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True to the TabletopWizards of the Coast granted Tactical Adventures a license to use the Dungeons and Dragons SRD 5.1 Ruleset, further anchoring our will to make the most faithful video game adaptation with...
Wizards of the Coast granted Tactical Adventures a license to use the Dungeons and Dragons SRD 5.1 Ruleset, further anchoring our will to make the most faithful video game adaptation with the Tabletop Ruleset and craft the game you are hoping for!
Solasta: Crown of the Magister brings back the thrill, tactics, and deep storytelling of tabletop games. As you play, you'll feel yourself reaching for your dice and miniatures. It's time to dive into the world of Solasta. Roll for initiative!
Created and written by lifelong fans of Pen & Paper RPGs, comes Solasta: Crown of the Magister.
Bring the authentic Tabletop gaming experience to your PC!
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.
In Solasta, you take control of four heroes, each with unique skills that complement one another. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. Players will create their heroes just as they would in a pen-and-paper game by choosing their race, class, personality and rolling for their stats.
You make the choices, dice decide your destiny.
Key Features:
An Epic Team Adventure.
Discover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again.
Create your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Breathe life into your heroes, and see their personalities reflected in their dialogue. Tailor your squad to your preferred strategy and maximize your party's abilities. The choice is yours.
Discover a Mysterious & Dynamic World.
Delve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Some enemies have darkvision, some may flee from your torch... Successful adventurers will learn to use it to their advantage.
Fight monsters in squad-level, turn-based, tactical combat. Solasta's dynamic environment offers some interesting tactical options. Bridges can collapse, leaving enemies stranded and vulnerable. Walls and columns can be pushed over - on top of your foes, if you do it right. The world is your playground.
Prepare to Think in Three Dimensions.
The dungeons in Solasta are more than flat game-boards. Climb, jump, or fly around obstacles. Evade or surprise foes from above or below. Push them into chasms or drop things on their heads. Position yourself on high grounds to start the fight with an advantage.
Size also matters. Escape through narrow passages where bigger enemies won't fit and crawl through tunnels to find secret areas. Take advantage of the environment to find cover suited to your own size. Watch out, though - the monsters are also thinking vertically.
If you were ever wanting to learn the rules to DnD before playing the actual game this is definately for you! Its a great story, and i've not even touched the DLCs yet!
Great combat and movement. Interrupts are well done and feel fun. Great fights. Sucks you cant blast bad guys before combat. I cast a fireball on a group of bad guys and the fireball does nothing and is just wasted.
Great scavenger system I hope all CRPGs include this system.
Teammates all talk to each other and have great backgrounds and story and side quests. NPC party members are really cool.
Fly spell needs a lot of work. Bugged a lot of the time. Also the controls for flight needs a tutorial. Doesn't feel like flying at all.
Boring main story you can guess everything that's going to happen.
Very tedious and unfun puzzles. Every time I got to a puzzle I was like, "Youtube save me."
Loot is very disappointing. Kill a hard boss and you get a bunch of rocks and plants and stuff. Which you have to craft good loot. Finished the game with a bunch of +1 weapons cause the game makes you reputation grind to get crafting mats to craft good loot. Leave the reputation grinding for MMOs. If I have gold let me buy your stuff. Make it just for discounts, not restricting buying.
Loots doesn't always drop from bad guys unlike real D&D. So you can kill a Ranger with a whole bunch of magic items and he doesn't drop any of them or he will drop a potion and grass/rocks.
You can only equip 3 magic Items per character and you have to finish a long rest for each one which is really tedious resting 3 or 4 times each time you fight different bad guys.
You must Identify items to get the bonuses to work. Unlike real D&D where you can just wear it. makes it more like Diablo 2 Identifying.
Only armor makes your character look any different and the quest item crown.
Game needed a better name. I tell my friends I am playing Solasta and they thought is was medication.
I would give this 4.5 if I could, but it's closer to 5 stars than 4. The game itself is great, the combat is impressive, and it really feels like a tabletop game. By the end your characters feel appropriately powerful, and the story (while not groundbreaking) was great. I only wish all classes were offered, and there was more game!
Luckily with Dungeon Maker, I expect lots of new content from games everywhere! Pick this one up!
This is a great RPG that to some extent a modernization of the old bioware style. If you like those sort of games, this is a great one to pick up. It offers plenty of hours of fun without wearing out its welcome.
This game is waiting for a review. Take the first shot!
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