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True to the TabletopWizards of the Coast granted Tactical Adventures a license to use the Dungeons and Dragons SRD 5.1 Ruleset, further anchoring our will to make the most faithful video game adaptation with...
Wizards of the Coast granted Tactical Adventures a license to use the Dungeons and Dragons SRD 5.1 Ruleset, further anchoring our will to make the most faithful video game adaptation with the Tabletop Ruleset and craft the game you are hoping for!
Solasta: Crown of the Magister brings back the thrill, tactics, and deep storytelling of tabletop games. As you play, you'll feel yourself reaching for your dice and miniatures. It's time to dive into the world of Solasta. Roll for initiative!
Created and written by lifelong fans of Pen & Paper RPGs, comes Solasta: Crown of the Magister.
Bring the authentic Tabletop gaming experience to your PC!
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.
In Solasta, you take control of four heroes, each with unique skills that complement one another. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. Players will create their heroes just as they would in a pen-and-paper game by choosing their race, class, personality and rolling for their stats.
You make the choices, dice decide your destiny.
Key Features:
An Epic Team Adventure.
Discover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again.
Create your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Breathe life into your heroes, and see their personalities reflected in their dialogue. Tailor your squad to your preferred strategy and maximize your party's abilities. The choice is yours.
Discover a Mysterious & Dynamic World.
Delve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Some enemies have darkvision, some may flee from your torch... Successful adventurers will learn to use it to their advantage.
Fight monsters in squad-level, turn-based, tactical combat. Solasta's dynamic environment offers some interesting tactical options. Bridges can collapse, leaving enemies stranded and vulnerable. Walls and columns can be pushed over - on top of your foes, if you do it right. The world is your playground.
Prepare to Think in Three Dimensions.
The dungeons in Solasta are more than flat game-boards. Climb, jump, or fly around obstacles. Evade or surprise foes from above or below. Push them into chasms or drop things on their heads. Position yourself on high grounds to start the fight with an advantage.
Size also matters. Escape through narrow passages where bigger enemies won't fit and crawl through tunnels to find secret areas. Take advantage of the environment to find cover suited to your own size. Watch out, though - the monsters are also thinking vertically.
the start is really clumsy, i nearly quit the game. But after the first quests and maps it gets much better. I rally recommend the game, just work through the start and then enjoy a really well made rpg.
Oh man, where do I start? People say "It's an Indie game, don't expect AAA experience". Well, but I still expect it to be good, right? So let's begin:
Plot:
Boring, basic. There are lame monsters, kill them save the day. Poor writing, horrible cringy voice acting. I'm sorry, I can't actually call it acting. It's voice dubbing? Is it called dubbing in English? Some people recorded themselves reading the lines. Some of those people are souless accountants or something, really. Like, an accounting firm was responsible for the voice acting.
Replayability:
If god emailed me today, told me he decided to make me immortal. I wouldn't play this again during the eternity I have. I saw reviews where people say it has replayability. I mean, yes, you can start a new game every time after you finish. You can also get your teeth cleaned 5 times a week. Why would you though?
Crafting:
You can craft better items in your kitchen at home.
Items:
You need to become best friends with factions if you want to buy stuff from them. Then you can get yourself a dagger whaaaaaa.. a shiny dagger. Best item you'll own is like a +2 whatever weapon you use. But you can craft is, so.. nothing to buy.
Final boss?
There's a boss fight. And it is the last boss fight. So I guess the definition would be final boss fight. Spoiler alert if you care: You get help. A lot of help. Don't worry too much about the final boss. By the way back to dubbing. Final boss, music playing in background, and your characters are bored. The characters in this game are bored from the game. True AI achieved!
Combat:
Combat is fun. Not fully flashed out, but fun. It's the saving grace for the game since the rest is like doing homework on vacation.
Why did I finish the game you ask? I had nothing else to play. It's like watching a bland movie on TV and there's nothing else on, so you're like, whatever, I'll watch it. But I would wait for it to be on sale to watch it lol. Do you have nothing else going on? Buy it.
There's little I can say to this except - wow. A total sleeper that I played because a friend of mine has recommend it to me.
This is basically what I want BG3 to be when it releases - Reactions done right with choices. Open world travel. Witty character banter based on their backgrounds/character.
Combat was 9/10 with a few issues, Story was 9/10, the amazing little interactions and all that extra stuff made it 10/10. The best DnD 5e game out there right now.
It still has plenty of bugs and glitches, most of which resolve themselves (like dice roll boxes staying to long etc), arrows feeling unintuitive, being unable to see if an item is in stock because it's greyed out regardless of it's too expensive or not available.
But at the end of the day, none of these bugs would ruin the game. A long-ish experience, more than I expected, for sure. Will certainly hope the engine spawns more, maybe some DLCs. Considering all the bad reviews I read on steam and the overall score here being 3.9, it certainly doesn't deserve this. It lacks a bit of polish but is overall a real gem.
This game is waiting for a review. Take the first shot!
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