Posted on: May 5, 2025

Vonzent
Zweryfikowany użytkownikGry: 1 Opinie: 1
sevedro many puzzles
Saveredro IS KINDA CRAZEH??? BUT WE I SOLVED DA MYSTERY late game puzzles kinda hard, many symbols, head hurt
Czy to było pomocne?
The perfect place to plan revenge.
Unravel the third chapter of the Myst saga, and embark on a desperate hunt through the Ages for an embittered villain whose vengeance threatens to eradicate an entire civilization.
Myst III: Exile continues the story of familial betrayal and timeless conflicts. Featuring 6 new awe-inspiring Ages explore and dozens of puzzles to solve as you search for the elusive villain Saavedro. Time is against you as you attempt to unravel his madness and reveal the dark secrets of the brothers Sirrus and Achenar.
Enjoy the six new worlds of Myst III: Exile, featuring a free-look movement system that allows you to view 360° at every location.
Myst® III: Exile: © 2001-2025 Ubisoft Entertainment. Some elements © 2001 Presto Studios, Inc. All rights reserved. Based on Myst® and Riven® created by Cyan Worlds, Inc. © Cyan Worlds, Inc. All Rights Reserved. Myst is a registered trademark of Cyan Worlds, Inc. used under license to Ubisoft Entertainment. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Presto Studios and the Presto Studios logo is a trademark of Presto Studios, Inc. All other trademarks are the property of their respective owners.
Długość gry według HowLongToBeat
Posted on: May 5, 2025

Vonzent
Zweryfikowany użytkownikGry: 1 Opinie: 1
sevedro many puzzles
Saveredro IS KINDA CRAZEH??? BUT WE I SOLVED DA MYSTERY late game puzzles kinda hard, many symbols, head hurt
Czy to było pomocne?
Posted on: June 15, 2025

Secretkeeper88
Gry: 11 Opinie: 1
Great adventure; fantastic antagonist
I really enjoyed my time with Myst III. It's a reliably atmospheric and immersive adventure with an excellent ambient soundtrack. For someone who found the puzzles in Riven to be somewhat impenetrable, the puzzles in Exile by and large felt more accessible, intuitive, and contained, while still retaining the challenge you'd expect of Myst. Its greatest selling point for me is Saavedro: a compelling, complex, and affecting antagonist; excellently performed by Brad Dourif. The writing, scenario, and the Ages are all neatly and satisfyingly entwined. All in all, Myst III is a diverting experience and is a very happy recommendation.
Czy to było pomocne?
Posted on: August 28, 2025

CooCooAid
Zweryfikowany użytkownikGry: 8 Opinie: 2
A refreshing sequel
Just started playing after finishing Riven, and already the puzzles are much more comprehensive like the first Myst. Loving the story, and the vibes are immaculate :D
Czy to było pomocne?
Posted on: October 4, 2025

hexus80
Zweryfikowany użytkownikGry: 41 Opinie: 1
A masterpiece
The best part of the old classic Myst series I wish they release a remake some day
Czy to było pomocne?
Posted on: November 14, 2025

Maximis53
Zweryfikowany użytkownikGry: 79 Opinie: 9
Mostly fun, mildly frustrating
A 3 star to me means that this Myst was enjoyable and overall an average game. I highly recommend people play Myst 1 and Riven first. Those games are masterpieces and I've given them both 5 stars with reviews that you can read if you wish. Myst 3 unfortunately loses points from me due to adding 3D with full camera control. I know that might sound weird. Myst 1 and Riven allowed me to be fully invested in the world, looking at every detail, listening to every sound, and clicking through one zone at a time. I wanted to read every detail, draw every diagram, and was just fully invested. By adding more camera control, more textures to the world, and unforunately more animated cut scene like videos, I was pulled out of the world and lost some of my investigative drive. A huge plus to the first two games was I never felt like I was being pulled out of the game or out of control of my character. This Myst had me losing control, watching animations, and feeling like I wasn't the character on the ground going through it all in real time. Also, many puzzles felt like "mini-games" where I walk up to a station, feel like "okay, I'm at mini-game station 1, lets solve this" as compared to the first two games where the puzzles were more seemlessly imbedded in the world/setting/environment. To clarify, I still found this to be a fun worthwhile game. Being compared to the first two games which I hold in very high regard, this one falls much lower on to the average scale. **There were a couple extremely frustrating paths/zones to find purely from the way the map/zone was drawn. I like solving puzzles. I don't like having to click a random spot to take the path that was in my opinion poorly drawn to have any hint of a walkable path.
Czy to było pomocne?
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