Demo version of VirtuaVerse is available here
Now with the STORY MODE!
Playing the STORY MODE would be a great option for all those people that don't want to deal with hardcore puzzles. You won't miss much of the story but at the same time most of puzzles will be easier, require less conditio...
Playing the STORY MODE would be a great option for all those people that don't want to deal with hardcore puzzles. You won't miss much of the story but at the same time most of puzzles will be easier, require less conditions to be unlocked and you will deal with much less inventory objects. Some passages have been cut but the big part of the game is still there. If you are among those who gave up because the game felt too difficult this is also a good opportunity to give it a try again. Also you can still try the old school mode again once you have completed the story mode.
In a future not too far away, one Artificial Intelligence has prevailed over all other AIs and their governments. Society has migrated to a permanently integrated reality connected to a single neural network that continuously optimizes people's experiences by processing personal data.
Nathan, an outsider still refusing to comply with the new system, makes a living off the grid as a smuggler of modded hardware and cracked software. Geared with his custom headset, he is among the few that can still switch AVR off and see reality for what truly is.
He shares an apartment in the city with his girlfriend Jay, a talented AVR graffiti writer whose drones have been bit-spraying techno-color all over the augmented space in the city.
Waking up one morning, Nathan discovers that Jay disappeared overnight, but not before leaving a cryptic message on their bathroom mirror.
Having accidentally broken his custom headset, Nathan is now disconnected and determined to find out what happened to Jay, but he soon finds himself tangled up in an unexpected journey involving Jay's hacker group and a guild of AVR technomancers.
Travelling around the world, he'll have to deal with hardware graveyards, digital archeology, tribes of cryptoshamans, and virtual reality debauchery.
Wymagania systemowe
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Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
I went straight for the classic puzzle mode. Most puzzles kinda make some sense but some are just plain dumb. Why am I still carrying a fire extinguisher 3 scenes ahead from whence I picked it up? Why am I carrying a broom I got from home? The tools like the screwdrivers make sense since Nathan is a hardware guy. It's also okay I can keep returning to Nathan's apartment to pick up hidden inventory, but I think it is way unnecessary to turn this into an (unlikely) inventory hoarder. I like the visuals and music, but it still feels a bit like cyberpunk for cyberpunk's sake.
I liked and disliked this game. Retro-graphics in point-and-click adventure games are always a favorite of mine. The tech within the game, as well as the tech-speak, was pretty cool to me, but I think that's because I have a modest tech background. Some of it, understandably, was still lost on me, though.
Dialogue is okay, but it tries too hard to feel like a Lucasarts/Lucasfilm game, such as Monkey Island, or Teen Agent. The music quickly became too much for me and I silenced it. Turns out that also mutes all cinematics.
Problem-solving was great at first. Then it got progressively worse throughout the rest game. One series of riddles you eventually have to solve border on plain obnoxious. Eventually, a lot of it just became trial-and-error. Not to mention there were multiple times where I knew what I had to do, why and how, but the game wouldn't let me until it was ready.
The story is something that's been done over and over at least a million times. Mankind depends too much on tech, the world is dying and the only solution is for a megalomaniacle villanous entity to take everything over, but too bad its omniscience can't out-think a generic Scooby-Doo squad who gives it a pro-free-will pep-talk after destroying it.
Bottom line, if you like adventure games or are interested in a tech-oriented adventure, go ahead and give it a try.
Whilst the visuals are beautiful and I did enjoy the first half or so, it devolves into nonsense with poor writing and non sensical plot progression. Ended up not finishing it because it stopped being fun and started becoming incredibly draining.
It is more than clear that the developers have certainly put in a huge amount of effort and time into making this game as professional and as fun as they possibly could. The game took me about 11 hours to finish so it’s definitely longer than a lot of modern adventure games. It is certainly refreshing to have such challenging but mostly fair puzzles and for anyone who laments the fact that adventure games have become too easy nowadays then I would certainly recommend this game for you. While some of the puzzles could have been integrated better into the game and narrative and the main character could have been more interesting and more likable, overall the game did win me over with its fascinating story, interesting cast of characters, diverse locations ,beautiful pixel-art graphics and intuitive gameplay and I would definitely recommend this to anyone who wants to feel the experience of playing an old school adventure.
For my full review check it out here: https://www.adventuregamespodcast.com/gamereviews/virtuaverse
Insanely illogical puzzles. Just watch on youtube for superior experience. This is the only game where I used walkthrough for almost everything, as it is simply not worth wasting your brain energy on solving them.
Characters are bad, music is bad, puzzles bad. The only not bad thing is the atmosphere and store, which are above average at best.
This game is waiting for a review. Take the first shot!
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