Project Warlock — это шутер от первого лица, который попросту нельзя пропускать, если Doom, Hexen и Wolfenstein для вас — не просто слова. Взрывной коктейль из смертоносных пуль, опасных заклинаний и злобных монстров. В Project Warlock вас ждут 60 уровней непрекращающегося безумия, полных кровожадны...
Project Warlock — это шутер от первого лица, который попросту нельзя пропускать, если Doom, Hexen и Wolfenstein для вас — не просто слова. Взрывной коктейль из смертоносных пуль, опасных заклинаний и злобных монстров. В Project Warlock вас ждут 60 уровней непрекращающегося безумия, полных кровожадных врагов и жестоких боссов. Вы не просто будете истреблять врагов, паля из всех стволов, но и сможете развивать своего персонажа при помощи системы перков, улучшать оружие и открывать новые заклинания. Кроме того, стоимость этой игры порадует как поклонников хорошо проработанных инди-проектов, так и ветеранов классических шутеров от первого лица.
В апреле 2018 года у сотен игроков была возможность попробовать раннюю версию Project Warlock и поделиться своими впечатлениями. В течение шести месяцев после этого команда студии Buckshot вместе с художественным руководителем Якубом Цисло доводили игру до совершенства, чтобы подарить вам самые яркие и полные впечатления. “Итог всего этого Вы можете проверить сами.
А, и кстати. Джон Ромеро сказал, что она «круто выглядит».
Project Warlock is an impressive debut game from a high school developer, but could use a few improvements.
PROS:
+ Old School fun
+ Nice juxtaposition of old school sprites and modern lighting
CONS:
- 1920x1080 max res
- No 21:9 support
- Movement is jerky, especially when strafing, and *especially* if also running
- Melee attacks sometimes never fire (happens with both knife and axe)
- Poor audio cues (e.g. no warning that a monster has spawned behind you, monster sounds play when there are no monsters around)
- Doors not shown on mini-map
- Doors, grates and secret doors can be very picky about positioning to activate
The game is still a lot of fun and is worth checking out if you are a fan of the classic FPS genre that is poorly served today.
I love retro shooters - old and new. Project Warlock and DUSK have been the pinnacles of recent games in the genre for me. I just can't express how much I have enjoyed my time with these games. There is a recent I come back to them both, even after several completions. PW just scratched the right itch for me, even more so than DUSK perhaps, with its great level design, awesome selection of weapons and spells - all upgradable for differtent kinds of playstyles and straight forward action. Very rarely I got lost, and even when I did I was soon on my way again.
Please, give PW a chance if you are curious. Beacuse, if you think you will like it, you will love it - at least I did.
I spent a couple months with this nagging "I need to play a shooter" feeling. I own a handful of others, but this one scratched the itch. It runs on the aesthetic and general idea of old shooters, yeah, but with some design elements that make it more of a modern shooter. You can play on casual with no real penalties from death other than starting a stage over, or you can play on harder difficulties and have to make it through on limited lives. Only the hardest difficulty, according to the new game setup, has any changes other than the lives mechanic. I played on Casual, so keep that in mind for the rest of the review.
If you need to quit before beating an episode, you can just quit anywhere in any stage. You'll start that one exact level over again when you get back. Like older shooters, you get back your health the same way you get back ammo - pick it up off the floor. Mana works the same way. You have two uses for mana starting off - a staff and a light spell - and these two uses are so useful you don't really need any others. The light spell doesn't technically use any mana, but if you're at 0, it won't work. The staff's a decent weapon with upgrades available to change out how it works, and the light spell becomes essential for finding secret areas and passages. Most of the options you have are like this - they remain useful even when other options become available.
In actually playing it, it doesn't feel like the old Doom. It feels like they made their own sort of game, and borrowed the artistic style of the old ones. What used to be pushing graphical limitations has become a design choice. You can't save in the middle of a stage, because that would let you get around the lives system. On the other hand, the levels are so short, and quitting and coming back is so easy and loses you so little progress, you don't particularly need it. It saves on its own at every loading screen.
And since Casual doesn't change damage or health, bosses will still floor you.
I love this fucking game. I played it when a relationship was falling apart and I played it again during a serious depression. I'm a lot better now and playing it a third time on Hard. The graphics and music are just perfect and shooting mechanics are suitably awesome. Guns feel good.
My only issue with the game is it doesn't have a sequel yet.
First off, I would really like to give this game 4 or 5 stars and just be able to tell people to play it. I've played through it multiple times and have enjoyed it. There is a lot of fun to be had here.
The cavaet that keeps it's stars down and keeps me from just telling people to go and play it is bugs. Even more so the bugs that are added via the official patches. I'm currently on the 1.0.3.3 version through the beta channel because the 1.0.4.12 has issues with sounds getting stuck and looping, a glitched out end boss battle (light spoilers: the final boss for the second stage has tentacles that fire projectiles at you that you have to to destroy before you can kill the boss. In 1.0.4.12 these tentacles fire projectiles that have no velocity so they sit there by the tentacles. The tentacles are also no longer animated. They don't duck and hide, and you can't visibly gib them so you know which ones have been destroyed. It's annoying, and only a few of the issues in 1.0.4.12)
That is the game's real issue. Patches that seem to break as much as they fix. If you are willing to deal with bugs, or being stuck on the beta channel to avoid said bugs, then I think you would have fun. If bugs like what I've described are a deal breaker, than it's probably not the game for you.
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