I played Just Cause 3 had a lot of fun, so went back to play through the rest of the series. This first game however is very rough. The grappling mechanics are wonky and unsatisfying. The combat is very easy to the point of being brain dead. And the side missions are infinitely skippable. I say this having finished it last night. I am a big fan of 3 and so far am enjoying 2 but I cannot recommend the first one unless you're a completionist and collector.
Awesome cutscenes, good weapon and enemy variety with interesting progression in both and decently varied tone and environments. The biggest problem with this game is the bullet spread. And the inability of most weapons to land their shots. Fighting Space Marines with a boltgun is like playing instagib in Unreal Tournament, you jump around and hope your shots land first. But the Tau weapons tend to be pretty good, and the plasma rifle(meltagun?) is very solid. This game's early levels are very underwhelming. Make no mistake. But as the game goes on, the gunplay will become more enjoyable. And as I said the cutscenes are great, this is one of those games where the cutscene is actually a reward- not just a interstitial.
The game is somewhat enjoyable but a lot of things don't make much sense at all. Why can't a player ask a ship to go to a city he's heard before a quest requires them to go there? Why can't they ask the location of major cities? You can walk within inches of a city on the world map and not discover it. Why are there 230 monster types but so few music tracks? The final battle used the same music as walking around the area, the game's end slides used the same music, it's very strange. It makes the ending feel abrupt because it doesn't seem like an ending. The final battle itself was very easy, far easier than the minor enemies I fought only minutes before. Why is there so little technological loot to be found? Most chests have magic items. Tech items have to be crafted but no one sells it. I was using the same "fine broadsword" at level 50 as I was at level 10. Why do vendors buy low level healing items but have no interest in mid or max level items? Why do evil companions talk to me for long dialogues only to reject me at the very end? And every character who despises my race can be talked into trading with me with one or two dialogues. Bottom line, there are ideas to be sure but- a lot of them feel half baked and the effort into the game is very uneven.
It doesn't matter how well my deck runs in battle after battle, the game will consistently stack my deck in the worst possible way in the end game. Like all 3 copies of Flex with a single strike, or all 3 copies of Entrench with no block cards, or going into the final boss with ALL of my block cards in the lower half of the draw pile. Magic has mulligan rules for a reason.
When I first loaded this up I was flabbergasted by a 2-hour long introductory mission. Coming back to it, the game seems no less long. Takes 5-10 minutes from clicking the icon to get into a game. Then it's a slow trudge of your machines across the map to trade PEW PEW with the enemy. UI also seems obtuse. I see my guy getting debuffs but don't know what half of them mean. I get a warning before I perform an action but am not told the risk or its consequence. I appreciate that the game has its many fans but this is no longer for me. I was glad to have backed it so that other people can experience it. But I needn't experience it myself.
There's a reason Doom and Duke Nukem 3D were king. Projectiles. Redneck rampage and some of its ilk is a product of an earlier time, full of big sprawling levels filled with hitscan enemies. On top of that the music is absolutely blasting over the sound effects and there's no separate slider to adjust the volume. So you can head into a room and the only way you know there's someone there is your health drops from 100 to 20.
I like classic FPS and the original game. What I don't like is insta-death obstacle courses with console-style checkpoints. Or getting stuck in a room for 10 minutes because the door that should have automatically opened didn't trigger. Or inconsistent behaviour, a fireball from a wall does 10 percent damage, a fire jet from a floor does 90-100%. Or unintuitive level design like needing to jump from the rear of a platform in order to land on the next one when every other game I've played for 30 years has you jumping near the edge. I wanted to like it but after reaching what I can only assume is an obstacle course level (E2M2), no thanks. I have more games than time and this doesn't pass the bar.