I don't get why this game is praised. I'm just 4,5 hours in so far, but this game... Alright, let's start with the positives: The races that and classes that are available, seem to be implemented well, except for the elves's trance (I''ll get to that later) The combat feels mostly like your usual dnd5e tabletop, which is why I got the game in the first place. There are many options to change difficulty and bypass missing features (Paladins and Clerics can't place holy symbols on a shield, so you can simply deactivate somantic components) You can switch a weapon-set once per turn as a free action I think that's it. Now the bad things: SPOILER Already the first quest in Cear Lem has a bad writing with (with an invisible lizard spawning right in the middle of an area, only one person to fight it and die, and nobody noticed how it broke through a wall, as this secret passage had clearly a wall moments ago, and only two out of three of the survivors manage to flee with you?!) END SPOILER While the idea of the height-layers and the controls for it are a nice idea, the execution of it is quite lackluster. You can move the camera only at certain points, making it quite difficult to actually find the right spot to misty step to get to a certain treasure-chest. Leviation seems to be only useful against enemies. Sneak attack sometimes seems to not proc at all, even though you have either advantage or an ally is next to the enemy (yes I know it only works once per turn) Fly.... fly is a joke. I'm currently in the tower, had to use a fly-scroll to fly up, and had fly still active in it. But I couldn't get to the targeted area, as there is no "destinated path".... had to stop the concentration on fly EARLY just to JUMP over the gap.... Why can't you fly over it?! What's the point of fly if you can't fly over gaps? except only when the developers force you to use it.... I get it's due the story, but I'm still missing some races and classes (and subclasses)...