Posted on: September 8, 2025

aberracus
Zweryfikowany użytkownikGry: 13 Opinie: 1
Best than BG3
the best dnd5e game with unfinished Bussines mod and custom campaigns
Czy to było pomocne?

Join the official Solasta: Crown of the Magister discord channel and visit official forum!
Wizards of the Coast granted Tactical Adventures a license to use the Dungeons and Dragons SRD 5.1 Ruleset, further anchoring our will to make the most faithful video game adaptation with the Tabletop Ruleset and craft the game you are hoping for!

Solasta: Crown of the Magister brings back the thrill, tactics, and deep storytelling of tabletop games. As you play, you'll feel yourself reaching for your dice and miniatures. It's time to dive into the world of Solasta. Roll for initiative!


© 2020 Tactical Adventures. All Rights Reserved. All content is the property of Tactical Adventures protected under copyright or trademark laws. “Solasta”, “Solasta: Crown of the Magister” & “Tactical Adventures” are trademarks of Tactical Adventures.









Długość gry według HowLongToBeat
Posted on: September 8, 2025

aberracus
Zweryfikowany użytkownikGry: 13 Opinie: 1
Best than BG3
the best dnd5e game with unfinished Bussines mod and custom campaigns
Czy to było pomocne?
Posted on: October 19, 2025

oghin
Zweryfikowany użytkownikGry: 152 Opinie: 16
Literally a waste of time (and money)
Solasta tries to be the new Neverwinter Nights, but fails miserably at it. I have big objections against companies that give you half products and expect you to buy a bunch of DLC to make the game whole, but as a big fan of DnD-based RPGs, I decided to give Solasta a chance. But it's literally trying to waste my time, on top of my money. Everything takes forever to do. Picking up loot or opening a chest. Inventory management. Identifying an item. Combat. Everything has slow, unskippable animations, making playing the game a tedious chore rather than an exciting adventure. The game has no redeeming quality that can make me forget that it's wasting my time. When I play an RPG like this, here's what I'm looking for: compelling story with meaningful choices and consequences; interesting characters (PCs and NPCs, and interesting doesn't mean they have blue hair); cool spells and skills; exciting loot/magic items; good combat mechanics that allow me to dispatch easy foes quickly, but think about a strategy for hard battles. Solasta has none of the above. The story and characters are flat, which I could forgive if the combat were great. But combat is mediocre at best, and mindnumbingly slow. Skills and spells are very few, and you'll end up using the same 5 spells over and over again. The loot that you find is pitiful. You can buy/craft a few interesting magic items, but you'll only have money/ingredients for a handful, you have to plan the whole playthrough around it (you need to become friends with the right faction), and you can't wear them anyway because everything interesting requires attunement, and each character can only attune 3 items. So half of your 12 item slots on each character will likely be empty even by the end of the campaign. Oh, and are you wanting to cast a new spell? Unless it's yet another fireball, tough luck: most other spells require concentration, which means that if you cast a new one, you lose the old one. And when will devs learn that a DnD game needs a party of 6, not 4. With 4 you have no choice: you need a wizard, cleric, and rogue, or you'll suffer greatly. The only choice is that instead of a fighter you can have a ranger or paladin. That's it. To be fair, a few good points: the attempt to bring a 3D environment is interesting, although I'm not sure it's worth the extra headache. The introduction of "non-combat" spells such as languages, flying, etc. is interesting, though it's not really used in the game.
Czy to było pomocne?
Posted on: December 17, 2020
Recenzja z wczesnego dostępu
Kornel852
Zweryfikowany użytkownikGry: 308 Opinie: 6
Super gra dla każdego
To moja 3 gra na GOGu z systemem turowym. Gra jest epicka. Graficznie przypomina Pathfainder-a. Jest dużo dialogów mówionych to duży plus ( Po Angielsku ). Gra się przyjemnie. Każdy atak, obrona zaczyna się od rzutu kostkami. które gra losuje na początku walki itd. Wyświetlają się one nad głowami bohaterów. Pola ruchu postaci na " planszy" są podobne no Westland III. System turowy nie jest trudny. Do tej pory 20 lat grałem z aktywną pauzą. A jednak tury są leprze i ciekawsze. To świetna gra dla tych którzy nigdy nie grali w gry Fantazy - RPG. Jest to świetna gra dla młodych graczy jak i starszych. Jest bajkowa i tak jak już napisałem Epicka. Mam nadzieję że twórcy zrobią polskie napisy. Poza tym na ekranie tworzenia postaci i ekranie nowy poziom postaci często jest dostępna opcja; wyboru auto - domyślnego. np: dla wojownika, a inna dla kapłana. Jest to przydatne dla np: nowych graczy którzy dopiero zapoznają się z grą. Lub nie chcą tracić czasu na detale i wolą po prostu " wciągnąć się w fabułę gry" :) Polecam serdecznie tą grę wszystkim. Jest idealna na grudniowe wieczory i jako prezent np: na święta :) PS: Według mnie to nie jest absolutnie gra jak Diablo gdzie liczą się statystki i zabijanie bez pamięci. Ta gra budzi pozytywne emocje, nie straszy i jest budująca a nawet inspirująca, np.: aby narysować coś z głowy na podstawie kadrów z gry.
Czy to było pomocne?
Posted on: April 4, 2021
Recenzja z wczesnego dostępu
digbyBright
Zweryfikowany użytkownikGry: Opinie: 1
The worst excesses of roll-to-miss D&D
I've playd about 10 hours of Solasta, across two abbreviated playthroughs, and while my initial reaction was positive, I grew bored of the grindy combat rather quickly. The combat is slow-paced and too often results in dull, roll-to-miss, back and forth grindfests. Click to attack, miss, get attacked, opponent misses; the train rolls on. Couple this with few opportunities to meaningfully roleplay the characters I've created, or engage in much dialogue with NPCs, and the game boils down to a bland XCOM clone with generic D&D trappings. There's not much in the way of exploration, either. Of the three pillars of classic tabletop roleplaying — exploration, combat, and roleplaying — Solasta is way too focused on combat. Some positives: creating your whole party can be fun, and the way the custom characters attempt to interact with one another can be amusing. There's a big array of spells and some are even useful. I say all this with a heavy heart and as a big fan of tabletop roleplaying. Solasta isn't worth $50 right now. I hope they meaningfully improve the game in the future and realize that D&D isn't about rolling a d20 and hoping you deal damage. It should be way more immersive than this. Right now the boring grind of this game does a disservice to those interested in tabletop RPGs.
Czy to było pomocne?
Posted on: November 11, 2022

Black_Hart
Gry: 290 Opinie: 27
RPG DnD (near-)perfection!
I LOVE THIS GAME! I'm an old fan of BioWare classics (Baldur, Icewind, Neverwinter). And this hits just the right notes. It feels just like your grandpa is telling you an old tale. It's just what a fantasy RPG should be. The combat system is very good, very fun and well-balanced. And there is no aggressive political SJW agenda, like some other *cough* *cough* Pathfinder *cough* *cough* Siege of Dragonspear *cough* *cough*. This is basically the next generation Icewind Dale (but DnD 5 and turn-based). What's neat is that every character you create has his/her own personality and the party banter feels natural, and it's loads of fun. It's not just reacting to a NPC. This is very well done. Of course I would like more customization of the faces, but it's really minor stuff. It was a budget title and sometime it shows but all the more kudos to the devs that managed to squeeze everything they could. They had to be creative and they did it. This game is just what a game should be: FUN! FUN! FUN! :D
Czy to było pomocne?
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