Posted on: January 25, 2023

topgwim
Zweryfikowany użytkownikGry: 187 Opinie: 13
Unpolished but decent enough
I like to think of this game as 2 in 1. First half is set in Dark Ages, where I personally believe World of Darkness setting is at its most interesting, and the second half is set in contemporary late 90s which is also interesting but nowhere near as cool as vampires in plate armor. You start off this game as a human who then gets embraced after showing he's worth - which is destroying a Tzimisce vanguard consisting of tons of szlachta and a single young Tzimisce Vampire infesting a silver mine. Some may think that it's not "lore friendly", but we have to keep in mind that humans like Christof who dedicated their entire lives to combat, are on top of tht boosted by "faith" and have access to armor + holy water are more than a match against young inexperienced vampires. Sure if this was an experienced vamp Christof would get his ass handed to him, but lorewise it's a warsetting between Ventrue/Tremere alliance and Tzimisce, which means that both sides are gonna be embracing footsoldiers like crazy and they aren't exactly toptier combatants when they're this young - so it makes sense (sorta). Gameplay is archaic, but enjoyable. I grew up with mid to late 90s and early 2000s games so I felt at home. It's point and click mostly. The difficulty comes from managing party, its builds and its abilities/blood, which was sort of interesting. A wrong build will suck, while a correct one will make game stupidly easy. I played lorewise, so I maxed potence/celerity and physical stats and ignored everything else and Cristoff was destroying everything solo - especially after he got the magical 2h bloodstealing sword. You get access to many companions who will join and leave you through game, which I found to be a breath of fresh air. Situations and self-interests often clash which is why it makes no sense that companions should stick with you throughout entire games - it's a shame that industry moved away from this (though I understand why they did). Dungeons can drag on tho
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