Posted on: October 23, 2018
Игр: 0 Отзывов: 1
Mixed bag, but not an old-school FPS
After playing through Project Warlock on normal difficulty I must say that the game turned out to be a rather mixed bag. If you are going in expecting an old school fps in the vein of Doom, Heretic or Blood you will probably be disappointed. Project Warlock plays more like a bullet hell version of Wolf3D with some rogue-like elements. You shoot your way through hordes of brain-dead enemies while collecting keys, weapons and experience points. Every few levels you will be able to upgrade you weapons, stats and spells (most of them are not that useful btw). The basic concept is very average and has been done in better ways. There are however some aspects to Project Warlock which have elevated the whole experience fro me from time to time. First of all there is the colourful and creative pixelated art style, which reminded me of metal slug quite often. The game shows off it's best visuals during the fist two chapters. Especially the arctic levels were surprisingly atmospheric with their lovecraftian and The Thing inspired themes. Another positive aspect about Project Warlock is it's sound design. The music fits the action perfectly and the effects sound meaty. No downsides here. The thing that really bothered me during my play-through is the lack of difficulty after the fist two chapters. The gameplay became almost trivial since I was always well stocked with health and ammo. I suppose I could have cranked up the difficulty to hardcore, but this is where the rogue-like elements come into play, since you only have one life and the whole chapter starts over if you die. So would I recommend Project Warlock? I suppose I would recommend it to the „no-savestates-if he dies, he dies“ crowd. If you are looking for an old school fps with complex level design and a reasonable difficulty curve you might be better off skipping this one.
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