Posted on: July 24, 2025

RYMD7
Владелец игрыИгр: 4 Отзывов: 1
old good shoter
old school shoter, cooperator local
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Эта игра содержит контент, предназначенный только для взрослых в возрасте 17+
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© Square Enix Ltd 2010. All rights reserved. SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Holdings Co., Ltd. KANE & LYNCH 2: DOG DAYS, EIDOS and the EIDOS logo are registered trademarks or trademarks of Square Enix Ltd.
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Posted on: July 24, 2025
RYMD7
Владелец игрыИгр: 4 Отзывов: 1
old good shoter
old school shoter, cooperator local
вам это показалось полезным?
Posted on: May 14, 2024
Nate_Stavish
Владелец игрыИгр: 45 Отзывов: 9
Surprisingly okay.
I've seen tons of hate for this game online, but I was surprised to find that this game was actually okay. It's not all that special, even a little clunky, but it was a bit of fun. I would say to buy cheap and have some fun with it.
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Posted on: December 8, 2024
bmccurine_8608
Владелец игрыИгр: 34 Отзывов: 7
classic game
I bought this game and never regret my buying.
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Posted on: February 21, 2025
SayaAyane
Владелец игрыИгр: 38 Отзывов: 2
The Epitome Style Over Substance
As a preface: I absolutely love this game's presentation. It's both an interesting take on the Third Person Shooter and a fun little artifact of a time when social media was seen as a novelty. I'm also not squeamish for grittiness - Manhunt is one of my all time faves. But under that gloss is a game with shooting and movement mechanics so frustrating, a story so nonsensical and a duo of player characters that are somehow even more undercooked than in the original K&L that you realize that the gloss is what's carrying it - it's certainly what the positive reviews fixate on to the near total exclusion of all else. The cover mechanics are just awful and finicky and cover that should protect you (i.e: solid blocks of concrete) doesn't due to hitbox quirks. Enemy AI is spotty at best and non-existent at worst. Glitches abound: I died twice to enemies that popped through a wall to blast me at close range. By far the worst part are the shooting mechanics. How bad are they? For the first half of the game, your best option for consistently downing enemies at range is a *shotgun* with zero recoil. Pistols are a much weaker second. As for the automatic weapons, they have such ridiculous spread until the ones encountered in the later half of the game that they're effectively useless. The enemies using the same weapons meanwhile are just about laser accurate with them, can kill you in seconds with them even at lower difficulties, and shrug off multiple shots to the head, but are instantly killed by a pistol shot to the ankle. K&L2 is, effectively, a substandard mid-aughts linear cover shooter some of the worst gunplay in the genre attempting to cover up its bad mechanics with a coat of exquisite varnish. It's clear that the game that needed way, way more time to develop and better QA testing, and for that reason is a frustrating disappointment. If you want it, get it on sale, otherwise, hard pass. Do not believe the nostalgic hype.
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Posted on: January 26, 2024
Educhico
Игр: 318 Отзывов: 7
Poor gunplay, uninspired, frankly boring
I had a soft spot for this game from the start, as I liked the visual aesthetic they chose here. Not only through the choice of Shanghai as a backdrop for the story, with its neon lights filling the otherwise dower and dirty streets of the underworld you find yourself thrown into, its lens flares permeating your view; but also through the found footage style view of the action, which I found quite stimulating (even with the running's shaking effect eventual problems). The simple use of the blood turning the "camera" red, when you're getting shot, to signify your injuries, while not new is interestingly applied within this style. The problem then is that the story and gameplay overall are too simplistic and weak. Even all the moments that take advantage of the setting and cinematic inspiration, like the escape from the highway down into the city streets and the final level at the airport (the movie Heat continues to be a clear inspiration here), feel lessened by the underwhelming gunplay and clunky cover mechanic (too late, I realized sometimes was better to crouch behind something), which are the focus of the entire game. The feedback on the guns is poor, not being exactly clear when you've killed your target, if not for the crosshair indication. And if the inaccuracy of the guns makes some sense with the other style choices, it can be quite jarring when you carefully level your shot with more accurate weapons and only the third consecutive shot seems to hit your target, after a small recoil. Although some good and inspiring levels, with some vertical variations and (in case of Arcade Mode) different paths to take the objective, there are others where I got completely lost, with small corridors where the camera didn't help at all. In the end, the poor gunplay is what you'll be doing the entire game, and unfortunately it's not the most enticing feature, beyond the style the game primarily showed and the great setting and influences it takes inspiration from.
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