

This is really interesting game with unusual mechanics. Strategical command without micromanagemet is pretty nice. Remind me good old games like Netstorm and some conceptions of Eador, but with classical fantasy RTS process. I found only one, but really big bad thing - very poor balance. Examples: - Dark elves need not mining... Absolutely. Use ritual for extracting resources and get unlimited steel, gold, etc. And all of that for a one moment. And you can use it after 5 minutes, only buy one cheap tech. - Gnome get flyers in 1 minute. Say hello to every chests around. - Fair economical system. Very annoying. But despite of all this it stay good game.

Хотел поставить 4 из-за того, что GOG проигнорировал версию для Linux, но тут и так единицами затопили любители старины, так что ставлю 5. Не понимаю тех, кто ставит единицы. Да, текущая версия не похожа на бету и на гвинт в ведьмаке, но это не делает ее хуже. Эта версия содержит гораздо больше механик, они более сложные и комплексные, и это на мой взгляд делает игру еще более интересней.


I really don't understand bad reviews. The game fully met my expectations. I was not looking for an open world with complete freedom of action, I wanted to go through the story with the possibility of a deeper dive than watching the show. That's what I got. The greatest pleasure to me was brought by the process of passing, not the results or freedom of choice. The choice in the dialogs, exciting action scenes (especially when you have to press the Q key quickly and often) - all this draws into the story and allows you to empathize with the characters even more than in the HBO series of the same name. For the most part, the conversation seemed to me enough options, and in general the reaction to them is expected. It's silly to expect that with the resources available you could kill the Ramsi or the enemy's many times superior strength. But depending on your choice, it depends on how much damage and to ehom who you will be able to inflict, and this will be reflected in the following episodes and dialogues. It was these small details that gave the greatest pleasure to the game. I draw your attention to the fact that after the game I had neither the desire nor the need for a second passage. But it's not bad. I got enough emotion and was completely satisfied with them, although the ending was somewhat upsetting. Each episode took 2-2.5 hours of calm play, which in summary gives your 12-15 hours of gameplay. Not much, but in the future, perhaps in a year or two, I will gladly repeat the passage, choosing alternatives in tense plot situations. Not in order to achieve a radically new outcome at the end, but in order to get new emotions from the process of passing.

This is literally a pioneer in FMV-movies (not cartoons like Telltale). Therefore, it is not surprising that somewhere there are some sharp corners, somewhere small inconsistencies. But in general, everything is done pretty decent. I want to believe that this project will not be an isolated one, and in the future such FMV-approach will become the standard in general for most of the films, because its potential is huge. Due to the impossibility of fast scrolling, all 7 endings are unlikely to open, because it will be too boring to revise the same thing. But for 3-4 times to review its quite enough.