Posted on: October 5, 2024

unearthlytraveller
Zweryfikowany użytkownikGry: 74 Opinie: 20
Good but uneven
I've been playing the Myst series, in order, for the first time ever this year. My first impressions of Exiles, after playing Myst and Riven, where extremely positive. "I can move my mouse... and the camera follows it!" This small element of modernity was so refreshing after the fixed perspectives of its predecessors. The price is that the graphics are much more artificial than those of Riven, but I felt this was a small issue. We still don't have free movement, but it's something. Sadly, those positive impressions would not remain for the entire game. The big problem I have is with the narrative. Now, this is a puzzle adventure game. We progress by solving puzzles which the games' designer put there for us to do. But, why are we solving these puzzles in-universe? Exiles decides that the reason is that the game's villain has set us these puzzles, expecting we will solve them. That's really weak, and also better suited for a comedic game (like Portal) rather than something with dramatic pretensions. I also was underwhelmed by the acting in the game. I was surprised when I got to the end credits and saw that Brad Dourif was the main actor, as I had failed to recognise him by appearance, voice, and most distressingly performance. I generally like his work, but it just didn't feel like his best here. As far as gameplay goes, this discards the open setting and intense difficulty of Riven, in favour of the smaller self-contained areas and more reasonable difficulty of Myst. I was able to beat most of the game without a guide, and the most common reason for needing help tended to be interface issues. Most annoying is the way that certain levers only need a mouse click to use, while others need you to click and drag, and there's no obvious sign of which is which from the visuals. Despite my complaints, I did still enjoy Exiles overall. It's not Riven, but it's still good enough.
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