Casablanca, 2219 -- Zoë Castillo is, at first glance, a very normal young woman, but she is about to get involved in a conspiracy that spans parallel worlds and hundreds of years. Something is affecting the world -- static interference is disrupting technology, causing Zoë to see visions of a ghos...
Casablanca, 2219 -- Zoë Castillo is, at first glance, a very normal young woman, but she is about to get involved in a conspiracy that spans parallel worlds and hundreds of years. Something is affecting the world -- static interference is disrupting technology, causing Zoë to see visions of a ghostly presence that is inhabiting a black house in a wintry landscape. As Zoë embarks on a journey where she eventually discovers a magical world behind our own, she will need to make decisions about what's important to her and what she's willing to risk for the people she loves. Zoë will need all her courage to unravel the dangerous web in which she, and the world around her, is entangled.
Dreamfall: The Longest Journey, winner of multiple E3 awards as the best game in its genre, is the continuation of a saga that began in the (also award-winning!) game The Longest Journey, considered to be one of the finest adventure games ever made. In Dreamfall, you take on an epic journey of exploration and adventure as you venture through a thrilling and emotional storyline. Dreamfall features a fully interactive world where beautiful music, stunning graphics, fascinating characters, and unparalleled gameplay variety brought the adventure genre into a new era. Prepare for a spiritual, fantastic, and powerful gaming experience.
Experience the story from three separate perspectives and learn how their destinies blend together in an epic finale. Each character has unique abilities and world views, giving you constant gameplay variations.
Never before has an adventure game brought this much gameplay variety! Use your brains or your brawn; sneak, fight, or talk your way through the many challenges the game offers.
Dreamfall spans three beautifully realized worlds, multiple chapters, and a stunning amount of detailed locations.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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I bought this game thinking it was going to be an action game or an RPG, at the time I didn't know about the prequel, "The Longest Journey." Though it is an RPG in the literal sense of role playing, there are no level ups or stat points. The game play is mostly puzzle solving with some wonky combat thrown in, neither of which I found enjoyable. Although I did not enjoy the game play as a whole, I did like that I felt like a vulnerable human rather than an invincible superhero.
Where this game really shined for me was the characters and the atmosphere, I really felt like I could relate to them. The environment and atmosphere were well done too. When I was sneaking around I felt like I was trespassing, I felt afraid I was going to be caught.
I won't give away too much of the story as it's one of the best parts of the game, however.. You start off playing as the mildly depressed Zoey who is losing interest in everything she was once passionate about, until her friend who is working on a big secret story, suddenly goes missing. This game is linear, and is more comparable to "Heavy Rain" or "Myst" than "Oblivion" or "Alan Wake." If the game sounds remotely interesting, I recommend you try it. I hate the game play and still love the game.
Don't buy this. Find a Let's Play, and it will be about as satisfying.
Dreamfall is one of those games that suffers from trying to do too many different things at once, and doing none of them particularly well. If you really loved The Longest Journey, you won't find that Dreamfall is a really comparable game, or a good game in its own right.
People expecting a pure adventure game in particular will be surprised and disappointed, because this game is not that. Most of the puzzles are of the stupidly easy "Go to a place, talk to a person, and bring back their item" variety, and the only puzzles that aren't are terribly counterintuitive (like the one puzzle in a cave that requires you to remember a sequence of musical notes that some of the cave beasts periodically whistle... if they're not attacking you). There is also a (poorly implemented) fighting mechanic in this game, and many fights are totally unavoidable. There are also mandatory stealth sections that are similarly unavoidable. There is no exploration to speak of; the game is more or less entirely linear, and going to locations out of the plot-dictated order is neither beneficial nor interesting.
The game uses a checkpoint-based saving system, which is a bane to all gamers. It also inherits a flaw from TLJ, in that it takes a very long time to walk anywhere. Tack on a few quick-time events, and overall the gameplay becomes very unsatisfying.
The continuity with TLJ is mostly quite weak. Some of the characters you'll remember from TLJ are present, but they are not given nearly as much screen-time as the new heroine, Zoe, and the characters she interacts with. The plot is oddly disconnected from the events of TLJ; the plot hooks left over from that game are mostly unaddressed in this game. For that matter, the plot and writing in general are a bit on the weak side, and the game ends on a tremendous cliffhanger.
The visuals are reasonably good, but NOT for the time this game was released (2006). In particular, the character animations are sub-par; spend some time looking at Zoe's waggly pony-tail waving around like some kind of tentacle and you'll understand the problem. The music is unmemorable, and so is most of the voice acting.
As I played through this game, I found myself thinking that it was much more like an interactive movie than an actual game, but it didn't have the sort of strong story that a interactive movie must have in order to be entertaining. I found myself annoyed whenever the game prompted me to do something, feeling like I was jumping through hoops to advance the plot instead of having fun with the gameplay sequences.
In short, this is not a good game. The positive reviewers clearly had a very different experience from me, but I do not think my impression is a unique one. Do not pay any amount of money to play this.
Summary: This is a series of cutscenes (where the plot and character development happens) connected by fetch puzzles, stealth puzzles, or 'fight scenes'.
I loved the continuation of TLJ's world, this time with new protagonists, and where the world has moved on in the intervening 10 years.
Get it on sale if you liked TLJ, but be warned that it's not as good as its predecessor.
Positives:
- There's a lot of plot
- Multiple protagonists, each with their own quests
- Character development - no-one ends up where they started, and I like the common theme of 'faith'
- 3D scenes stand up quite well given the game's age
- Some of the voice acting is excellent (e.g. Crow)
Negatives:
- Lack of real puzzles
- Combat is actually comically bad, and utterly pointless in the plot
- The story seems like it ends when the writers got bored; there is no resolution, no cliffhanger, and various threads are plainly forgotten about
- The third-person camera is nauseating; I couldn't see where I was going half the time
- Zoe's voice actor sounds like she was bored throughout
This game is waiting for a review. Take the first shot!
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