Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.
Take control of one of the most technologically advanced armies in the Imperium - The Adeptus Mechanicus. As Magos...
Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.
Take control of one of the most technologically advanced armies in the Imperium - The Adeptus Mechanicus. As Magos Dominus Faustinius, you’ll lead the expedition on the newly rediscovered Necron planet of Silva Tenebris. Customize your team, manage resources, discover long-forgotten tech, and control your Tech-Priests’ every move.
Your every decision will shape the missions ahead and ultimately decide the fate of the troops under your command in over 50 hand-crafted missions. Choose your path carefully - the Imperium depends on it.
Augment
Flesh is weak! Upgrade your Tech-Priests with weapons, support items, Servo-Skulls and other mechanical augments as you assemble your cohort. Customize your team’s disciplines, choosing from multiple character classes to create a squad for every playstyle.
Unique Tactical Combat
Engage in immersively strategic combat that will test your mettle under the extreme pressure of the xenos ambush. Access your most powerful weapons and abilities by using Cognition Points and advance on your enemy without pause. Fear not, the Omnissiah favours the brave.
The Library of Immersion
A compelling story written by Black Library author, Ben Counter, specifically crafted to fit the unique personality of the Adeptus Mechanicus faction, with each character having their own personalities and agendas. Feel the tension and admire the devotion with unique visual effects and breathtaking audio.
Difficult Decisions
Make tough decisions that will forge the future from your Ark Mechanicus, The Caestus Metalican, and send you towards alternate endings for a truly unique playthrough. Be warned, however, the more you explore each tomb, the greater the rewards but also greater the threat.
Canticles of the Omnissiah
Collect in-game achievements and be rewarded with strong abilities that can be used once per mission to aid you in the heat of battle.
Forgot about this game, Mandalore reminded me.
The game itself is great.
Characters are interesting and written good enough to stay fresh.
Gameplay is fun, but it does get repetitive when you pass the 75% mark.
The sound is great. Everything sounds impactful because of the generous bass, but not so much that it feels like an 8 year old got his hands on an equalizer. The soundtrack has to be heard, i havent heard anything i can compare it to. The only way i can describe it is an orchestral/electronic mix.
No, it's not XCOM, but it's a turn based strategy.
Yes, it gets easy after a couple of missions, but the missions are fun.
Yes, it's 100% pure WH40k flavor, but keep in mind it's not voice acted for the most part, so prepare for a lot of reading.
I loved it.
Good game. Not great, but solid GOOD game. Comparing to X-COM... it's not X-COM. No base building, no science, no mission diversity except a bit on boss fights. But the combat mechanics are different enough that Mechanicus was really fun to play. To be fair I got a bit bored after 40 - 45 missions, but it was endgame anyway ;)
As for music and atmosphere are great graphics are ok, but maybe it was my 10+ years old PC that couldn’t keep up.
Solid game for tactical and WH40K fans alike.
This is a turn-based dungeon crawler based around the W40K's Adeptus Mechanicus faction and the (undead-like) Necrons whom they hope to defeat on a strange tomb world. The game has a pretty good story and good writing. And you'll be doing lots of reading since the techpriests that you control speak in gibberish. The game has some good roleplaying elements that are fun, like leveling up your characters and selecting new skills and gear for them. Missions are generally short and to the point, but have enough atmosphere and variation to not make the game too boring after a while. The art style is solid, as is the music.
The game is really a long countdown between first landing on the Necron world and finally awakening its leader (the last fight). You can choose which missions to take during the countdown, and I was able to do about 25 of them before the last boss fight. The game has a good number settings, and you can adjust the difficulty of enemies, the speed of the countdown, and several other factors. There are enough variations of Necrons to keep things interesting, and the techpriests have enough dialogue and personality to distinguish them. Winning battles can be quite satisfying.
Okay, things that I didn't like. The cognition mechanic got old fast. It controls how far you can move, which weapons you can use, and even whether you can launch a basic attack during a fight. It just felt out of place and as a way of needlessly complicating the game. Along with this, the game does have a learning curve. I lost four missions in a row at the start and nearly quit the game before finally figuring it out. If there was a problem with the game being too easy at one time, that has been fixed. Tweak the difficulty settings to see what works for you; maybe start on "casual" and work your way up. Some of the mission rewards are junk or repetitious, and many of the choices that you make during a mission seem to have random consequences. Overall, worth my $15.
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