Deadfire is a nice game to play, and I had a lot of fun playing it. the multiclass system is a fun way to build characters that feels different enough from the first game to feel fresh when playing. Pros: - some story moments are really nice, and the devs had some nice ideas, even though I don't think they were very well implemented. - the amount of build you can make with multiclass is incredible - the amount of gameplay mechanics you can use. you always have one option or another, and if your build isn't perfect, options like potions, scrolls, enchanting and even retraining your characters can be done. Con: - even though some story moments are nice, in general the story is weak. - some mechanics don't appear to work as well as pillars 1 (the engagement mechanic sometimes worked for me, a lot of times it didn't) - some crashes in the game, and bugs (sometimes, you ask your characters to do an action, and they just stand in place, trying to do an action, and cancelling, and instantly trying to do it again. normally walking into another position fixes this, but it happened constantly) - too little dungeons. the few ones that it had i had a lot of fun playing, but i think it isn't enough. this is a fun game to play, but I reccomend playing pillars 1 first. PS: a small observation - is this game woke? all I can say is that pratically all the factions and npcs in important positions are women, and they usually have the "girlboss personality" (being full of themselves, angry, among other stuff). I still had fun playing even with all this in the game, so interpret this as you will.
the game is a great find! fast paced, very forgiving for the player. the stages can be beaten in any way you wat, being fast as possible or taking your time. but be careful! you can't take too much time, since there is a time limit. the soundtrack is really good too. the story is really good too, but... I don't want to spoil the ending, but I feel like there is something... missing? I'm not sure. even then, the game is AWESOME and can be quite fun to play!
I'm really conflicted about this game. I bought it because I've read a lot of people say that it's a metroid-style game, and that the game was good, different from the movie that was shit. I haven't seen the movie, but I can appreciate the game. Pros: - The game looks beautiful, the sprites look great, have good animation. - The gameplay can be fun for a good part of the game. - The controls are responsive, and work really well. Cons: - Map is INCREDIBLE flawed when you are trying to backtrack. a lot of times I would look at the map, thinking there was just a wall in a corridor, but there was a door there. - Platforming can be incredible annoying with the knockback (I know there is an item that either reduces or nullify knockback, but I didn't found the item, and I have 94% of the map complete by the end of the game). A lot of the times I just wanted to reach a platform when a bat/rat/spider would fall on me and I would fall all the way down the map. - The death mechanic isn't implemented very well. When you die, your body rises as an undead, and you need to kill it to recover your items. And, when I say Items, I mean EVERYTHING except scrolls. Weapons, grenades, some relics health upgrades, everything you lose. And when you kill it, it doesn't even give your weapons full ammo, wich can be annoying If you die on a boss (the game autosaves everytime you dies, so no save scumming). Overall, I had fun with the game, but a lot of the times I would get frustrated with knockback and the map. PS: I don't know exactly, but some bosses either are immune to certain weapons, or the weapons function like megamen, where the bosses are weak/strong against a specific one.
What can I say about this game? It has incredible worldbuilding, like with it's predecessor, has a fun combat system, the story really makes you interested and wanting more (hell, I've played this during and entire weekend from morning to night and I still didn't finished, and wanted more). As an RPG, on it's on, it's a must play by everyone. 5/5 stars. ...That said, when you compare to it's predecessor (trails in the sky, and i'm talking just about the First chapter, btw) the story just can't compare. I really got annoyed by the MC, and I specially didn't liked the school setting when you compare with the Bracers setting (even more so when the class adopts a style similar to the bracers one [it is even mentioned by the characters]). The side characters (with a few exceptions) are INCREDIBLE, have fun personalities, we see them develop more and more during the whole game, and we see them mature and change their views. Rean feels similar from the beginning to the end, and for some reason, he is always involved when something needs to be resolved (I'm talking about the relations of the classmates, not the story in general). It more or less feels like he is the center of everything. In Trails in the sky, Estelle is the main character, but isn't the center of everything. she has things she can't see, that the other companions do. While it sounds like i'm criticizing the game a lot, this is just what I feel when I compare to my favorite game of all that, Trails in the sky. on it's on, Trails of Cold Steel is waaaaaaaaaay better than a lot of RPG's that appeared on the market. But what about the score? Comparing Cold Steel with Trails in the sky, I can give a 4 out of 5 rating. Most of the stuff I've said isn't all that bad, but just a small part of things that I've got REALLY frustrated (a lot of stuff like this appears in other RPG's, but there I can accept easily, but with legend of heroes, It's something that stands out a lot since I know they can do better)
If you like gameplay structure similar to metroid/simphony of the night, this game is for you. It has the structure of metroid, but It also has similarities with dark/demon souls. You play the role of Kaho, a priestess that wants to see the queen because of the curse that is spreading through the land. You have a whole map to explore, and you really aren't locked on a linear progression on it. you can complete any area at any time. The "dark souls" aspect of the game, is that you have bells that act as checkpoints (similar to bonfires), and If you ring the bell, your consumables are restocked. the enemies are incredible hard you you try to take a fast approach to them, since a lot of them either hit hard, can use status effects, guard against attacks or even all of them at the same time. The story is told from the perspective of the side characters that you encounter during the journey, since Kaho is a silent protagonist. both of them and the enviroment tells that this game isn't really all sweet. Overall, this is one incredible game, that everyone should be playing. PS: try inputting the konami code during gameplay to see what happens =3