Roadwarden is the most captivating game I have played in a while, and the one I was the most emotionally engaged with probably ever. The tale is so vivid, as the writing is faultless and the characters interesting and realistic, and the game gives you plenty of opportunites to leave your mark, either by shaping events, or by adding flavours through NPCs asking you about the world beyond the peninsula where the game takes place. I don't recall many games allowing the protagonist to *describe* something, or do anything at all other than ask questions. You barely have time to do it all if you pick the standard 40-day option, and that's great as it adds weight to every decision you make. A fantastic game to play spoiler-free, and with enough choices and customisation that there is plenty of replayability. Incredible.
I was positively impressed at the scope and playability of this game. The art style is an eye candy, there are only few locations now but look great. I love what they've done with skill trees, wound and stress mechanics. For being in early access there is an impressive array of weapons and items and it's looking very promising. This is the one and only game I've said I wished I'd worked on it. There isn't much in terms of story but that's understandable at this stage and it's enough to make your mouth water. I hear saving on exit is being implemented so if any emergency, we can finally leave the game safely instead of having to start the day at the inn again. 5/5 well deserved
Battle Brothers is probably the game I've spent most time playing in the last five years. I've gone back into it at each new DLC, and I'm not even that good. It can be crude and unforgiving but you can also lower the difficulty level. It's a simple premise but the way randomised (minor and major) events and interactions between party members are built, it's always entertaining. Deceivingly simply but very solid combat mechanics. If there's one thing I want from a game like this, it's a huge variety of weapons and equipment and BB fully delivers. It would be great to get even more perks (and further character specialisations to unlock at higher levels) to keep the game fresh in the late game. Great job for such a small team