Master of Orion 1 is a great game, good exploration and pacing, great planetary management and tech development, memorable and iconic artwork, and battles which are although a bit abstract are great in that they scale well into the late game. Whereas Master of Orion 2 is frankly one of the biggest disappointments I've played. They thought it fit to include Master of Magic-style city management into a game that deals with galactic empires. In present day, developed world, about 4% of our population is in agriculture but in this game you're going to have entire planets growing wheat. Ships have too much detail, and for all their detail many battles against say the Antarans will see your entire fleet wiped out before you can so much as scratch your nose. Tried to get into MOO2 multiple times but always left complete unsatisfied. Unfortunate that 4X has been saddled with this model for so long. Moo2 2/5 stars
Sorry but when it comes to games, I'm really souring on the procedural generation rogue lite gameplay. It's not fun replaying the same levels over and over, I prefer a game where I can experience it once and move on. I remember areas from this game, I remember enemies, but I don't remember runs or many specific events- those are all just a blur, mashed together with a hundred clones and that doesn't leave me feeling very satisfied.
Great 3rd person shooter wherein you're a great big robot, battling it out in the city. Fight a variety of robots with a variety of guns in some fairly good levels. Not exceptional, but certainly holds up pretty well and there is unfortunately not a great number of games like this.
I love X-Wing, Tie Fighter and X-Wing Alliance. Played them all through to completion including their sequels but as a single-player focused person, this game is severely lacking. It has no real traditional campaign to speak of, not in the sense of the other games, but rather you just play a series of missions. The campaign honestly feels like a huge afterthought, or tacked-on, this was a multiplayer-focused game and as such I just cannot really recommend it.
Backed this on Kickstarter, basic level pledge. Xcom-style, 2-Action Point Turn Based Strategy with 5 heros. In the game you fight a variety of enemy opponents, each with their own unique characteristics. On the strategy layer, you run a kingdom, building keeps, research buildings and training citadels while marrying off different heroes and creating "blood lines". The game intends to create player connection not with a hero, but rather with a line of heroes. However, for my part I never found it really hit the mark. Unlike a game like Xcom, each generation of heroes will only see at most 1 or 2 battles so there's really not much opportunity to care about any of them. Many won't even see combat, and will instead serve as baby machines, scientists or training masters. This game is really an economic game. The goal on the strategic layer is to create a sustainable source of heroes, which over time accumulate a greater wealth of experience which they in turn pass onto their children. So by game's end, even your new heroes are leveled up quite substantially and you have a healthy variety of class types. As the game progresses, you quickly assign people to tasks not based on who they are, as in family names, but simply by their attributes. Is this hero infertile? Scientist. Very fertile? Keep lord or consort. Research finding a baby to continue a bloodline, etcetera. So, overall the game lacks player connection with the heroes. The enemies are well varied and interesting, but I feel there could be another 1 or 2 classes added to the mix. The hero classes are unique but often confusing the first time around, especially when you get into hybrid classes. The art style is great, the voice acting is good but get lacks variety. You will hear the same quips many times over. The final battle has some great touches as well. Overall it's worth a play.