Casablanca, 2219 -- Zoë Castillo is, at first glance, a very normal young woman, but she is about to get involved in a conspiracy that spans parallel worlds and hundreds of years. Something is affecting the world -- static interference is disrupting technology, causing Zoë to see visions of a ghos...
Casablanca, 2219 -- Zoë Castillo is, at first glance, a very normal young woman, but she is about to get involved in a conspiracy that spans parallel worlds and hundreds of years. Something is affecting the world -- static interference is disrupting technology, causing Zoë to see visions of a ghostly presence that is inhabiting a black house in a wintry landscape. As Zoë embarks on a journey where she eventually discovers a magical world behind our own, she will need to make decisions about what's important to her and what she's willing to risk for the people she loves. Zoë will need all her courage to unravel the dangerous web in which she, and the world around her, is entangled.
Dreamfall: The Longest Journey, winner of multiple E3 awards as the best game in its genre, is the continuation of a saga that began in the (also award-winning!) game The Longest Journey, considered to be one of the finest adventure games ever made. In Dreamfall, you take on an epic journey of exploration and adventure as you venture through a thrilling and emotional storyline. Dreamfall features a fully interactive world where beautiful music, stunning graphics, fascinating characters, and unparalleled gameplay variety brought the adventure genre into a new era. Prepare for a spiritual, fantastic, and powerful gaming experience.
Experience the story from three separate perspectives and learn how their destinies blend together in an epic finale. Each character has unique abilities and world views, giving you constant gameplay variations.
Never before has an adventure game brought this much gameplay variety! Use your brains or your brawn; sneak, fight, or talk your way through the many challenges the game offers.
Dreamfall spans three beautifully realized worlds, multiple chapters, and a stunning amount of detailed locations.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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Dreamfall ma niesłuszną opinię złego sequela. Gra nie jest gorsza od Najdłuższej podróży. Jest po prostu inna. Ale w swojej "inności" jest równie doskonała. Gra nie jest już przygodówką point'n'click, a interaktywnym doświadczeniem w stylu The Walking Dead czy gier od Quantin Dream. Ta część porzuca też przygodowo-awanturniczy styl poprzdnika i skręca tym razem w dojrzalne tony. To historia wysuwa się tu na pierwszy plan. Fabuła porusza wiele poważnych i przejmujących wątków, a sposób jej narracji jest jednym z najlepszych, jakie miałem okazje przeżyć w grach.
I loved the first longest journey. Really. And thought that maybe some warnings were a bit on the conservative side and the game would be good.
Actually I didn't even finish it.
It is not that it is in now way a sequel to a point and click game (such as having to find your way in a labyrinth being chased by troll), but even taken as an action/adventure game, it is a very poor game.
Controls are sloppy. Camera movement is sloppy. Main character creates no attachment. Storyline is poor.
Only the graphics (which are great for its age), and the voice acting actually save a second star for the game.
While Dreamfall is well-written, its numerous issues make it hard to recommend.
The story takes interesting and touching turns, and even if it’s a sequel to a game I’ve never played, it works well on its own. The characters are compelling and I enjoyed the time spent with each of them. The worldbuilding is cool and detailed, and it’s an interesting universe to explore overall. The graphics are kind of basic for 2006, but I guess they’re fine and have some very inspiring designs and art direction which really contributes to the mood (the Dark People’s Library, for instance, looks fantastic). The soundtrack is also solid.
Alas, the good aspects of the game are consistently let down by disappointing execution. With its strong writing and atmosphere, Dreamfall would have been good enough as a walking simulator with a few puzzles thrown in: instead, it tries its hands at multiple gameplay styles… none of which are well implemented. The combat is comically sloppy, the stealth is boring, the minigames are simplistic, the multiple dialog choices don’t seem to affect anything... And what the hell was that musical puzzle in the cave?!
Even the solid storytelling suffers from the low production values. The characters have good dialogues and personalities, yes, but their stilted animations and sub-par voice acting (for some of them at least) make them feel quite lifeless. The story ends on a cliffhanger that leaves too many questions unanswered, made worse by the fact that the sequel ended up released 8 YEARS AFTER IT! Games should not end right in the middle like this...
There’s an uncanny feel to Dreamfall, as if it had a really good story to tell but was unsure how to build a video game around it. It is a budget title, an awkward game to play, and it is way too pricey for what it is. Yet, there are things to enjoy in the journey it offers: I can’t recommend it to anyone, but if you like narrative-driven games set in interesting worlds, it might have something for you.
Why is Dreamfall one of the BEST games I've ever played ?
Here's why:
1. The immersiveness
Call me an uncultured savage stuck in gaming Middle Ages (actually - don't), but when I stepped out into the snowy Marcurian streets, I couldn't help but marvel at the grandeur of it. People walking, the guards keeping a watchful eye over the occupied region... I took my time, panned the camera around, taking it all in.
2. The different paragidms
Three characters, operating within wildly different paragidms, troubled by completely different thoughts... all facing the same reality (to a degree), their paths intertwined... The "obviousness" switching in a blitz was something I found intoxication, irresistable. One moment you are trying to figure out WTF is going on, as Zoe, dazzled by the wonders around you... the next you're trying to overcome the harsh reality around you as April, plotting your next moves while people's lives rest upon your shoulders...
3. The thrills of discovery
Both exploring the places you encounter for the first time and revisiting the ones you remember from the prequel are incredibly exciting. Meeting the people, sneaking through dangerous passageways (both ancient and futuristic !), learning that there is an entirely new layer of depth beyond that which by now is "obvious" to April. I'm going to be controversial here and say that it's as intellectually satisfying an watching the second and third Matrix movies was to me as a future philosopher. Once shocking revelations become obvious hidden truths, it is all the more alarming to find out that what you knew was merely the tip of the iceberg.
4. The audio
Voice acting is something notoriously done poorly in games... yet (if memory serves right) it was brilliantly performed in Dreamfall. On top of that - the music or ambient sounds are always there to paint the atmosphere... The sound effects, of course, are fitting as well. The end result is so powerful that parts of the game gave my roommate nightmares... though she never was a particularly brave soul ;P.
5. The humor
The worlds are believable but not necessarily serious. The character interaction dynamic itself can be hilarious...
6. The plot
It's NOT predictable. As you desperately cling to learned truths, entirely new perspectives emerge, shoving facts, characters and agendas down your throat. Once you accept that even more mysteries lie onwards, the truth becomes your Holy Grail, so woefully out of reach yet beckoning and taunting you with the occasional minor discoveries.
7. The interface
I initially thought you cannot make a good adventure game in 3D. Boy, was I wrong... Being able to "scan" for hotspots means there's no more pixel hunt and interacting with objects becomes a breeze. All it takes is 5-15 minutes of getting used to it and it becomes... natural.
8. The emotional impact
I'll be honest - I'm an incredibly emotional guy and this is likely the best reason why I enjoyed Dreamfall thoroughly. The emotional roller-coaster it took me on was rivalled only by what I felt throughout the Max Payne series. Taking my few final steps within the game, I sobbed and I shivered. The surge of emotions and thoughts it gave me lasted several hours, as I paced through my room, slowly getting it out of my system. A masterpiece of a game.
I played this one because I loved "The Longest Journey."
Pros: Good graphics, sound and music. Good story immersion.
Cons: The story immersion is so good I started feeling for the characters, and bang, cliffhanger. I am really mad they did that. The story needs closure, but I don't thinks this will happen. It has be six years and nothing. FunCom seems to be making MMOs only. :((
This game is waiting for a review. Take the first shot!
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