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Revenant

в библиотеке

3.9/5

( 84 Reviews )

3.9

84 Reviews

English & еще 1
5.995.99
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Revenant
Описание
Внимание! В этой игре нет русской локализации.Локи д'Аверам – Возвращенный, маг-воитель из далекого прошлого, которого могущественный чародей воскресил для того, чтобы тот помог спасти остров Аквилон от служителей мистического культа. Локи не помнит свою прошлую жизнь, но по мере выполнения возложен...
Отзывы пользователей

3.9/5

( 84 Reviews )

3.9

84 Reviews

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О продукте
1999, Cinematix Studios, ESRB Рейтинг: Teen...
Системные требования
Windows XP / Vista/ 7 / 8, 1.8 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 7 (compatib...
Time to beat
13.5 hMain
22.5 h Main + Sides
29.5 h Completionist
21.5 h All Styles
Описание
Внимание! В этой игре нет русской локализации.

Локи д'Аверам – Возвращенный, маг-воитель из далекого прошлого, которого могущественный чародей воскресил для того, чтобы тот помог спасти остров Аквилон от служителей мистического культа. Локи не помнит свою прошлую жизнь, но по мере выполнения возложенной на него миссии по крупице восстанавливает правду о том, что в действительности случилось с его душой много лет назад.

Выпущенная на рубеже веков игра Revenant – ролевой боевик с сильной фабулой, действие которого происходит в фэнтезийных краях. Вместе с Локи вам предстоит совершить путешествие по диковинному и прекрасному миру, полному замков и подземелий, интересных персонажей и тайных знаний. От современных ей ролевых игр Revenant отличается системой ведения боя, в которой физические атаки уникальным образом сочетаются с магическими, а сражение не превращается в монотонное кромсание. Несмотря на почтенный возраст, Revenant остается атмосферной игрой, которая не отпустит вас до самого конца.

  • Сражения в реальном времени с большим выбором приемов
  • Много часов игры, 30 уровней развития персонажа, многочисленные неповторимые области для исследования, широкий арсенал оружия и заклятий
  • Бурная череда событий не даст заскучать и потребует от вас ясности стратегического мышления, твердости намерений и быстроты клинка.

© Square Enix Limited, 1999 Revenant

Бонусы
руководство концепт-арт рендеры
Системные требования
Минимальные системные требования:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Time to beat
13.5 hMain
22.5 h Main + Sides
29.5 h Completionist
21.5 h All Styles
Детали игры
Работает на:
Windows (7, 8, 10, 11)
Дата выхода:
{{'1999-10-26T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Компания:
Размер:
743 MB
Рейтинг:
ESRB Рейтинг: Teen (Animated Blood, Suggestive Themes, Animated Violence)

Особенности игры

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English
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Отзывы пользователей

Posted on: February 15, 2018

NightHornet

Игр: 302 Отзывов: 27

Risen again... and still not quite there

If you read my reviews for some, RPG titles here, on GOG, you may remember that I have strict rules that determine what makes an "RPG game": the ability to shape my own character, actual influence on the development of the plot and AT LEAST decent writing. Due to these requirements, I never considered JRPGies or hack&slash games as RPGies. Because of this policy I also cannot put "Revenant" in that category; the game was developed by Eidos (guys behind original "Tomb Raider" titles), which automatically made me skeptical regarding it being actual RPG, but a back in the day a friend of mine had it on CD and I was anxious to give it a try. The overall effect this game had on me was... rather mixed. Lets start with the fact that at first glance "Revenant" seems awesome; it is hack&slash in vein of "Diablo", but Eidos really did intend to do something "more" with it than mindless annihilation of everything that moves. The premise alone is rather complex, for hack&slash anyway. See, you start the game as Locke - a man brought back to life by a powerful wizard Sardock in order to assist Ahkuilon in their current problem, which is the cult called "Children of the Change". Locke has no memory of his previous life and must relearn all he knew, but at his time he was a great warrior and a powerful sorceror, which gives some basis as to why he was chosen. Over the course of the story you're given hints to your past and slowly uncover the full story behind yourself... as well as Ahkuilon's current troubles. The premise promises an intriguing story, especially if you consider "Planescape: Torment" arrived roughly at the same time and with its story having a similar premise, it remains one of the most entertaining tale on PC to date. Locke isn't a silent protagonist either - he can strike conversations with various characters and the player can choose his responses, deciding whether he wants the titular revenant to act like a d**k or be more understanding. Much like with "Diablo", you can free-roam the world and while it's not randomly generated (not to my knowledge anyway) it is pretty vast with Misthaven, your "base of operations" being closer in size to Baldur's Gate or, at least, Lut Golein from the second DIablo rather than Tristram of the original, Blizzard's hack&slash. The system itself is also pretty interesting with Locke being able to use both melee and magic. The former is executed through various attacks, which Locke can learn in a dojo; with new levels you can learn new combos and implement them in your travels, but you need to be careful as combos burn your stamina and, once your run out of it, Locke's movements become sluggish. Stamina regenerates relatively quickly, but running out of steam in the middle of a fight is something you DO wish to avoid. The magic system is kinda similar to crafting, which has grown pretty popular nowadays - see, in order to cast a spell, you must discover its ingredience first. Those ingredience are special symbols (amulets or something like that... I forgot ^^') that, arranged in the right sequence, give you a specific spell. Of course to cast more powerful spells, you need the right level of ability, but the search and discovery of spells is a pretty fun process. The game also provides you with many different NPCs (some are actually playable in multiplayer) that have varying personalities and motivations. The enviroment is beautiful and shows a decent amount of diversity to keep the exploration entertaining. Your equipment is also given a pretty big deal of thought. Everything point to the fact that "Revenant" is gonna be big... But than you get past the halfway point of the game and it turns terrible... For all its good ideas, the execution leaves some things to be desired and in some cases it is just poorly done altogether; the mystery behind Locke's previous life feels great at start - it is always fun to uncover stuff on your own, but the truth is that, at certain point, it just isn't anything particularly memorable or even interesting. It ties to the main plot somewhat, but the resolution is very unsatifying and the main tale, what sense it makes, is rather predictable. The premise that you can pick your responses lets you believe you have some influence on the said plot, but honestly you don't - much like in JRPGies, any reply that you'll have Locke use will ultimately lead to the exact same conclusion. Some cosmetic difference can be spotted, but there is NOTHING that really has an impact. This makes you think what is the point of dialogue choices to begin with. The battle syste, possibly the games biggest asset in hindsight, could also use much polish - its general concept is really fun, but you quickly realize that it's unbalanced. Your stamina runs out quickly, making the use of combos relatively scarse and some spells are VERY visibly more powerful than others to the point that you don't feel the need to use more than two or three at any section of the game. Add to this that Locke has many abilities in which he can invest his points, despite a big chunk of them being VIRTUALLY useless and you end up with the feeling of "quantity over quality". It also doesn't help that alongside its linear nature, the game also has a singular route of development the character should take to complete it: there is a point, halfway through the story, where you are forced to fight a relatively demending opponent with your fist ONLY! If you don't have the proper statistics developed, you simply CANNOT proceed further in the game. There is no alternative to this fight, no other way to beat it - you MUST win "fair and square" with your fists. The NPCs start out fun... but when neither brings anything to the actual single player campaign (all the adventurers are available in multiplayer only, which feels like a big "f**k you" for those playing single player mode) and aside your giving occasional quests (pretty much all are obligatory to complete the game anyway), they have no impact on the plot. To make things worse, the game just stops trying to keep you entertained after a certain point - dungeons become ridiculously large and complex, which will only push you to use walkthroughs as you get sick of searching for that one tunnel you missed... you know, the one that leads you FURTHER into the game. This is most evident in the final stages of the story, where you literally make your way through physically ideantical mazes, the only visible difference between them being their color. That is just lazy beyond belief. Overall playing through the entirety of "Revenant" will most likely leave you thinking "what the hell happened?" How could something that started out so great and gave promise for a lot of entertainment see such a drastic drop in quality halfway through? It's premise, story, ideals - all provided a chance for a very memorable game, possibly even something that could really make "Diablo" run for its money. But, in the end, Eidos' title is destined to be "just another hack&slash" with nothing executed well-enough to set it aside from countless other representatives of its genre. Should you buy it? That's actually a tough question; if you like hack&slash games simply because you like to kill monsters, than the beginning of "Revenant" is gonna be hard for you, cause in its early stage the game is more story driven, more in vein to actual RPGies... but if you're searching for the depth RPGies should provide, about halfway through you'll be disappointed as well, because the execution of the plot turns horrid... I mean REALLY HORRID. Under some big discount, "Revenant" is worth a shot, just to see "what could've been", but as it is, I don't see how it can keep players entertained throughout its entirety, as it simply feels the game itself couldn't decide what it wanted to be like.


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Posted on: January 27, 2020

Galaxitus

Игр: 108 Отзывов: 9

An incomplete piece of good arts.

"An incomplete piece of good arts." This is, in a nutshell, the best way I could describe the game Revenant in a single quote. I bought Revenant on PC back in the days and it's still in my shelf of those games that are "neither good nor bad, but that could have been way better with more love." As many points out, it's a game that starts strong... Really strong! The first few areas and missions show that the game had, at one point some really inspired and talented people in its development crew. The game is challenging, but doable and it's a game that requires you, early on, to make choices in terms of what to equip and what to bring or use. This works as this until the 1/3 of the game where the concept of the game changes from light RPG choices & stats to as much linear as you could get and where you litterally get stronger equipment by simply looking around the area. Each area has, by that point, its own 1 or 2 weapons (all swords) and 1 set of armor that fit perfectly to fight the boss at the end of the area. No mystery nor choices anymore. At that point, the number of quests drop insanely and you can do most of them by simply walking the light-maze like area. At some point, you got 0 reason to visit any previous area. It wouldn't be that much of a bad experience if the ending wasn't as much rushed and butchered. It's litterally like a "that's it, the end" appearing at a really bad time and, unlike most games in this genre, with absolutely 0 replayability or additional challenge. You can't even exit the last area (you're stuck there) and you're simply stuck at that save that precede the last "boss" (if you can call it a boss). There's clear sign that the project was abandonned by the 1/3 of it. So much that the game originally came with an half-baked PvP multiplayer mode with multiple characters, classes and stuff (main game has 1 class and 1 characters). I would give this 1.5 to 2 stars, but as the game comes with a game editor, I give it 3 stars.


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Posted on: December 27, 2021

G3N3

Владелец игры

Игр: 20 Отзывов: 5

A bitter sweet trip down memory lane

Before i write the review itself, i will mention one thing: If you played this game before and/or generally deem yourself to be a connoisseur of good old games, you will likely enjoy Revenant. If, however, you are a younger player or if you have no experience playing old PC games, i recommend getting something else - chances are 9 out of 10,you will be dissapointed and slightly irritated after playing Revenant. I personally bought Revenant because i never got around to finishing it during my childhood days - I decided to finally beat the game now, more than 22 years after it first came out. Now that i finished this RPG/Mortal Combat hybrid, it doesnt surprise me that I abandoned it in the first place, and here are the reasons: - There are no proper town portals, dispite the fact that the original Diablo came out years prior to this game. Sure, you have waypoints popping up every level or so, but the mechanic is clanky. - Very often levels are designed to be an annoying maze. This wouldn't be a problem if there would be a town portal mechanic. The game has strong sides to it. It has its visual charm, its own distinct feel to it. But for the most part, everything is somewhat lackluster - not bad, but not great as well. Plotline wise, you can tell instantly that the devs were inspired by Elric of Melnibone, but where Elric felt well written and badass, here the protagonist feels more like Squidward Tentacles - a grim, silent misfit without any sense of humour, and more importantly, one that has no charisma or an aura of dangerousness around him. The same goes for ALL NPC's and the general plotline and the lore as well: They are all present in the game, seemingly for the sake of just being filler material - you don't really feel their presence and could care less as to what happens next. Voice acting is funny at best, and pretty damn bad at worst. All in all, it's an OK RPG with interesting combat mechanics, but its hard to see it as anything but a Diablo clone


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Posted on: January 3, 2018

peapple

Владелец игры

Игр: 155 Отзывов: 1

Solid 3

Just finished the GOG release on the game and can confirm some of the other statements in other reviews but disagree on some statements. Yes the game is buggy! Had to reload a previous save maybe 10 times due to being stuck or a lever refused to activate. It can feel a little unfinished at parts but not to the extent that it is not enjoyable but I guess certain conditions have to be met. It feels like it is supposed to be played as a sword wielder and nothing else. Magic only as support the way the exp system works. You have unlimited magic exp but limited weapon exp (unless you think 1exp per kill is ok) But some of the top reviews statements is plain wrong. There is no constant respawn, there is respawn but not enough to actually be botherd by it. There is no difficulty spike in the game, there are some enemys that force you to adapt halfway through but it is never unfair. And, yes there is a combat early in the game that force you to use hand-to-hand combat but it is easily done without lvling the skill at all beforehand. Be lvl 9 and have healing potions and it is easily doable. The story is ok but I guess I wil forget it quickly. Gameplay is quite nice. Think the game is a solid 3


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Posted on: August 30, 2020

crogonint

Игр: 1032 Отзывов: 41

RPG written in Diablo atyle

Nearly every aspect of this game was ripped out of Diablo. This is not Diablo though, this is an RPG. Love it for what it is. I played this game countless times when I couldn't connect to the battle.net servers to get my fix. I can't recommend it enough. If you love Diablo style gameplay, get this. It adds an intrigueing RPG / storyline mode to the style. I really wish there were more like it. The one disadvabtage of course is that evenetually the story ends, and you can't keep leveling your guy. It's all good though, the game is totally worth it. Espacially dirt cheap.


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