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Lumo

w bibliotece

3.2/5

( 15 Recenzji )

3.2

15 Recenzji

English i 8 innych
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Lumo
Opis
Witness the rebirth of a genre in Lumo – a classic isometric adventure with a modern twist for gamers young and old alike! As a contemporary take on the long-lost isometric platform genre, Lumo can be enjoyed by anyone looking for an absorbing, challenging and rewarding adventure. But for those wh...
Recenzje krytyków
51 %
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Eurogamer
Recommended
PC Gamer
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USgamer
4/5 stars
Opinie użytkowników

3.2/5

( 15 Recenzji )

3.2

15 Recenzji

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Szczegóły produktu
2016, Triple Eh?, ...
Wymagania systemowe
Windows 7 / 8 / 10, x86 Dual Core 2.4Ghz, 4 GB RAM, Direct X9 GPU with 1GB RAM (Shader Model 3), Ver...
Czas gry
5 hGłówna linia fabularna
6 h Główna linia fabularna + dodatkowe zadania
7 h Kolekcjoner
5 h Wszystkie style
Opis
Witness the rebirth of a genre in Lumo – a classic isometric adventure with a modern twist for gamers young and old alike!

As a contemporary take on the long-lost isometric platform genre, Lumo can be enjoyed by anyone looking for an absorbing, challenging and rewarding adventure. But for those who lived through the golden age of videogames – the 80s and early 90s – or know about the games and culture from that time, layer upon layer of nods, winks and touches to those times help build upon an experience that’s as heart-warming as it is exciting!

With over 400 rooms across four unique zones, six hidden mini-games and all kinds of secrets to uncover, Lumo is a true voyage of discovery. How much you discover just depends on how hard you look…
  • Lumo revives the long-lost art of isometric platforming, while bringing a charm of all its own to the genre.
  • Over 400 rooms will test your skill, each one a self-contained challenge to overcome.
  • The more you look, the more you'll find – from a hugely absording adventure on the surface to all kinds of secrets to find underneath!
  • A true love letter to the golden age of gaming… adventures don't get much more heart-warming than this!

© 2016 Triple Eh? Ltd. Licensed to and published by Rising Star Games Ltd.

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Standard Edition
Deluxe Edition
tapeta
ścieżka dźwiękowa (MP3)
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Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
5 hGłówna linia fabularna
6 h Główna linia fabularna + dodatkowe zadania
7 h Kolekcjoner
5 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9+)
Premiera:
{{'2016-05-24T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
1.5 GB
Linki:


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Najbardziej przydatne recenzje

Posted on: May 24, 2016

Temko.841

Gry: 159 Opinie: 23

Reference overload Inbound.

Lumo brings 3D isometric gameplay with a twist. Coupling a insane amount of secrets and puzzles in it's diverse levels. Full review: https://www.youtube.com/watch?v=350gUsUdgts Text: As always, watch the video for the best possible impression of the game. While clearly aimed at a younger audience, the game tries to bridge this by adding a ton of secrets and "of the beaten track" methods of playing the game, which it very much succeeds in. The levels are spanning, and while simple on the surface (and mechanically not that hard) the game allows for those younger to enjoy a fun and interesting game... while also stuffing the game to the brim with references and nostalgic throwbacks for those older gamers. This brings a duality forth, where younger players might have an interesting game, and those older gamers who find the mechanics to simple to be challenging, can still get a ton of challenge trying to find all the MANY secrets and collectibles. There is one major issue i have with the game though: it's controls are VERY sub-par with mouse and keyboard. I found the game a total letdown until i hooked up my steam controller with it. The controls still aren't great, but compared to KB&M they are a world of difference. Another issue is that I encountered quite a few graphical glitches. None of them broke the gameplay or puzzles, but they were definitely immersion breaking... which is what the game does rely on quite a bit for it's many references and atmospheric storytelling. Overal, if you have a younger child or you enjoy collecting / exploring secrets - this game will scratch both those itches.. but if you just enjoy getting to the end of a game, you will most likely find the title way to simple mechanically.


Czy to było pomocne?

Posted on: November 12, 2016

Controller mandatory

Neat pretty platform game that requires a controller. Without one I pretty much died at the title screen... A bit hard to see where you'll land when jumping but jump is still your best friend. Really nice game.


Czy to było pomocne?

Posted on: May 14, 2019

stqn

Gry: 220 Opinie: 12

Nearly unplayable due to broken inputs

With a gamepad the character often stops moving when you’re not pushing the stick in the exact direction the game wants. This is a real problem in this game when you’re trying to jump on moving platforms or avoid traps. It’s crazy the devs never fixed this after all the time that has pasted since release. If the game was playable then I would actually enjoy it… It has a nice retro feel to it and not-too-difficult puzzles (up to the point I played). Too bad.


Czy to było pomocne?

Posted on: July 4, 2021

Bought -90% off, still asked for refund.

5 minutes impression: - detected my resolution wrong, cutting off the back buttons in the menu - not detected any of my three USB controllers - cannot handle more than 2 button press at the same time + on keyboard you need to press 2 directions + the jump = unplayable - terrible camera view for jumping in 3D I love platform/puzzle games, but haven't seen such bad controls since the early 2D->3D transitions.


Czy to było pomocne?

Posted on: June 13, 2019

Not bad, but could have been better

When I was a kid, these were always the kinds of games I was curious about but never had (aside from Mario RPG), so I can only critique from a modern perspective..It's a charming little isometric puzzle-platformer that, as Temko.841 said, it full of references. (Specifically, references to the 1980s) For whatever reason, I didn't encounter any of the graphical or input glitches some of the other reviewers complained about. In fact, the Linux version worked flawlessly for me, aside from an oddity in the gamepad mapping UI where it called one of my buttons "Action 2" at first but then correctly gave the X-Box 360 controller button name when I asked to re-map it and pressed the button that was already the default. With a gamepad, the controls are generally good and I really like the support for customizing how they map to the isometric axes... but the block-pushing+hopping puzzle in the ice area is a frustrating momentary difficulty spike. You should NOT have to do precision jumping on slippery ice blocks that will push and shatter if your attempt to overcorrect causes you to push them by mistake... and I find playing a little Getting Over It with Bennet Foddy every day to have a relaxing zen to it! (no joke) The fact that there's a delay before the "respawn block" button will work just adds insult to injury. It does have some unskippable mini-games (eg. a minecart stage), but they're fairly easy and I'd have preferred if it didn't hide the total number of some of the collectables. The most glaring wart, in my opinion, is how it starts you out by asking you to pick a gender and color, then requires you to spend a minute as an ultra-generic kid walking to the Tron-esque digitizer before the game starts. It's pointless, feels very tacked-on, and gives a poor first impression. That said, pixel-art would have been better. Whatever it is that my childhood has left me wanting from these games is tied to the distinctive isometric look that I would sometimes glimpse.


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