Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.
Take control of one of the most technologically advanced armies in the Imperium - The Adeptus Mechanicus. As Magos...
Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.
Take control of one of the most technologically advanced armies in the Imperium - The Adeptus Mechanicus. As Magos Dominus Faustinius, you’ll lead the expedition on the newly rediscovered Necron planet of Silva Tenebris. Customize your team, manage resources, discover long-forgotten tech, and control your Tech-Priests’ every move.
Your every decision will shape the missions ahead and ultimately decide the fate of the troops under your command in over 50 hand-crafted missions. Choose your path carefully - the Imperium depends on it.
Augment
Flesh is weak! Upgrade your Tech-Priests with weapons, support items, Servo-Skulls and other mechanical augments as you assemble your cohort. Customize your team’s disciplines, choosing from multiple character classes to create a squad for every playstyle.
Unique Tactical Combat
Engage in immersively strategic combat that will test your mettle under the extreme pressure of the xenos ambush. Access your most powerful weapons and abilities by using Cognition Points and advance on your enemy without pause. Fear not, the Omnissiah favours the brave.
The Library of Immersion
A compelling story written by Black Library author, Ben Counter, specifically crafted to fit the unique personality of the Adeptus Mechanicus faction, with each character having their own personalities and agendas. Feel the tension and admire the devotion with unique visual effects and breathtaking audio.
Difficult Decisions
Make tough decisions that will forge the future from your Ark Mechanicus, The Caestus Metalican, and send you towards alternate endings for a truly unique playthrough. Be warned, however, the more you explore each tomb, the greater the rewards but also greater the threat.
Canticles of the Omnissiah
Collect in-game achievements and be rewarded with strong abilities that can be used once per mission to aid you in the heat of battle.
I've always been aware of the existence of the fabled yet elusive Warhammer 40k games. Many years ago, I've listen to Space Marine's soundtrack and I knew people who played the tabletop, but I never had a proper introduction to the world. This was it for me, it started with the soundtrack so distinct from what I imagined anything W40k would sound like. It was sold to me as big men with massive shoulder pads fighting in even bigger cathedrals; I had no idea about the Adeptus Mechanicus. I fell in love with their mechanized look that removes almost anything that makes them human (although a lot of them are clearly human). I decided to make my move and buy the game. Granted I've not played much, but what I've played it is enough to tell me that I love this game like have not played one in many years. Everyone is Cyberpunk 2077 and here I'm replacing my limbs with laser guns.
I feel like I'm doing awfully at the game most of the time, however, there is a great feeling of accomplishment in upgrading my Magos and discovering more and more of how the worshipping of the Omnissiah works.
I've been converted, take me, make one with the machines.
I received a discount code from GOG for 70% off this game, and I'm glad I took advantage of it!
This game has great atmosphere, adheres to Warhammer 40k canon, and is addictive.
There's a learning curve, and the first game or 2 may result in abject failure, as mine did; however, I recommend playing through blind before reading any strategy guides or watching any lets plays, because you'll learn quite a bit and have a great time, even if you're failing.
It requires you to pay attention to small details, and it pays to take your time and move in slow, deliberate steps when playing battles and when upgrading characters. Focusing on the rewards for missions is important, as some of the items you can earn early on will likely remain a standard for much of the game.
I like how much attention was paid to the rules of Warhammer 40k tabletop, as it almost feels like I'm playing it, except for the layout of the turns, which is apparently based on speed or initiative - it isn't explained what criteria is used for who goes first, except when the Necrons awaken to always go first.
I especially like that it isn't another X-COM clone, as: cover doesn't exist, and only line of sight is observed; there is no percentage to hit, only a range of damage, which is subtracted from the target's armor; and the opportunity melee attack when enemies move away from melee range.
I would buy this game at full price and not regret it. I only wish the manual was included, if it has one; a game this in depth should have a large manual to explain the mechanics.
This is legitimately one of the best turn-based tactics games I've played. I am by my own admission not very good at these types of games, but I was able to understand the concepts fairly quickly. I am playing a campaign on normal difficulty and do not feel overly intimidated. The atmosphere and music are fantastic too. Normally I would play this style of game with a podcast playing in the background, but I've changed that habit for Mechanicus. My one small complaint is that the lore can be a little opaque for newcomers to 40k (I played Dawn of War when it first came out, and that's been it). This is mostly mitigated by the writing. You will be able to understand the necessary lore based on context after a few hours. If you want to understand a world right away (no judgement, I completely understand that), you might want to excercise caution. Overall, Mechanicus has been a fantastic experience, and I'm really happy to support smaller games like this. I also want to shout out Mandalore for spotlighting this game for me.
This game is waiting for a review. Take the first shot!
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