The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fring...
The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary.
In the urban sprawl of the Seattle metroplex, the search for a mysterious killer sets you on a trail that leads from the darkest slums to the city’s most powerful megacorps. You will need to tread carefully, enlist the aid of other runners, and master powerful forces of technology and magic in order to emerge from the shadows of Seattle unscathed.
The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.
Powerful Content Creation: With the Shadowrun Returns Editor, everyone is empowered to create and share their own stories and campaigns with the Shadowrun community. You can even explore the entire Shadowrun Returns Seattle campaign in the Editor directly - see how it was built and borrow as much as you need to jump-start your own creations! No advanced coding or art skills are required to create content using the SRR Editor.
Gripping Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With the variety of weapons and spells at your disposal, every turn is filled with meaningful choices. A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun Returns’ classless skill system allows you to grow your character in any direction you choose. Want to start summoning spirits as an ork Shaman and evolve into a cybered-up weapon specialist? Do it!
Engaging 2D/3D Art Style: Shadowrun Returns mixes dynamic 3D characters and lighting with a vibrant, hand-painted environment. Illustrated character portraits bring every conversation to life. Explore a world filled with detail, from the slums of the Redmond Barrens to the extravagant offices of powerful corporations.
Grając w jakąkolwiek grę opublikowaną przez firmę Paradox Interactive AB, użytkownik (i) akceptuje Umowę użytkownika i (ii) potwierdza, że przeczytał i rozumie Politykę prywatności.
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Wymagania systemowe:
Grając w jakąkolwiek grę opublikowaną przez firmę Paradox Interactive AB, użytkownik (i) akceptuje Umowę użytkownika i (ii) potwierdza, że przeczytał i rozumie Politykę prywatności.
Pro: Setting, character development, gear options, most of the game play.
Con: Combat could have been better when it comes to being able to tell what exactly you want to do. "Yes, I want you to go over there and hit that guy, but no, I don't want you to do it from that side which will leave you exposed". Story is a bit meh.
I'm very pleased to see a good new RPG in this classic isometric style, It's a good bite-sized classic-style RPG today, but Shadowrun Returns' best days are ahead of it.
I was not familiar with the cyberpunk RPG's environment (D&D and medieval universes are my bases), but I decided to try Shadowrun Returns by curiousity (and it was just 4€).
Oh, and because there was an VERRY important point I like in a role-play : the character creation (characteristics and gender choices).
For a lover of games like Baldur's Gate, NWN, Dragon Age, Pillars, Torments, etc... I was first not seduced by the design and the gameplay of Shadowrun that I saw before playing myself.
I was wrong : I finally don't hate the turn based combat, and the story made me curious about the universe in general.
Of course, the game is quickly ended, the main quest and interactions with the environment follow a simple line, very restricted, but the background is intersting, the characters have good and rich dialogues, and the graphisms permit a real immersion.
Because, yes there is a lot of dialogues (my english is just basic, so thanks for french traduction ! Even if it is not perfect : my character is a woman but the NPCs always refer her like she was a man --').
Conclusion : A very good introduction in the universe of Shadowrun, it is a success for that !
So, try the game, but if you really want more quests, choices and impacts in your role-play, the next games "Shadowrun Dragonfall" and "Hong Kong" are better.
I went in with quite low expectations so maybe that's why I was so impressed with what I found. Shadowrun has a simplicity I really appreciate without giving up on depth. You don't get endless stats over endless stats and modifiers. What you get is variety in items and character build. There are so many combinations you can make. Wanna be a powerful shaman that summons monsters from another plane while swinging a katana? You can. Maybe you prefer to swarm your enemies with remote control drones from a safe distance? Go for it.
Progress is linear but in some areas you have some wiggle room and a few meaningful choices to make. They won't affect the ending but they will affect your journey there. The story is very good in my opinion and I even shed a tear at the end. There's no voice acting whatsoever but if you immerse yourself in reading what people have to say you'll feel like reading a very good novel.
Gameplay is the sugar here. Tactical turn based. You get up to three companions which you control directly but in most missions you can go alone if you're looking for a challenge. The AI is decent for the most part.
For me this is a clear recommendation. The setting, the options, the story and the gameplay all nailed it for me.
This game is waiting for a review. Take the first shot!
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