Far Cry® 2, developed by Ubisoft Montreal, takes many of the great ideas from the previous game and improves upon them, making a pulse-pounding, high-speed shooter that roars through the beautiful, if sere, environments of Central Africa. With stunning visuals and deep gameplay, this game takes ever...
Far Cry® 2, developed by Ubisoft Montreal, takes many of the great ideas from the previous game and improves upon them, making a pulse-pounding, high-speed shooter that roars through the beautiful, if sere, environments of Central Africa. With stunning visuals and deep gameplay, this game takes everything you liked about Far Cry® and ramps it up to 11.
You are a gun for hire, trapped in a war-torn African state, stricken with malaria and forced to make deals with corrupt warlords on both sides of the conflict in order to do what it takes to take down the Jackal, a dirty arms merchant who has made your new homeland a war-torn hell.
You must identify and exploit your enemies’ weaknesses, neutralizing their superior numbers and firepower with surprise, subversion, cunning, and of course, brute force.
This is the Fortune's Edition of Far Cry® 2, which is patched up (like every GOG game) to the most recent version which includes the Fortunes Pack DLC that added three new weapons and two new vehicles to the game, as well as several new multiplayer maps.
One of the most interactive and destructible environments ever made for an open world game, with special attention paid to a realistic fire engine that's a pyromaniac's dream come true.
Fight for different rival factions as you confront the ugly truths about conflict in a poor, war-torn country.
Great story complemented by fantastic open world first-person gameplay!
Game is a legend. It's tough, it's as immersive and neat as I remember it all those years ago. I will say it can be difficult at times. It's cumbersome to get around, the fast travel is not super intuitive. And the checkpoints refill constantly so the enemies just get in your way. Not to mention you have malaria in the game and need pills lol.
This game suffers from many mechanics, that almost seem like no active thought was put into them at all. Although the game's focus luckily not part of this, In fact you may forget about mechanics completely. a bad part would be the shooting elements, it is a little too linear, but still fits a fun run-and-gun style. you can take any combat scenario any way you like, almost like deus ex's way of combat, no lethal (although not as easily pulled off) quietly, or run and gun. personally I set everything of fire with my molotovs, then mow everything down. its a great way to play a game that you have a choice.
well, I know this isn't the best review ever, but I love this game, this would get a 8/10 in my book, its a good pickup for some free weapons in the fortunes pack, and even better for only $10, more than worth it.
The game is slightly repetitive, enemies respawn is annoying and they are bullet sponge.
But the wild africa is good, the weapons are good, the AI maybe not smart, but interesting. No traditional interface. There is no mini-map, compass, marking enemies, and the amount of ammunition appears only when you reload. With Dylan's Far Cry 2 Realism Mod game is pretty good.
I must say I'm completely disappointed. I liked FC1 and hoped for an similar experience here, but FC2 turned out to be a completely different kind of game. An extremely boring game. Open world concept, decay and everything could be so great, but FC2 completely fails to implement them properly. Eliminating enemies in a location is not rewarding at all, as they will be back in full force once you move away 200 meters. It's pretty much like Minecraft mob spawning mechanics. All SP missions in this game are absolutely identical in their nature - get the mission, drive to destination, destroy a vehicle or eliminate a person, get paid. It would be OK to have such missions from time to time, but ALL of them? Imagine an RPG where ALL quests are the same boring 'bring me 5 wolf skins' type - that probably would be less boring than FC2. Haven't played multiplayer, this is probably where this game will make more sense, but SP is absolutely horrendous.
...but I have to agree with several other reviewers that the game gets repetetive and boring. As others said before, there are some cool features. However I didn't like the diamond hunt. It takes focus from the story imho. And all this driving drove me crazy.
The real game breaker for me was the colour scheme. We're in Africa for god's sake! Where are the colours? There's a blue sky at times but the rest of the colours where pale brownish-greenish even in full sunshine. I expected the same vivid colours as in the first installement of FarCry that I played just a few days earlier. Yes, there's a war going on but even during a war there's still a lot of colours. The explosions where nice though.
Storywise I liked it but it could have been so much more interesting and immersing if they put more effort in the story and less in diamond and safe house hunting and let dead enemies stay dead. If I won a stronghold, that should belong to me and my buddies.
One of the things I really hated was the maps. It just didn't make sense to me to have three different maps that obscured your vision. Other games have done it so much better. Most of them rely on pushing "M" on the keyboard, which pauses the game and lets you have a look. I don't know how many times I was attacked while looking at the map in FC2.
Weapons. There are almost too many to chose from so don't get carried away. I managed to get through the game with a pistol, a sniper rifle and a crossbow. But it sure wasn't easy...
This game is waiting for a review. Take the first shot!
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