This was essentially a mod to Age of Kings back in a day when you could get away with releasing such a thing and fool people into thinking it was an original game. Actually this still happens. Quite a lot actually. But anyway, I am not here to talk about THOSE games. I am here to talk about Galactic Battlegrounds. Derivative as it may be, it's still fun as hell. It was fun then, and it's fun now. What makes it fun? Star Wars of course! Copious amounts of it. Some of it makes no sense. That's okay, don't let it stop you. There is something incredibly satisfying watching your little Jedi dude put the hurting on things twice his size. The campaign here is mostly fun and interesting for the most part. There are some dull moments, particularly the Tutorial, which is just horrific. The best bit? Star Wars music! The game is full of it! Listening to the Imperial March while churning out units offers an experience very few Star Wars games can match. It's a fantastic game, and a steal for this price.
I love this game. The story may not be that different, but the game as a hole feels very unique, which is I think a strength not often warranted enough to it. The premise is that your shipwrecked on an Island, with little to no context as to where you are. After spending some time there and getting familiar with the colorful locals, you slowly rebuild your life. You begin with simple sticks and stones, but eventually as you progress, you become more and more powerful. The standard rpg mechanics have their own strange little twist in Risen, and its great. There is atmosphere, and a great soundtrack. The combat itself, is a bit weak, and takes some getting used to. The game is hard. Really hard. Its best to use some sort of guide when you are first beginning because just about anything can and will kill you. I was hours into the game before I could get any sense of control over combat. The quests too, are a bit vague and sometimes difficult to understand what exactly you need to do. But again, this game is a lot of fun, and definitely recommended for anyone looking for an rpg outside the standard fare
The rise of the console ruled the hearts of many younglings in their prime. Super Mario was, to pardon my french, the 'poop.' Everybody wanted a piece of it. The platform of platforming had taken the world in a phenomena of Mario and respectfully, Sonic clones. Meanwhile the PC world was having something of it's own quiet revolution. Oh you had your Ultimas and your King's Quests, and other dozens of adventure and rpg forefathers. Yet who could have foreseen the rise of Jazz Jackrabbits, the Jill of the Jungle, that one game, and that other game with the vikings whom seem to always be lost, and of course there was that child with the football helmet. All of these wonderful wonders stood out in all of their respective shareware glory. Yet there was one game among them, one that was truly special. Oh sure, on the onset, Duke Nukem seems like just another platformer. A dude with beamy type gun running around with his wife beater causing all sorts of colorful mayhem, as if there was a little bit of Christmas in every destructible item. Yes, all appearance aside, Duke Nukem doesn't stand out very well. And indeed, perhaps there is an argument to be made for the mediocrity of Duke Nukem, after all, didn't his revolution began with the rise of the first person shooter? Pshaw. Pa haha. I laugh. I chuckle in amusement at your preschoolian naivety. I am actually a bit watery eyed. Come child, come sit at my feet and learn of a time before the Duke was quipping one liners that he stole from pop culture and obsessing himself with pixelated breasts. Come hear of the bygone era of the PC platform. Duke Nukem was incredibly important. You see Duke well... Duke Nukem was a true masterpiece. Really. It's damn near art if I don't say so myself (and I am expert in Art). Yes you see contained... many wonderful assets. A true classic. Okay well, none of that is really true. I mean it's fun. It has clever level design. You shoot stuff. Buy it.