Project Warlock — это шутер от первого лица, который попросту нельзя пропускать, если Doom, Hexen и Wolfenstein для вас — не просто слова. Взрывной коктейль из смертоносных пуль, опасных заклинаний и злобных монстров. В Project Warlock вас ждут 60 уровней непрекращающегося безумия, полных кровожадны...
Project Warlock — это шутер от первого лица, который попросту нельзя пропускать, если Doom, Hexen и Wolfenstein для вас — не просто слова. Взрывной коктейль из смертоносных пуль, опасных заклинаний и злобных монстров. В Project Warlock вас ждут 60 уровней непрекращающегося безумия, полных кровожадных врагов и жестоких боссов. Вы не просто будете истреблять врагов, паля из всех стволов, но и сможете развивать своего персонажа при помощи системы перков, улучшать оружие и открывать новые заклинания. Кроме того, стоимость этой игры порадует как поклонников хорошо проработанных инди-проектов, так и ветеранов классических шутеров от первого лица.
В апреле 2018 года у сотен игроков была возможность попробовать раннюю версию Project Warlock и поделиться своими впечатлениями. В течение шести месяцев после этого команда студии Buckshot вместе с художественным руководителем Якубом Цисло доводили игру до совершенства, чтобы подарить вам самые яркие и полные впечатления. “Итог всего этого Вы можете проверить сами.
А, и кстати. Джон Ромеро сказал, что она «круто выглядит».
Pretty good game despite an obvious difficulty problem on the very first level. Once you get your hands on potent weapons, it's all good. I wished the game would do better in the level design department: obviously inspired from Wolfenstein 3D, with square boxes as level layout, the game lacks verticality and feels very limited in terms of gameplay.
I am not a big fan of fps, but also, I am old and nostalgious :)
So - game being something lookalike to Hexen or Heretic was promising.
My feelings was accurate - P:W is great retro clone, but polished to every detail.
Pros:
- many levels, with quite nice design. But game is fast, and levels are not big as in Hexen or Heretic. They also mostly flat (but elevators are present).
- large bestiary - every of five worlds has unique monsters. Beasts are climatic, and good optimalized.
- great weaponry - many guns, each can be upgraded to one of two versions
- spells - not many, but useful
- character leveling - something new to retro genre, but it's nice addition
- graphics! - retro feeling 120%, you can even add filters to simulate CRT monitor or C64 pallete and shaders. Absolutly briliant!
- music and sfx - very ok
Cons:
- some levels are hard to beat for casual like me. Especially final boss.
- levels should be made larger, not cut into smaller maps
For prile like that - very good choice :)
Project Warlock is a fun retro shooter with solid gameplay, a stylish pseudo-retro look, and an awesome soundtrack. However, there are a number of issues with it I feel need to be highlighted.
Mediocre RPG mechanics; You have 4 stats you can add into: Strength (increases melee damage), Life (increases health), Spirit (increases mana pool and magic damage), and Capacity (increases maximum ammo pool). Strength is absolutely worthless, while Magic is not much better, given that guns are the meat of the game, and you only have 8 spells (and one mana-powered weapon). The game has no save system, requiring you to finish a level to mark your progress. If you die, you lose a life and restart the whole level.
Janky map design; the pseudo-Wolf3D map design means its mostly very flat, limiting what the devs can do with the maps. Some of the early levels were full of very tight corridors, essentially removing the need to aim or think; just a bunch of winding W+M1 snoozefest mazes. buttons are single use only, meaning you can only go up an elevator once, and take a separate elevator down once, again, severely limiting map design potential.
Very few bugs, but the ones I did run into were pretty serious; sometimes my grenades would fly off perpendicular to where I was looking. When I upgraded my rockets to hitscan, occassionally my attacks would target a single spot on the map, regardless of where I was looking. After killing the final boss, my camera switched to a cinematic POV, which was cool, but the game would not continue and I had to forcibly close the game. A more harmless bug I had was that my dynamite ammo would always be replenished at the start of a new round, and I ended up using it more than might have been balanced.
All that being said, I still recommend Project Warlock. Its still a fun game, and the bugs I encountered were not very frequent.
I didn't really think this game would surprise me. I watched the trailer and considered the game as a stupid retro shooter, but I gave it a shot. And I haven't been wrong =)
Project Warlock has plenty of problems, almost in all the aspects. On the other hand, I was really enjoying the shooting. I launched modern FPS games with that ultra ghrapics and whirlwind gameplay, but couldn't stand with it more than 20 minutes. Astoundingly, Project Warlock could cling me with its simplisity, it allows to not be distracted by that complicated 3D enviroment and just enjoy low quality noisy gun bangs.
Still, the problems. Almost all enemies don't live more than 3 seconds. You shouldn't choose a right approach - just keep shooting and take cover if you have a hard time. In this regard guns don't demand any tactics as well. Monsters should be tougher.
Magic. Lightning sphere is overpowered for sure, Bomberman is OK, Holy Guard is OK, the rest spells are garbage. You can't play magic-only build as you run out of mana quickly enough (even with a proper build) and have to switch to firepower or draw an axe for mana restoration. And goddamn, there's no way to select a spell conveniently: you must hold SPACE and scroll the list, that badly distract you in combat.
I know, this secret system by sticking to walls and spamming SPACE is a kinda legacy, but it significantly breaks a pace.
Nonetheless, I've played Project Warlock 2.5 times (0.5 is the first playthrough when I lost all lifes on the 3rd boss as I didn't know about RUN mode on SHIFT) and enjoy it. The game could be (and had to be) fixed by the developers, but, obviously, they just abandoned it. So, this is a game with a decent core and messed up the rest. You can try it if you wanna go retro with some inferior RPG elements.
PW is a fun arcade game, but is not like Doom/Duke3D. I would give PW 4-5 stars if it had more interesting levels, an automap, and a "save game" feature.
Who would like PW:
- Players who like the pixel art style
- Like customizing guns/abilities/stats
- Like shooting groups of enemies with satisfying guns/explosions
- Like replaying levels (if you don't play "casual", you'll have to restart the entire game when you run out of lives)
- Don't mind short generic levels, just want to gun down enemies
Players who want an experience like in Doom/Duke3D will be disappointed:
- If you've played those games, you can immediately picture levels you loved. You can imagine moving through the level and where the traps/battles/neat layouts were. Every level felt unique and exploring them was fun. Levels in PW feel like a stage to shoot monsters (corridor, small room, repeat). I can tell effort went into designing the levels, but they're easy to get lost in and still feel like every room is the same corridor/box.
My suggestion to the developer:
- Include an actual automap where I can press tab and see everything I've explored (not a minimap in the corner). Maybe seeing the maps in an automap will help me appreciate their design. Also, if the option to create custom levels becomes available, we might see some really cool designs from players with larger, more complex layouts
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