Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.
Take control of one of the most technologically advanced armies in the Imperium - The Adeptus Mechanicus. As Magos...
Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.
Take control of one of the most technologically advanced armies in the Imperium - The Adeptus Mechanicus. As Magos Dominus Faustinius, you’ll lead the expedition on the newly rediscovered Necron planet of Silva Tenebris. Customize your team, manage resources, discover long-forgotten tech, and control your Tech-Priests’ every move.
Your every decision will shape the missions ahead and ultimately decide the fate of the troops under your command in over 50 hand-crafted missions. Choose your path carefully - the Imperium depends on it.
Augment
Flesh is weak! Upgrade your Tech-Priests with weapons, support items, Servo-Skulls and other mechanical augments as you assemble your cohort. Customize your team’s disciplines, choosing from multiple character classes to create a squad for every playstyle.
Unique Tactical Combat
Engage in immersively strategic combat that will test your mettle under the extreme pressure of the xenos ambush. Access your most powerful weapons and abilities by using Cognition Points and advance on your enemy without pause. Fear not, the Omnissiah favours the brave.
The Library of Immersion
A compelling story written by Black Library author, Ben Counter, specifically crafted to fit the unique personality of the Adeptus Mechanicus faction, with each character having their own personalities and agendas. Feel the tension and admire the devotion with unique visual effects and breathtaking audio.
Difficult Decisions
Make tough decisions that will forge the future from your Ark Mechanicus, The Caestus Metalican, and send you towards alternate endings for a truly unique playthrough. Be warned, however, the more you explore each tomb, the greater the rewards but also greater the threat.
Canticles of the Omnissiah
Collect in-game achievements and be rewarded with strong abilities that can be used once per mission to aid you in the heat of battle.
Wow. Just Wow. I like Warhammer since the ol Dawn of War Days... i also play a lot of Xcom / Xcom. And if you like tactical turn based combat game do yourselfa favor and buy Mechanicus asap. Worth every penny. The gameplay is thight, the game just oozes personality.
Art direction is great and the sound.... oh my. The sound design is stellar and the soundtrack is chilling, simply fantastic.
The gameplay is a simplier Xcom (combat wise) but it has enough depth out of the combat, leveling and customizing your squad.
It's truly a hidden gem. If you like turn based tactical games buy it. If you like Warhammer lore buy it.
It's like Xcom, but with no RNG about whether you'll hit or not. If that doesn't make you excited then I don't know what will. It's like Darkest Dungeon, but you can TURN OFF THE RNG in dungeon crawling. Thank fing God.
Turn-based, tactical strategy that is very deep (deeper than X-com 2 and I love that game) with its cognition point system, canticle prayers, and usable abilities and items on cooldowns. While I wish we had a fully-fleshed out campaign for Necrons and Space Marines and the Tau in addition to Mechanicus this was made by a small team and they knocked it out of the park.
Mandalore Gaming is right, too, and the music in this game is jaw-dropping.
My only complaints: I want to invidually color my tech priests so I know which is my gun slinger, which is my healer, etc. at a glance. And there is no way to speed up combat, even among the crazy amount of customization there is in the options menu.
Praise the Omnisiahh!
The game sports really nice aesthetics of Adeptus Mechanicus- the Noosphere track, the art direction, the little pieces of story..
The game starts out challenging, but once you really start snowballing with all the new powers and weapons, the game turns into pur power fantasy, with the only thing really posed to challange you being ticking clock mechanic, forcing you to make haste to your next objetive.
I can reccomend this to anyone, who liked the new XCOM games and/or wanted game that gives this particular faction of Warhammer 40k universe attention it deserves.
Graphics-ok, Music/Sound-phenomenal, Gameplay-Great, Story/Lore-Great.
The only thing you will see people complain about is the game balance being a bit off lategame. The devs obviously tried to give the players a lot of freedom in how they spec their characters and that resulted in the nerds finding broken builds and then complaining about it. But if you're new to TurnBasedStrategy, or you just play the game just for fun, you will have a great time.
Overall a fantastic little gem that shows what good management and a great vision can accomplish. While the budget clearly wasn't there, the talent was and they made a GOOD GAME, something sorely needed in the 40k-game space. Well done.
Hopefully someone notices and gives these guys bigger 40k projects. Cheers.
Like many on here, I bought this game after watching MandaloreGaming's review. Well worth it! This is not a high budget title, but the team has clearly put a lot of effort into presentation and making sure the entire experience captures the creepy, gothic universe of 40k. The character writing is very clever, and the entire game, from the interfaces to the spectacular soundtrack, just oozes atmosphere.
There's a lot to like here, both for newcomers and fans of the Warhammer 40,000 universe. The game pitches you into the deep end with one of the weirder factions, the Tech Priests of Mars, but manages to make who they are and how they operate very clear. For die-hards, there are a lot of great references and nods to other elements of the fluff, delving in to the different factions and philosophies of the tech priests, and referencing setting material as old and obscure as the original "Inquisitor" skirmish game!
The only con I'd give the game is that the default difficulty setting is a little on the easy side. While the first few missions can be enjoyably tense, once you've leveled a few of your Tech Priests up you can start exterminating xenos with ease. I'd recommend X-Com veterans crank up the difficulty and turn on permadeath for their first play through. Still, all in all the game presents you with a lot of interesting tactical choices, and as your team gains experience and unique equipment they
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