Reasons to love Whispers of a Machine: A good detective game, with the Philip K. Dick-esque plot, set in a postapocalyptic future where computers are outlawed. The main character is augmented, giving her superhuman abilities that are quite fun to use. The plot - and the character with her powers - changed based on the decisions you make. The choices are not "good/bad", but representing different approaches to problems. The autosaving system works well with this development. Now I'm thinking of replaying the whole game just to change one decision, and it really sounds like a good idea.
Beautiful detective quest, with life-like characters, nice music, and reasonable situations. Just the way I like it. Tried all the three endings, since getting the good one is tricky. With a nice message and hilarious behind-the-scenes extras. Mazel tov, Rabbi Stone.
A well-made game with the nostalgic feeling for the good old days of the 90's. Personally, I prefer a little more detective and a little less mystical, but it was still a pleasure to play. Especially loved the part dealing with the background story of one of the secondary characters. Hilarious.
Not tonight is rather similar in gameplay to "Papers, please", but not as simplistic. You actually have a character with an appearance you can pick and change, a flat (a horrible one), you interact with other characters (mostly horrible ones). There's a "color blind" mode for people who have trouble with telling colors, which is awfully nice. Plot-wise, the game, once again, is similar to "Papers, please" but not as simplistic. It deals with the real problems of the modern society - populism, bigotry, terrorism, et cetera, et cetera. There are some funny references that I enjoyed. To put it short, it's "Papers, please" mixed with "V for Vendetta". And the fireworks are about to start.
Loved the music, the voices, and the whole Dickensian feel of the game. It is rather short, as it was mentoned by other reviewers; but every chapter can be replayed again, and there are many ways to win, so you can try them all at your leisure. Taking a pacifistic route, relying on sabotage and blackmail to gain the power, or using killers and kidnappers to break your enemies the hard way. The hint for a possible sequel pleases me.
Into the Breach keeps the fun parts of the previous game of its creators (rich arsenal with different instruments for havoc and destruction, nice plot, multiple unlockables that make replaying the game again and again worthwhile), but it doesn't take that much time and effort to get to the final battle (and, in many cases, lose it). Also, turn-based tactical combat! And the mech pilots, each with his/her/robotic personality and reactions, and with their special abilities. Another thing I like is that you can make your own custom team of mechs from those you've unlocked. But enough talk. Let's drop onto the islands and kick some Vek butt. Excelsior!