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True to the TabletopWizards of the Coast granted Tactical Adventures a license to use the Dungeons and Dragons SRD 5.1 Ruleset, further anchoring our will to make the most faithful video game adaptation with...
Wizards of the Coast granted Tactical Adventures a license to use the Dungeons and Dragons SRD 5.1 Ruleset, further anchoring our will to make the most faithful video game adaptation with the Tabletop Ruleset and craft the game you are hoping for!
Solasta: Crown of the Magister brings back the thrill, tactics, and deep storytelling of tabletop games. As you play, you'll feel yourself reaching for your dice and miniatures. It's time to dive into the world of Solasta. Roll for initiative!
Created and written by lifelong fans of Pen & Paper RPGs, comes Solasta: Crown of the Magister.
Bring the authentic Tabletop gaming experience to your PC!
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.
In Solasta, you take control of four heroes, each with unique skills that complement one another. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. Players will create their heroes just as they would in a pen-and-paper game by choosing their race, class, personality and rolling for their stats.
You make the choices, dice decide your destiny.
Key Features:
An Epic Team Adventure.
Discover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again.
Create your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Breathe life into your heroes, and see their personalities reflected in their dialogue. Tailor your squad to your preferred strategy and maximize your party's abilities. The choice is yours.
Discover a Mysterious & Dynamic World.
Delve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Some enemies have darkvision, some may flee from your torch... Successful adventurers will learn to use it to their advantage.
Fight monsters in squad-level, turn-based, tactical combat. Solasta's dynamic environment offers some interesting tactical options. Bridges can collapse, leaving enemies stranded and vulnerable. Walls and columns can be pushed over - on top of your foes, if you do it right. The world is your playground.
Prepare to Think in Three Dimensions.
The dungeons in Solasta are more than flat game-boards. Climb, jump, or fly around obstacles. Evade or surprise foes from above or below. Push them into chasms or drop things on their heads. Position yourself on high grounds to start the fight with an advantage.
Size also matters. Escape through narrow passages where bigger enemies won't fit and crawl through tunnels to find secret areas. Take advantage of the environment to find cover suited to your own size. Watch out, though - the monsters are also thinking vertically.
Fun and challenging combat, beautiful maps, dirty politics, the only RPG where I have actually used light spells, party banter (even if you create all 4 characters!), reasonable attires... what more can an old rpg lover ask for?
Yes, the epicity level could have been higher, the game is pretty linear with very little choices, and there are some glitches, but overall I constantly wished I had some more hours in the day to spend on this.
Well done on this first game Tactical Adventures, I am looking forward to you next piece of work!
I have just finished Solasta with over 56 hours of played time invested in it (did all the sidequests, and all). The game is amazing, I have backed the kickstarter from day 1 and Tactical Adventures delivered in a way that should be an example set before every kickstarter RPG project! They have delivered an amazing quality game with basically no delay that rivals or even surpasses AAA quality RPG-s in the genre.
This is no Pathfinder Kingmaker launch, the game is basically bug free and they have already patched the few tiny things that were buggy (none of these were game breaking mind you).
I am an oldschool cRPG fan with all the greats under my belt (the original Baldur's Gate I+II+ToB, Icewind Dale I+II, Planescape Torment etc.), and I can confidently say this has been one of the best games I have played in years.
The combat and the translation of 5e into a turned based top-down RPG is excellent in my opinion. Of course there are small hiccups, but they are mostly not the fault of the developers (it would have been nice to have the entire official 5e implemented and not just the SRD, as it was quite dissapointing for example that my Oath of Devotion Paladin did not get the 3rd level spells at lvl 9 I was looking forward to because they are missing from the SRD). I really really enjoyed the 3D possibilities regarding spellcasting. Lobbing that fireball into a group of enemies above their heads in a way that it does not hit my platewearers, but cleaves down all enemies was an amazing thing to witness.
I really enjoyed the storytelling of the game as well. Tactical Adventures has built a unique setting with Solasta that is engaging and cool. I really enjoyed the unfolding of the story of the everyday adventurers turning into heroes of the realm.
The game is combat heavy but it delivers it in a satisfactory way with tons of possibilities with stealthy groups and surprise to group tactics and so on.
Can only recommend, cannot wait for the continuation!
It's pretty obvious that the developers are a small indie outfit without a lot of resources, but they've managed to create an excellent CRPG with a decent amount of content for the price. The graphics are serviceable to good (in places) with some weird-looking faces, and on the whole it's easy on the eyes.
It is, apparently, a pretty faithful adaption of tabletop D&D 5th edition (not that I know much about that). I'm not a big fan of the D&D-style mechanics such having to rest to recover spell slots etc. but despite this I had a lot of fun with the game, especially attempting to optimise my party's equipment for the final battle.
Difficulty is a bit inconsistent, with some encounters that feel like difficulty spikes and others that feel too easy. On the whole, I'd say the game has an inverted difficulty curve, and gets easier towards the end.
I look forward to whatever Tactical Adventures does next - hopefully to continue the story.
This game succeeds in its core aim. It faithfully brings D&D 5th edition rules into a video game, in a way that is true to the source, easy to learn, and fun to use. I dearly hope that many more story modules will be produced, by the developers and by modders. To be honest, Wizards of the Coast should really license this studio to produce official D&D modules in video game form.
Solasta is a little rough around the edges. The cut scenes are not exactly up to the minute in quality, and there is the odd glitch slowing things down during combat. But for those who love tactical RPGs based on the D&D engine, and who can;t wait for Baldurs Gate 3 to be finished, this is a great diversion.
It really reminds me of Neverwinter Nights 2, which is one of my favourite tactical RPGs. The solid D&D tactical battles, the slightly cheesy cut scenes, the rather formulaic plot, are all taking me back to my first (of many) playthrough of NWN2. Where Solasta does better is in allowing you to create your whole party. If you want a classic Fighter/Cleric/Wizard/Thief party you can. If you want four rangers, you also can. It's a shame that multi-classing isn't supported but I can live with this.
All in all, it's strongly recommended to people who love the D&D engine, and don't mind indy production values. If you've never played a D&D game before you may not get on with it so well.
This game is waiting for a review. Take the first shot!
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