Posted on: April 29, 2017

igorkot
Zweryfikowany użytkownikGry: 480 Opinie: 8
Isometric 2D perspective, but 3D riddles
I really wanted to love this game, it seem sinnovative and has good music, but somewhere in the 2nd half after 200th death it simply became a not more playable grinder for me and I uninstalled it. I know there are 5 stars reviewes for it and much people like it, but I just want to honestly describe some aspects breaking the gameplay: 1.) at the beginning you choose the control style, which can NOT be changed later anymore; you choose either isometric orientation or vertical/horizontal orienation of character movement for the whole game. 2.) diagonal jumps need pressing 2 direction keys and 1 jump key; not every keyboard can do every 3 key combination (e.g. I could not jump to the lower left direction with 3 keys). 3.) you see a 3D constructed game in an isometrical 2D perspective and you cannot change the view, extremely often you just dont see the complete area; MORE than extremely often the riddles contain a 3rd dimension: DEPTH. For flotating objects you simply can not determine the depth of it in the open space, it is just try and error, hundreds of times. Such riddles just become a grinder with random deaths. 4.) Navigation: you have to search maps at first, even IF you find them, they are completely useless, as all rooms are shown as empty rectangulars and..... the position of the player is NOT shown on the map (here must be said, that the game is not linear at all and you can miss a lot of interesting minigames because of incomplete orientation ). So after getting lost lost so bad, that I did not even know which objective I had, what I was searching for, after a 100th death at the same place (trapped between 2 deadly riddles), I decided not to grind anymore. If the developers one day update a game with a standard 3rd person view and working dynamic map, I will give this game a second chance. I simply refuse to understand, why the place WHERE I WILL LAND AFTER A JUMP is not marked with any simbol, like it is solved in "Alice (by American McGee))"
Czy to było pomocne?