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This user has reviewed 13 games. Awesome! You can edit your reviews directly on game pages.
Shadowgate 2

Tedious and uninspired

Shadowgate 2 wants you to suffer. And this principle is consistently implemented. The presentation is so terribly mediocre, boring, and clunky that it hurts. The puzzles are either unimaginative or illogical. The voice acting sounds like AI—it would have been better to do without it altogether. The same goes for the soundtrack. The fights are an unfair and, at the same time, extremely tedious chore. They are agonizingly slow, mechanically terribly simple, and artificially difficult because the design is based on the principle of “the opponent always goes first and never misses his target.” There are no block, dodge, or bonus actions of any kind. You can't even attack enemies from a distance; you have to stand right in front of them to trigger a fight and wait for the game to switch to it's sloooow turn-based mode. It then always follows the same pattern: fight starts -> enemy gets the first hit -> does damage -> player's turn -> hits back -> does damage -> repeat. The combat messages in between, seem slow and thick like tar - cannot be clicked away - cannot be altered in the menu by any means. Watch a video on YouTube to check out combat – it's awful. Free is still not cheap enough; this game will cost you your precious lifetime! Do yourself a favor – avoid this uninspired pixel disaster at all costs.

6 gamers found this review helpful
Solasta: Crown of the Magister

Gemeplay ok - Questionable DLC policy.

Gameplay and combat are fun and pretty much match D&D 5e. In my opinion, inventory management has been implemented *too precisely*. If you're used to picking up everything you find in an RPG, you'll be completely overloaded after the first mission at the latest. And I was wondering why Mr. Dwarf suddenly could only walk 3 squares. Answer: Because of 5 scimitars in his inventory. >_< The game does offer ways to mitigate this shortcoming very early on, but it remains a strange design decision imho. What I really *hate* about the game, though, is that important classes and races are locked behind DLC paywalls. There isn't a race pack, a class pack, and a mission pack; instead, you have to buy all the DLCs to be able to experiment with all combinations of classes/races... I just hate it when games do that... That's an extra 30ish euros, even with a 40% discount! *sigh* Personally, it ruins the fun for me, as I'm not willing to spend so much for so little in return.

1 gamers found this review helpful
Mordheim: City of the Damned

Great game...

...with terrible DLC-policy. I've always despised Games Workshop's greed for RL-warpstone $$$. The DLC factions are a great addition though, and make the game really shine, but do yourself a favour and buy when on sale. In my opinion they're way too expensive when bought for full price.

2 gamers found this review helpful
UnderRail

A parallel Universe's Fallout 3

Underrail is the Fallout 3 of a parallel universe - challenging, engaging, and deeply immersive, with tactical turn-based combat, a gritty post-apocalyptic setting, and richly developed characters that make it a standout RPG.

2 gamers found this review helpful
Iron Danger

Rushed and un-optimized, but still fun

This title is definitely rushed, but still a fun game to play. Expect the following: * VERY badly optimized game. (I had to turn it down to 30 FPS manually in Nvidia system control center to avoid onstant PC fan activity and overheating of my graphics card!) * No better equipment item collection - just useables, like healing items and grenades e.g. lying around the battlefield to pick up. * No EXP-farming, your characters level up alternately after each mission - there's no point in clearing a battlefield. * No character selection. During the plot you get access to several characters with different skills, but do not expect to be able to select which ones to take to mission. The game decides for you. * Despite all the negatives, the game's still fun to play as it introduces a very unique time-mechanic to turn-based tactics. Think of it as a constantly active 'Save-Scum' function with 2 seperated time-lines for each of your 2 characters. So the most important part of the game - combat - is incredible fun, well executed and will make you keep playing. Opinion: Worth a buy when on sale!

5 gamers found this review helpful
Exanima

A truly unique experience!

Exanima is highly recommended. Despite still being in development, the game already offers an absolutely unique experience, with both its vast, multi-level dungeons to explore and the engaging 'Arena' mode, where players can immerse themselves for hours, building a squad and advancing to master class. Pros & Cons + Pros: Unique Combat System: "Easy to learn, hard to master" – the combat system requires precision and patience, offering a deep and rewarding experience. Realistic Physics Engine: Every movement and hit feels weighty and meaningful Atmospheric Dungeon Design: The focus on exploring a vast, multi-level dungeon keeps the tension and sense of discovery alive. Arena Mode: In addition to the main game, the Arena mode provides hours of fun, as you train and level up your squad. Challenging Learning Curve: The controls may be awkward at first, but after a few hours, they become second nature. - Cons: Development Progress: After years of development, the game is still not finished Part of an Unfinished Larger Project: Exanima is only the prelude to the planned RPG Sui Generis, which has almost become a "legend" due to its long development and the high expectations surrounding it. No Manual Saving: Exanima uses a strange checkpoint-based saving system with checkpoints that are far apart. Manual saving is only possible through "cheesing" the game, which can be frustrating.

3 gamers found this review helpful
Baldur's Gate: Dark Alliance

Way too expensive!!

29.99€ for a game that came out 2001 for PS2?! Why is this and it's successor BG: Dark Alliance II so overly expensive? Even discounted, (only -20%...) still way too expensive. I love both of the really fun ARPGs, especially in co-op it's a blast, but at this price? No way.

202 gamers found this review helpful
Mutant Year Zero: Road to Eden

A flawed gem in Tactics RPG

As a hybrid in RPG and tactics, this game does a really good job. The main two characters, the mutants Bormin and Dux are well written and their dark humour just fits perfectly into the post-apocalyptic setting. Exploring the zone is fun, graphics neat, combat works, also the well implemented stealth element is pretty unique for this type of games. But eh. Some hours into the game, one realises that there could be so much more. It definitely lacks of content. Be it weapon upgrades, equipment in general or enemies. There could be so much more, the game has high potential becoming a truly deep tactics RPG,. Concerning Combat and difficulty in general: I started the game on Hard difficulty but soon regreted it. The changes from Normal to Hard mode are brutal. The least concern here is the bigger health pool and damage output on your opponents, what made me come back to normal diff. was the fact that you don't auto heal after a fight and medipacks are not only rare, they also sell for a pretty penny, scrap-wise AND are limited in numbers! Also: It feels like the game wants to be played on normal, as the health pool of enemies on harder difficulties often is too big to still be able to stealth-kill a solo target in one turn. (At least in the beginning hours, where your character's skills are still extremely underwhelming.) As this is one of the core functions of Mutant Year Zero, this feels a bit unbalanced in general. I'm really looking forward to the upcoming dlc and hope for a content upgrade and some major tweaks in balancing! See you in the zone!

3 gamers found this review helpful