Too easy, too two dimensional, and too much of a wasted premise. The base difficulty is too easy. Even with the pilot with the highest difficulty (Precursor James), the enemies are all too similar and predictable. It's far too easy to get them to get them to funnel into choke points because they want to come at you in the same direction instead of fanning out to come on multiple fronts. Yes you can MAKE the game extremely difficult by handicapping yourself with a weak vehicle and weapons, but that is a self imposed challenge. This game is very two dimensional. I'm not talking about the game style of "go here, kill that, then go here to leave", I'm talking about the maps being all flat, no height differences or terrain obstacles. Think back to some of the classic Mechwarrior games, you had hills, rivers, boggy terrain, a variety of enemies from long range missiles and projectiles to close range mechs, but on this game you just have obstacles like buildings and walls which you destroy, so it's much more like a combat arena. The story is also very weak too. Don't expect a progressive and engrossing story line like in other mech games, literally it's "evil dictator is killed, now do these missions like destroy a communication tower", it doesn't draw you into it. The weapon assortment is varied, but you can only equip two, and there are only a few actually worth choosing. Unlike other Mech games, you only choose two weapons, all have an ammunition counter as opposed to a heat system on energy weapons. Ammo replenishment is frequent from destroyed enemies, so running out of ammo is rare unless you go around destroying every building, which doesn't result in much money gained, as you gain millions from mission objectives but only thousands from collateral damage. Honestly overall it feels like a game that's in the development stage and is only half finished. Think of it like Raptor but with a mech instead of a jet.
Right, so, yes this version has resolutions up to 4K, UI scaling, and more display enhancement options, but that sounds better on paper than it does in actual practice. Let's start with the scaling, which is a simple stretching of the UI, so components are blurrier and lower in quality. Inventory items are the same way. None of the original textures have been replaced with new, higher resolution textures, so the whole feel of the game has changed for the worse, think Duke Nukem 3D or Morrowind/Oblivion with third party enhancements but without their high res packs, it just doesn't look right. Then there's the display enhancements. Again, since the game doesn't include new textures, it doesn't look quite right. The wall tops in Hordes Of The Underdark, for example, look like a big banana pudding like blob. My advice is if you already own NWN Diamond Edition, stick with it, this version doesn't offer anything, at the time of this review, compelling to spend more money for the same game over again. If you DON'T already own it, however, go ahead and buy this version as GoG includes the original as well.