4 hours. That's all it took me to complete the story. Battles are repetitive, and sometimes the controls are just plain frustrating: "Ho, there are enemies were the camera is pointing, but not where the character is facing? You must want to shoot your lightning into the air then!" Fixed cameras are never good. It was a major pain in the 1st game, and still is. The prompts for what buttons to press are way too small, most of the time I don't even see them until I get my ass kicked. So yes, that 4 hours of gameplay was with me failling in so many fights. Graphics often flicker durring cutscenes, or some objects will just disappear or pop in. I even had a fight against a special enemy that, once the cutscene finished of me destroying him, it sent me back to where the first of this specific enemy type I killed was, so I had to walk all the way back. So why 2 stars and not 1? It's star wars, gota love shooting that lightning.
I don't review a lot of games. And usually when I do, it's negative. But in this case... Gameplay is very good. This may be a turn by turn game when combat is on, but this doesn't mean the action gets broken by it. You get to be very creative on how you deal with some situations, from kicking a guard through a window, to pulling your sword from a distance into an enemy, passing by domino effect. But be ready for a lot of restart, as the game can be brutal, and the slightest mistake will mean your death more often than not. There is no real story here. Yes, you know you are after 5 person, and want to kill them, but that's as far as the story goes in game. There are also a few bugs, like passing through some walls, windows smashing even if you're not passing through, etc. But those are not that frequent, or that game breaking.
This game is simply awesome. I have played this game on Steam in the early alpha stages, was amazed right at the start, and it only kept getting better. I have never seen any space simulator game taking space physics to this point. Yet, even with all of this realism, within those extremely accurate physics, behind all those frustrating rockets that won't lift off (or lift off "too well", if you catch my drift), there is still a place for humor, mostly in the description of items: Landing gear made from toothpick, bigger fuel tank only because an astronaut complained they weren't big enough, etc. The farthest I managed to get was on the 2nd moon of the planet. I remember landing my manned rover on its very low gravity surface without trouble, deploying my solar panels, and then starting rolling around, trying to get to new spots to do research. I then realized that by going at 20m/s (roughly 70KPH, or 44MPH), I won't be getting anywhere soon. I then decide to use my space engine, which still had fuel from the landing. Increased to 50m/s (180KPH, 110MPH)... Somehow, I didn't thought that high speed, low gravity and uneven terrain didn't mix well. I hit a small bump. Barely noticeable, being a few inches high. But then I start flying... and turning on myself. One by one, the solar panels hit the ground, destroying them, while I still fly. After a good 5-6 minutes of flying, I crash into the ground, everything explode. My reaction? I laughed. All this time spent, all the resources wasted, yet this final destruction was just too amazing to not laugh at myself. The only negative point I'd say is that some tasks may be complicated to some. Getting a set orbit angle can be very hard, due to the fact the game uses actual physics, but since it's a game (and it has a sandbox mode), you can try it again and again, teaching yourself. There is a tutorial showing how to do some of those tasks, but the time between the "learn" and the "do" can be long.