Posted on: April 9, 2018

Noodlemonster
Владелец игрыИгр: 305 Отзывов: 5
The Age of Decadence has significant game design problems...
1) The game claims that: "Choices are what the game is all about - crafting your own narrative via a variety of choices that alter the story, playing field, and your options down the road." Yet, if you are anything but a pure melee character; the game mechanisms massively encourage you to NOT spend skill points. Strange design decision, right? You Lvl up, and then DON'T spend what you get! If you do not do this, you WILL be unable to proceed in the narrowly focused arch of your selected character, as your skills will be not be high enough to proceed in your selected quest line. And if you dare step outside your quest line, you will be squashed, as you will lack the skills to complete, or to even take part in other quest lines, and so will likely be only left with 1 melee heavy quest line to complete the game. Which is a catch-22 for you! 2) Hope you like save-scumming, because this game treats it like a core mechanism. The game screws you on rolls (which it hides from you by the way, more on that below). Sometimes, it takes only 1 hidden, bad roll, and well, be ready to reload the fight. The game even auto pre-saves before the battle; every battle. See, save-scumming as a CORE MECHANIC! And don't think for 1 moment this only effects melee. You want to progress as a non-melee? Be prepared to NEVER spend your skill points, as you must save them until you reach a point where a higher lvl skill is necessary, load the game to right before you make the check, (yay, more save-scumming!) then pump your skill, 1 lvl at a time, to where you can succeed. If you do not do this, you will likely not be able proceed in the quest line which your character was designed. 3) The game claims that: "The Age of Decadence is an experiment, an attempt to explore a different direction, taking you back to the PnP roots of the genre." Well, if thats the case, I'd hate to play D&D with this guy! He might be the type who always rolls behind the screen, and is ALL about screwing over their players any way they can. That the problem, the sneaky screwing. If your gonna screw me, at least look me in the eye when you're doing it! You see, it feels like the game is screwing you behind your back. VERY often, I will miss on a 60% chance to hit, 3-4 times in row. Maybe I was just VERY unlucky, but it just felt like the game decided to screw me, like it was assigning a different, hidden, value to different attacks depending on how often I did them, making the stated chance to hit false. I would be fine if that game did that; encouraging different kinds of attacks and making it more like a real fight, but TELL me you're doing that! Don't lie to me about my chances, and screw me over when I use the false info! Show me the numbers game! I could critique this game further, but I'm getting close to the character limit. I beat the game twice, mercenary and loremaster paths, same ending both time because of the above problems, and I'm done with this game. There may be a bit more to see, but my interest in it is completed extinguished.
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