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The Age of Decadence

в библиотеке

4.1/5

( 149 Reviews )

4.1

149 Reviews

русский, English & еще 3
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The Age of Decadence
Описание
The Age of Decadence – одиночная пошаговая ролевая игра в изометрической перспективе, действите которой разворачивается в постапокалиптическом фэнтези-мире, вдохновленном историей падения Римской империи. Среди особенностей игры – высокодетализированная система развития навыков героя, нелинейные кве...
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4.1/5

( 149 Reviews )

4.1

149 Reviews

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О продукте
2015, Iron Tower Studio , ...
Системные требования
Windows XP / Vista / 7 / 8 / 10, 1.7 GHz or better, 2 GB RAM, Nvidia Geforce 8500 GT / ATI Radeon H...
Time to beat
12.5 hMain
19.5 h Main + Sides
70 h Completionist
21 h All Styles
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Описание
The Age of Decadence – одиночная пошаговая ролевая игра в изометрической перспективе, действите которой разворачивается в постапокалиптическом фэнтези-мире, вдохновленном историей падения Римской империи. Среди особенностей игры – высокодетализированная система развития навыков героя, нелинейные квесты и ветвистые диалоги.

Традиционно сложилось, что в ролевых играх, особенно в стиле фэнтези, обычно приходится заниматься убийствами монстров, зачисткой подземелий и прочим геройством. В этом, разумеется, нет ничего плохого, однако The Age of Decadence предлагает альтернативный подход к решению вопросов. Цитируя одну из рецензий: "Если вам нужна хардкорная ролевая игра в стиле хэви-метал – это ваш выбор. Все прочие могут проходить мимо. Эта игра немилосердна во всех смыслах – как в отношении морали, так и в безжалостном отношении к игроку. Если вы хотите быть рыцарем в сияющих доспехах – лучше попытайте счастья где-нибудь еще."

Акцент в этой игре сделан не на убийство чудовищ, а на сложных взаимоотношениях с другими людьми и фракциями в отчаянной попытке выжить и выбиться в люди. Естественно, для достижения этой цели разработчики приготовили игрокам самые изощренные средства – от нелинейных диалогов до целых сюжетных дорожек, выбирать между которыми предстоит вам. В конечном итоге только вы и ваши действия определяют круг друзей и врагов, а однозначных героев или здесь и вовсе нет.
  • 23 навыка – от искусства владения кинжалом до риторики, алхимии и краеведения.
  • Тактическая боевая система с большим выбором приемов и возможностью наносить удары в различные части тела.
  • 8 типов оружия: кинжалы, мечи, секиры, молоты, копья, луки, арбалеты и метательное оружие, все – со своими особенностями.
  • Возможность решать конфликты бескровно, дипломатическим путем.
  • Более 100 квестов и более 20 локаций: города, блок-посты, археологические экспедиции, места Силы, подземелья и храмы.
  • Для каждой ситуации предусмотрено несколько вариантов решения, в зависимости от вашего набора навыков, связей и репутации.
  • Интересный игровой мир с богатой историей и туманным будущим – ваши действия приведут к семи очень разным концовкам.
  • Детализированная система крафта и алхимии: создавайте оружие с нужными характеристиками в кузнице, варите собственные зелья, экспериментируйте с "греческим огнем" и черным порохом.
  • Сотни предметов, от оружия и брони до различных свитков, инструментов, фляг и довоенных реликвий.

© Iron Tower Studio Inc, 2015. All Rights Reserved.

Бонусы
обои
Системные требования
Минимальные системные требования:
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Time to beat
12.5 hMain
19.5 h Main + Sides
70 h Completionist
21 h All Styles
Детали игры
Работает на:
Windows (7, 8, 10, 11)
Дата выхода:
{{'2015-10-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Размер:
1.2 GB

Особенности игры

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español
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Отзывы пользователей

Posted on: April 9, 2018

Noodlemonster

Владелец игры

Игр: 305 Отзывов: 5

The Age of Decadence has significant game design problems...

1) The game claims that: "Choices are what the game is all about - crafting your own narrative via a variety of choices that alter the story, playing field, and your options down the road." Yet, if you are anything but a pure melee character; the game mechanisms massively encourage you to NOT spend skill points. Strange design decision, right? You Lvl up, and then DON'T spend what you get! If you do not do this, you WILL be unable to proceed in the narrowly focused arch of your selected character, as your skills will be not be high enough to proceed in your selected quest line. And if you dare step outside your quest line, you will be squashed, as you will lack the skills to complete, or to even take part in other quest lines, and so will likely be only left with 1 melee heavy quest line to complete the game. Which is a catch-22 for you! 2) Hope you like save-scumming, because this game treats it like a core mechanism. The game screws you on rolls (which it hides from you by the way, more on that below). Sometimes, it takes only 1 hidden, bad roll, and well, be ready to reload the fight. The game even auto pre-saves before the battle; every battle. See, save-scumming as a CORE MECHANIC! And don't think for 1 moment this only effects melee. You want to progress as a non-melee? Be prepared to NEVER spend your skill points, as you must save them until you reach a point where a higher lvl skill is necessary, load the game to right before you make the check, (yay, more save-scumming!) then pump your skill, 1 lvl at a time, to where you can succeed. If you do not do this, you will likely not be able proceed in the quest line which your character was designed. 3) The game claims that: "The Age of Decadence is an experiment, an attempt to explore a different direction, taking you back to the PnP roots of the genre." Well, if thats the case, I'd hate to play D&D with this guy! He might be the type who always rolls behind the screen, and is ALL about screwing over their players any way they can. That the problem, the sneaky screwing. If your gonna screw me, at least look me in the eye when you're doing it! You see, it feels like the game is screwing you behind your back. VERY often, I will miss on a 60% chance to hit, 3-4 times in row. Maybe I was just VERY unlucky, but it just felt like the game decided to screw me, like it was assigning a different, hidden, value to different attacks depending on how often I did them, making the stated chance to hit false. I would be fine if that game did that; encouraging different kinds of attacks and making it more like a real fight, but TELL me you're doing that! Don't lie to me about my chances, and screw me over when I use the false info! Show me the numbers game! I could critique this game further, but I'm getting close to the character limit. I beat the game twice, mercenary and loremaster paths, same ending both time because of the above problems, and I'm done with this game. There may be a bit more to see, but my interest in it is completed extinguished.


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Posted on: January 12, 2019

xenofex.kreegan

Владелец игры

Игр: 113 Отзывов: 8

The Fallout of the Roman Empire

It's impossible to write a review which does the game justice with only 2000 characters so I'll try to do my laconic best. Most importantly, why 5 stars? Because as a RPG, the game is unique. It does not give you the regular formula or main quest to explain why you're doing stuff + side quests to increase game time and maybe improve immersion, it rather gives you a rather vague main goal and throws you into a world of mystery where there is no "correct" path to follow if you want to find out what's going on. You will not have the answer when you complete the game for the first time or at best you will only have a clue - so you need to replay it at least 2-3 more times, with different characters builds, following different problem-solving approaches and interracting with different characters (which you can't do in a single run) to get a better picture, which may yet be incomplete. And trust me, in this game the lore is not just a clumsy padding written to excuse the world's existence, it's deep and complex and you WILL want to learn more of it. There's just no other game that presents its universe in such an interesting way and that alone makes it deserve the score. Then, the actual game. Apart from the excellent writing which is enough to keep you interested, you have quite some game in there. Your character can be of the violent or talkative type but he/she can't be both. You can go through the game without fighting once but do yourself a favour and make your first character a competent fighter so you can find out how the game works and what it wants from you if you decide to go the silver tongue route - because most problems can be resolved with killing people but if you fail the peaceful solution you usually have to fight anyway. The game is designed in such a way that even with a competent fighter you may have to restart quite a few battles numerous times and if you get your poorly trained and equipped merchant into a fight, well... Try AoD. At least try it.


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Posted on: February 12, 2020

Molassesdip

Владелец игры

Игр: 227 Отзывов: 8

Railroad Plot, Roman Edition

In any game with many branching paths and means to progress the plot, a gamer should expect hiccups and moments where immersion is chipped at, like an NPC referencing events the PC allegedly had a hand in but never actually happened. This game has such events aplenty. What shouldn't be expected is a railroading of the plot so illogical and forced that it shatters all immersion, forcing the player to wonder, "How on earth did any of this happen?" After 3 hours spent completely outside combat (because this PC has a 100% fatality rate in fights, forcing frequent F9 presses), progressing purely on skill checks as a Loremaster with some skill at fancy talk, my PC: +changed factions after being railroaded to the next plot point because of a single successful Lore skill check ten minutes into the game +doomed two city-states to despotic tyranny because of successful Lore and Persuasion skill checks that shuttered me out of cities toward the next event, triggering the story to charge on and the cities to suffer without my guidance (I think?) +started a war between three factions because assassination, negotiations, and scouting are the job Lords give their fledgeling loremasters with questionable Loyalty and no combat skills I won't say the game is broken, but depending on how you play it, the game might not work as intended. Combat can be a blast, the world and lore are interesting for fantasy and history nerds alike, and dialogue is not overly florid but has abundant character and charm ----- but by the long-absent-Gods is progressing through the game a bugged mess.


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Posted on: April 4, 2020

michelex

Владелец игры

Игр: 141 Отзывов: 3

Good, could be great

AoD is a difficult and demanding game, the world it takes us is interesting, mysterious an has the "Falloutish" taste sometimes. It's a real pity it's such a short journey thou. There are many ways of exploring the fantasy antique wasteland. The fights are demanding and usually you will get killed if unprepared or if you're stupid enough to rush into combat as a talker without battle stats. At the beginning I was frustrated many times, but almost every time there is a way of beating the odds. A player must think and of course save game a lot. Im in love witch AoD world, the narrative is great! And just like in real life you cant satisfy everybody. Alas, there are some drawbacks, a couple of "inconsequences" and less than a few disappointing surprises in quests lacking thrilling endings. There could also be some more exploration, things to read about. To cut a long story short, If you love text narrative, games with a world you would like to explore more and more and with a nice hard difficulty level its one for you. Its a very good game but It has the potential of being a great one. I hope there will be some patches or AoD II


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Posted on: June 22, 2023

JeffKaos

Владелец игры

Игр: 197 Отзывов: 1

Extremely overratted

I bought the game because of all the user reviews comparing it to old school Fallout. The game is nothing like Fallout or Fallout 2. The best way to sum up the game is that it's basically a "Choose Your Own Adventure" book in game form. Almost every quest/mission is a text based interface with a couple of choices like "Go left" or "Go back". Occasionally you'll come upon a choice that requires a "Skill Test" but in actuality it's not really a test in a way that gamers are used to in that the game uses an RNG and then compares the result to a skill+difficulty modifier. No, basically if you don't have at least the necessary skill level there's no way to pass the skill test. This results in players hording skill points, go on a mission, see what tasks are involved, fail, reload the game and then dump skill points into the necessary skills in order to complete the mission. And sometimes you have to do this multiple times since each mission will have several skill tests. And combat is brutal. I played as a non-combative character but the handful of fights I got in were over before they started and required a reload in order to figure out how to avoid them. And that's pretty much the defining character of this games mechanics: Fail and Reload. There is absolutely no "Fail and move on and deal with the consequences of that failure". That doesn't happen in this game. If you fail you reload, dump skill points until you figure out how to succeed and then continue.


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