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This user has reviewed 22 games. Awesome! You can edit your reviews directly on game pages.
Quasimorph

Addicting game for Sado Masochists

The game has nice graphics and UI and has the potential to become a great game, but it is unfair. After the tutorial you have better gear than you get when you die to try again. And you will die often. Enemies in the first mission after the tutorial can one-hit you and you loose everything. You cannot go in again with a second try to pickup what you lost. It is gone. Better delete the save game and play the tutorial again to get better gear. Or uninstall the game completely. I hope it will improve, so that you have a fair chance after you die to go back in and collect what you dropped to bring it home. I might revisit the game later but at the current state it is unplayable for me. Despite that being said, I give 3 points because it has nice setting and atmosphere and big potential to become a great game.

20 gamers found this review helpful
Cyberpunk 2077: Phantom Liberty

Bad keybind preferences page! Pleas fix.

I played the original game for over 1000 hours and loved it. But since 2.0 I have not been able to play it yet because the keyboard mapping I need is not possible anymore. Please make it possible to map the same keys for different actions using tap AND hold and make ALL keys rebindable in the preferences. I am not willing to fiddle again for hours with non-selfexplaining and sometimes even misleading XML files to get my keybindings right. This should be possible inside the game for ALL keys. Why is it not possible to use the same key for "Reload" when tapping and "Holster Weapon" when holding the key? This works in other games as well. Why is it not possible to use the same key for "Crouch Hold", "Crouch Toggle" and "Evade" based on context? Please fix the PC keyboard mapping preference page. This is litterally the reason I have to deduct 4 Stars from an otherwise great game, because it is now no longer playable for me.

17 gamers found this review helpful
Lords of the Fallen Game of the Year Edition 2014

Mogelpackung! Nicht mal für geschenkt.

Wunderschöne Grafik! Aber total unfaires Kampfsystem. Gegnerreichweite ist länger als die Waffe des Gegners. Cooldownfenster des gegners ist kürzer als der eigene schwere Angriff. Der eigene leichte Angriff macht keinen Schaden. Kameraführung mach kämpfen unmöglich. Wer nach einem fairen Souls-Like sucht sollte lieber "The Surge" (nicht "The Surge 2") spielen. "The Surge" ist besser umgesetzt und vor allem cheaten die Gegner nicht und es belohnt Erfolg fairer.

1 gamers found this review helpful
Starpoint Gemini 3

Is this finished? It feels like a teaser

I bought it when it was still in development and then I occasionally revisited it but I can't make heads nor tails of the story or the characters. It feels like the devs tried to show what they are up to and are literally unsure about whether or not it works and want to show it to early adopers so they can get critizism and go back to the drawing board and make it right (as many games do nowadays). But I was surprised when it was no longer in development at some point. Maybe the devs lost faith in their own game and just wanted to limit the damage and make at least a bit ROI from the sales. I hope they learn from the mistakes and make the next game better. If you want a really good game, go buy Everspace 2 instead.

7 gamers found this review helpful
Blade Runner - Enhanced Edition

Not enhanced to modern standards

When I read "Enhanced Edition" I expect the game to support at least 1080p 16:9 Widescreen and high resolution characters. Since the original game was 4:3, I expected the scenes and character animations to be recaptured from the original 3D models to have a fullscreen experience with high resolution. Sadly this is not the case. No purchase recommendation. I cannot see any enhancement compared to the original version.

36 gamers found this review helpful
SOMA

Technik & Story gut aber keine Immersion

Ich bin begeistert von der Unterwasserwelt und von der Story. Technisch kann das Spiel mit Bioshock und Alien: Isolation mithalten. Allerdings geht es in der Story immer um "Immersion", und da liegt auch die Schwäche des Spiels, da ein Körpergefühl trotz der 1st-Person Perspektive nicht so richtig aufkommen will, weil man die meiste Zeit über, wenn man nach unten schaut, seinen Körper nicht sehen kann. Lediglich in einer einzigen Spielszene sieht man seinen Körper in einem Spiegel, aber dieser Körper ist nur repräsentativ für diese eine Szene. Ich kann nicht weiter ins Detail gehen ohne Spoiler. Was mir sehr gefehlt hat, ist eine durchgängig stimmige 1st-Person Ansicht des eigenen Körpers im Stil von Mirrors Edge, dann wäre es perfekt.

Sacred Fire: A Role Playing Game

Finally Emotions Are Key to Success!

This concept is one I waited for years to appear in triple A titles, and then one Indie developer invents it "single handedly". (well, Kudos also to his team) Since this game is in development, there are of course a few balance bugs and the game is far from feature complete, but nothing is gamebreaking. It is incredibly fun to play already in this early stage. The character and especially the faces are beautiful high resolution artwork and you start to see facial expressions, although they might still be placeholder art for the final characters to some degree, as some of them appear a little wooden and rigid in some scenes. Also the sceneries are well painted and arranged and appear believable but also are still a bit wooden (no pun intended, since most of it actually plays in the forest). I think the facial expressions as reactions to your decisions and the "kill scenes" (soldier characters are just flipped to side to indicate they are taken down) still need an "animation pass" (explanation below). Since this game is pretty much a "click to see the next image with branching dialog options and dice rolls", just like classic pen and paper RPGs, it works astoundingly well with only few still images cleverly composed using backdrop, characters and foreground. However, I wish there was a bit more dynamic and character placement variety in longer scenes and some more intermediate steps in fast paced scenes, although you can clearly see that the artwork of this game is clearly the task which takes up most of the development time. I am eager to see more of it.

24 gamers found this review helpful
UnMetal

I laughed as hard as I sweared

F*cking difficult bosses (until you manage to figure out their behaviour). The story is great and the jokes are hilarious. I used to have a Philips MSX II and played the first Metal Gear on it. This game is better with better controls and more gadgets while keeping the original spirit.

25 gamers found this review helpful