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True to the TabletopWizards of the Coast granted Tactical Adventures a license to use the Dungeons and Dragons SRD 5.1 Ruleset, further anchoring our will to make the most faithful video game adaptation with...
Wizards of the Coast granted Tactical Adventures a license to use the Dungeons and Dragons SRD 5.1 Ruleset, further anchoring our will to make the most faithful video game adaptation with the Tabletop Ruleset and craft the game you are hoping for!
Solasta: Crown of the Magister brings back the thrill, tactics, and deep storytelling of tabletop games. As you play, you'll feel yourself reaching for your dice and miniatures. It's time to dive into the world of Solasta. Roll for initiative!
Created and written by lifelong fans of Pen & Paper RPGs, comes Solasta: Crown of the Magister.
Bring the authentic Tabletop gaming experience to your PC!
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.
In Solasta, you take control of four heroes, each with unique skills that complement one another. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. Players will create their heroes just as they would in a pen-and-paper game by choosing their race, class, personality and rolling for their stats.
You make the choices, dice decide your destiny.
Key Features:
An Epic Team Adventure.
Discover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again.
Create your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Breathe life into your heroes, and see their personalities reflected in their dialogue. Tailor your squad to your preferred strategy and maximize your party's abilities. The choice is yours.
Discover a Mysterious & Dynamic World.
Delve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Some enemies have darkvision, some may flee from your torch... Successful adventurers will learn to use it to their advantage.
Fight monsters in squad-level, turn-based, tactical combat. Solasta's dynamic environment offers some interesting tactical options. Bridges can collapse, leaving enemies stranded and vulnerable. Walls and columns can be pushed over - on top of your foes, if you do it right. The world is your playground.
Prepare to Think in Three Dimensions.
The dungeons in Solasta are more than flat game-boards. Climb, jump, or fly around obstacles. Evade or surprise foes from above or below. Push them into chasms or drop things on their heads. Position yourself on high grounds to start the fight with an advantage.
Size also matters. Escape through narrow passages where bigger enemies won't fit and crawl through tunnels to find secret areas. Take advantage of the environment to find cover suited to your own size. Watch out, though - the monsters are also thinking vertically.
I am a diehard fan of CRPGs and was psyched to test one in DND5e. But Solasta is not it.
The Bad: The writing (all of it) is atrocious and so is the dubbing. Monster and environment variety is disappointing. Many feats and skills are poorly implemented or never impactful. Visually the game is either really bad or rather uninspired. This game pales in comparison with equally priced games that are much better and larger (Pathfinder, if not the all-praised Baldur's Gate)
The Good: Verticality (+flying) adds something to the genre, although not without flaws. Animations are ok. Dnd5e is fun. Lots of options to tailor your gameplay.
What I really cannot condone is how the game is basically butchered and the full game (including the basic classes and races) is gated under the DLCs. This ticks off one entire star for me.
Good game,, challenging combat, interesting characters and lore and some good puzzles. Like the world and quests are well thought out. Technically no issues.
I have found Solasta to be the best mix of animation and dialogue of any of the many Dungeons & Dragons adjacent games I've played. This game gives the feeling of the pen and paper, table-top RPG in as true a form as I think can possibly be achieved in a computerized game. Well done.
This game has a native multiplayer / Lobby system that does not require Galaxy or another wrapper to work, which means that Crossplay with other stores works flawlessly. However, there doesn't seem to be a "direct connection" option, so when the lobby servers are inevitably taken offline, MP will be lost. My only other gripe is that there occasionally are desyncs, which result, in my experience, either in item misappropriation / ghosting, or stuck battles where the client falsely keeps waiting for the host. Probably instead of TCP they use UDP for game traffic, which is ill-advised for internet use. On the plus side, since you can save anytime, this is easily remedied.
Another reviewer found that the banter / dialogue is too long or overly verbose, I find it quite enjoyable, the perfect balance both between too minimalistic "go there, get this" and being a litany, and between too serious and too light-hearted. It is possibly the choice of different character traits that influences the latter, though. In fact, occasionally I find some quests end a little abruptly, where I'd at least have expected a closing remark from the respective NPCs the next time being talked to.
Also, the voice acting is very good, I've not encountered any severely unfitting intonation or emphasis, which is rare. I'm using the english language, so other localisations may vary in quality.
And while it's true that there isn't a lot of depth to the RPG side, there is enough story and "in-between" to keep people like me interested, who are neither keen for nor against tactical, battle-oriented games. If I were to play it solo, then maybe the lack of meaningful choice would be detrimental?
Additionally, such games often suffer from graphical neglect (low-poly models / bland textures), which Solasta clearly doesn't. Speaking of tactics, sadly it's often hard or impractical to get opponents into places where you could "use the environment", but possibly mind control spells would work here, so YMMV.
Really bad writing and the "banter" between characters are straight insults that never stop. It's so damn annoying and there is no way to deactivate it. Why? This isn't an RPG, it is an D&D fight simulator. Calling this an RPG is an insult to real RPGs.
This game is waiting for a review. Take the first shot!
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