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Solasta: Crown of the Magister

w bibliotece

4.1/5

( 429 Recenzji )

4.1

429 Recenzji

English i 5 innych
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Solasta: Crown of the Magister
Opis
Join the official Solasta: Crown of the Magister discord channel and visit official forum! True to the TabletopWizards of the Coast granted Tactical Adventures a license to use the Dungeons and Dragons SRD 5.1 Ruleset, further anchoring our will to make the most faithful video game adaptation with...
Gatunek:
Recenzje krytyków
56 %
Polecane
PC Gamer
70/100
RPG Fan
78%
God is a Geek
8.5/10
Opinie użytkowników

4.1/5

( 429 Recenzji )

4.1

429 Recenzji

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Szczegóły produktu
2020, Tactical Adventures, ...
Wymagania systemowe
Windows 7 / 8.1 / 10, AMD FX 4300 / Intel Core i5-3570K, 8 GB RAM, Radeon R9 285 / GeForce GTX 950...
Opcjonalna zawartość do kupienia
Solasta: Crown of the Magister - Supporter Pack, Solasta: Crown of the Magister - Palace of Ice, Sol...
Czas gry
39 hGłówna linia fabularna
48.5 h Główna linia fabularna + dodatkowe zadania
71.5 h Kolekcjoner
49 h Wszystkie style
Opis


Join the official Solasta: Crown of the Magister discord channel and visit official forum!


True to the Tabletop

Wizards of the Coast granted Tactical Adventures a license to use the Dungeons and Dragons SRD 5.1 Ruleset, further anchoring our will to make the most faithful video game adaptation with the Tabletop Ruleset and craft the game you are hoping for!

Solasta: Crown of the Magister brings back the thrill, tactics, and deep storytelling of tabletop games. As you play, you'll feel yourself reaching for your dice and miniatures. It's time to dive into the world of Solasta. Roll for initiative!


Created and written by lifelong fans of Pen & Paper RPGs, comes Solasta: Crown of the Magister.

Bring the authentic Tabletop gaming experience to your PC!

Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.​


In Solasta, you take control of four heroes, each with unique skills that complement one another. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. Players will create their heroes just as they would in a pen-and-paper game by choosing their race, class, personality and rolling for their stats.​

You make the choices, dice decide your destiny.

Key Features:

  • An Epic Team Adventure.
    Discover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again.

    Create your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Breathe life into your heroes, and see their personalities reflected in their dialogue. Tailor your squad to your preferred strategy and maximize your party's abilities. The choice is yours.

  • Discover a Mysterious & Dynamic World.
    Delve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Some enemies have darkvision, some may flee from your torch... Successful adventurers will learn to use it to their advantage.

    Fight monsters in squad-level, turn-based, tactical combat. Solasta's dynamic environment offers some interesting tactical options. Bridges can collapse, leaving enemies stranded and vulnerable. Walls and columns can be pushed over - on top of your foes, if you do it right. The world is your playground.

  • Prepare to Think in Three Dimensions.
    The dungeons in Solasta are more than flat game-boards. Climb, jump, or fly around obstacles. Evade or surprise foes from above or below. Push them into chasms or drop things on their heads. Position yourself on high grounds to start the fight with an advantage.

    Size also matters. Escape through narrow passages where bigger enemies won't fit and crawl through tunnels to find secret areas. Take advantage of the environment to find cover suited to your own size. Watch out, though - the monsters are also thinking vertically.

© 2020 Tactical Adventures. All Rights Reserved. All content is the property of Tactical Adventures protected under copyright or trademark laws. “Solasta”, “Solasta: Crown of the Magister” & “Tactical Adventures” are trademarks of Tactical Adventures.

Częste osiągnięcia
Dodatkowa zawartość
Zawartość
Standard Edition
Lightbringers Edition
4x Special Dice
3x Dice with special FX
Weapon Concept Art
Key Art
Enviromental Concept Art
Badlands Research
Crown of the Magister Concept Art
Lost Valley Concept Art
Monsters Concept Art
Palace of Ice Concept Art
Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
39 hGłówna linia fabularna
48.5 h Główna linia fabularna + dodatkowe zadania
71.5 h Kolekcjoner
49 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11)
Premiera:
{{'2020-12-14T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Rozmiar pliku:
25.7 GB
Linki:

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Opinie użytkowników

Posted on: October 3, 2021

Tops in Tabletop RPG of recent games

Some high end games (BG3), I struggled to create characters that looked good. This game the end results were plesant. Along with backgrounds, you choose personalities. 2 based on character, 2 whatever. Changes the dialog/banter and makes it more real to listen to. A1 Possibly changes some gameplay? The tutorial comes across as part of the story of each character and I thought it was accomplished fantastically. Outstanding. I like the world/story. Others often have contrived stories or characters are the 'chosen one' (cough bg3). I found the world really cool. It didn't slow down gameplay or have you read long books you find laying around. There weren't barrels everywhere that you felt obligated to loot for the odd gold piece and didn't have seashells/splinters/flowers around every corner. Thank the gods. The crafting system is remarkable. So much better implemented than a witcher type or OS:2 with their endless barrels and seashells. The User Interface is smooth as butter and visually well done. Nothing seems to be forced down your throat to do this action or that leaving you options. If characters go behind a large obstruction and your camera isn't swung around to see, a circle or hole in the obstruction still shows your characters. So good. The closest combat to table top since ToEE. A review online about RNG: "The biggest problem with combat... rolling dice makes for an... unpredictable experience... approaching a fight the exact same way over several attempts led to different outcomes each time." It's like the person is saying the results should be concrete. Sometimes things aren't going to go your way, and to me that is A1. I just don't see it as bad that an enemy saves or a sword misses. There were no Social and Political agenda items layered into the game, although an option to be called a "they" was a minus. But anyone should be able to play the game without feeling these things are shoved down their throat (looking at you Pathfinder WotR).


Czy to było pomocne?

Posted on: October 6, 2022

Top notch

i do not know how this game wasnt on my RADAR until 2 weeks ago... let me tell yall something.. this game is worth the price of admission.. i am looking forward to more updates and DLC


Czy to było pomocne?

Posted on: January 9, 2022

Wizards should be dead and gone by now

And all non clergy casters should follow. -Again the wizard is the bigest sidekick. -Again the Priest can roll over every other class. Spell damage - biger than both sorcerer and wizard. Can tank and heal. Can go melle. Why do we have other classes? I wont mind if all were OP - even the enemies. -We DO receive a crafting or lockpicking tools with the backgrounds but NOT the proficiency to use them? After all it is prety easy to obtain them on the market. So when I chouse bacground that give the tools, it is resonable to be able to use them. -There are really stupid suppresions on the casters: Feats are really important - but the one for cantrips is as pointless as it gets. It is allready a too little damage for any cantrip - and we need to use 1 of 3 feats for HALF damage on miss? 1d8 for Shadow dagger allways give me 2 for both my sorcerer and wizard. What do we do whit HALF of 2 in a fight? AND you have the nerve to call the feat POWERFULL CANTRIPS - are you really haiting the non clergy carecters this much? -If we choose SpellWeaver Rogue - we receive the moust useless and week spells to choose from, and only to level 2. Paladins on the other hand - they really rock ... the spells are theirs to play with. -By the way - why the Priest that have chosen Fire can cast Ice spells? Is it to create a caster that combines the Draconic sorserer and Wizard? -Why Empowerd spells and the Feats like it are not accessable for wizards and only for sorceres? Not ot mention - empowerd for you means to roll again if you roll 1 - HAH - like you could't roll it again. Normally we receive +half the damage not some nothing for a Feat. Right now my wizard is doing 3 times more damage with Light crossbow than level 1 Magic Misssals. Only level 2 Scorching ray could do as much as the crossbow, if all of the 3 rays do not miss. -Why even Loremaster could not use any different spells than battle mage? Such a small divercity of spells for wizards.


Czy to było pomocne?

Posted on: May 28, 2021

amlambert

Gry: 146 Opinie: 7

Not great

This game was a chore. Decent DND systems (character, inventory), but no storyline and absolutely no fun or challenge. Every move is mapped out to the point where you don't have to engage your brain.


Czy to było pomocne?

Posted on: September 26, 2021

You are gonna want this one.

it has that addictive quality to the game, and its faithful to the rules too.


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