The thing that made me quit playing was that I frequently got stuck in the map and the "unstick" button in the menu would put me a long ways from where I got stuck. However, there are a lot of other bugs, glitches, and unfinished features. Doors often get stuck halfaway open as you're trying to walk through them forcing you to back up and try a few more times before you make it through. When buying and selling, the arrow buttons on screen don't work to increase or decrease the quantity being bought/sold. The slider is also difficult to use. You're better off just typing the quantity in the box. The building and crafting menus are very poorly organized. Changing the wall type on a building is clunky. Unlocking specific workshops and recipes is confusing - first you unlock a category, then you must unlock specific items within that category, but you have to be very careful how you move the mouse on that screen or the category will change before you can click on the specific item you want to unlock. I'm willing to cut the devs some slack since this appears to be an indie title that's still in development, but don't pay for it if you're expecting a mostly complete and functional game.