Posted on: December 29, 2021

Bloodrunsclear
Zweryfikowany użytkownikGry: 1219 Opinie: 143
Pretty, but slow and a bit irritating
I really like the painterly look of this game and the main cast is clearly having a good time and have fun personalities even if the story they fall is very simple (darkness bad, light and plants good). The parkour is pretty and ideally running around and up and over pretty landscapes is fun in theory. This is not a sequel or a prequel to the original theory but a reboot, but it's not irritating. The problem is this has been dumbed down hard. The Prince cannot run, he just speed walks everywhere (probably because his sword is way too big to be practical). Combat is just blocking forever until an opening presents itself then jamming several types of attack until a meter goes down and it's always one on one. The part that made me most annoyed though was the fact The Prince will not grab onto certain ledges if he's not going the 'right' way He'll just slide off some surfaces, jump the wrong way, or just stop moving forward and fall. And whenever this happens he'll scream and moan and need to be rescued. After the sixtieth time of The Prince falling, screaming, and reappearing far away from his goal I got annoyed. This is clearly an analogue to the sands of time rewind power, but there you could choose how far back and to where you started when you messed up. Here it's decided for you, the cutscene is unskipable, the screen changes color anticipating your failure, and frankly there's times he REALLY should have grabbed onto a ledge instead of just gave up and died. Then there's the hundreds of glowing life seeds you need to collect in enemy free environments after you finish each level. Fun for awhile but so spread out you get bored looking for them. A valiant attempt to revitalize the franchise and try something new, but it needs to be fun as well as new, and this wasn't quite.
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