Posted on: January 20, 2024

ehrel
Владелец игрыИгр: 254 Отзывов: 3
Choose-Your-Own-Adventure in game form
Pros: just-right sized story, highly replayable, non-combat builds highly viable, intricate and original worldbuilding, real Actions & Consequences gameplay, cheap for what it offers. Cons: awful to look at, mechanics encourage savescumming, too few music tracks. This isn't a game all will enjoy and that's fine. Coming with the right mindset, you can get a ton of enjoyment out of AoD, as meta-knowledge you gather through subsequent playthroughs will let you crack this game open like a mollusk. Despite being released in 2015, AoD is not a modern RPG by any standards. It is built around an unforgiving but exploitable combat system (which you can choose not to interact with at all) and an intricate web of stat/skill checks in dialogue options and world interactions. In short: don't expect to roll any character and then experience every single quest the game has to offer. This isn't a Bethesda RPG. This is a choose-your-own-adventure book in a game form, so play accordingly: save scum to the extreme, save skill points and spend them only after learning what the thresholds are in particular interactions, then save over and continue only if you're happy with the outcome - and get (un)pleasantly surprised when said outcome has unforeseen consequences two or three acts later into the story. The game is also ugly as sin (and I find the text dumps hard to read, the font just doesn't vibe with my eyes), and somewhat janky, but the save system, by far the most important mechanic, has never failed me.
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