Posted on: November 28, 2018

Highzenberg
Владелец игрыИгр: 1339 Отзывов: 9
No fun to be seen.
It's just not fun to play. The only defensive move is the dodge, and that comes with a litany of problems. First: Enemy attacks almost always either track you, or have a large enough hitbox to still be a threat at the end of your dodge. Second: I-Frames seem incredibly inconsistent. Being in the middle of a dodge animation is no guarantee you will actually dodge anything. Third: Perfect Dodge timings are all over the place. Some enemies have an obvious telegraph. Some have a fake-out telegraph. Or a delayed telegraph. Or *no* telegraph. Or a telegraph that might have two different timings. Fourth: Enemies appear to have a 'combo' system - if they hit you during your first dodge, they'll just keep swinging until you die. Fifth: There's essentially no way to tell if an enemy off screen is attacking you. The threat indicators don't always show up, and they're useless for timing dodges as they only indicate direction. There's a red flash to indicate an incoming attack, but it's too late to dodge by the time you see that; you've just got to guess at the telegraph. Sixth: While the combat is cribbing its notes from Souls, the enemy population is still Darksiders. So it's routine to run into a room and find yourself fighting 6 guys with no telegraphs. And since it's moved onto the Souls style "Die, and do the level over again" you can get one-shot by some rando skeleton because you mis-timed a dodge, and suddenly you're back at a spawn a dozen rooms away wondering "Why?"
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