I grew up on games like Ultima and loved them. They were pioneers in gaming and did the best they could with the limited graphics and resources available at that time. I don't really understand when modern developers feel the need to try to recreate the old jank, indecipherable graphics, and poor UI of 30+ year old games. The nostalgia is fun for a short while and then you realize why you no longer play games from 30 years ago--they aren't as good as you remember
I've been a fan of most of the Wizardry games throughout the decades. This is a good remaster of the graphics on and old and dated game. It still leaves a lot to be desired--mouse support, manual saves. The automap is good, but doesn't persist when you leave the maze and return. I hope to see many improvements to come.
Basic game features like vanilla classes and races should not be locked behind a paywall. The base game gives you a handful of playable character types. If you want to be an orc, a druid, or many of the other classic d&d races and classes, expect to pay an additional $50 -$60 on top of the base game price to unlock them. Supporting companies that engage in these kinds of practices encourages more of this kind of behavior. Make your voice heard by refusing to buy
I liked the first Elex and was excited for the sequel. But within a few minutes of play it was clear that the controls are unresponsive and confusing. Animations and combat are slapped together with no real thought or effort. The whole thing is terribly disappointing.