Aground Demo is available here
Survival is only the beginning. The only way for humanity to have a future is to return to the stars and confront them. But, it will require a lot of ingenuity and help to recover everything that was lost, and even that might not be enough...
Aground is a...
Survival is only the beginning. The only way for humanity to have a future is to return to the stars and confront them. But, it will require a lot of ingenuity and help to recover everything that was lost, and even that might not be enough...
Aground is a Mining/Crafting RPG, where there is an overarching goal, story and reason to craft and build. As you progress, you will meet new NPCs, unlock new technology, and maybe magic too. Will you be able to raise dragons? Launch into space? The sky is literally not the limit. Beneath its simple exterior, Aground hides a lot of depth and surprises that will keep you wondering “what’s next?”
What can you do in Aground?
While it starts simple, Aground slowly evolves into a much larger game with tons of features and things to do. Here is an incomplete list:
Mine Ores, Gems, and other Resources
Build Structures
Complete Quests
Fight Enemies and Bosses
Craft Tools
Farm Crops
Cook Foods
Befriend NPCs (or not)
Advance your Technology
Discover Magic
Ride Vehicles and Mounts
Travel to other Islands and Planets
Raise Dragons
Capture Enemies
Level up your Skills
Go Fishing
Explore Secrets
Who are We?
We’re Fancy Fish Games - a small indie team that has released 12 games, 5 commercially (including Aground), since 2012. We follow our passion, making games that catch our fancy - our games tend to be quirky, surprising or thought-provoking. You can read more about us and how we bring Aground to life in our developer interviews:
David Maletz - New Ground Aaron Norell - Pixel Perfect Chase Bethea - Sound Bytes
We've been continually improving and expanding Aground while in Early Access thanks to player feedback - feel free to join us on our journey by leaving feedback and chatting in our
Discord Server!
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Dodatkowa zawartość
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Soundtrack Bundle
ścieżka dźwiękowa (mp3)
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Learning curve is friendly and rewarding. Multiplayer is incredibly fun for coop play with kids. High drop rates. Lots of crafting recipes using common materials. Well paced additions to new recipes. Easy to regain health and stamina, but getting adventurous can still be dangerous and exciting. Frequent level-ups. Soooo many stats to level up.
Because the pixels are so chunky, the UI can get cluttered, and the anti-aliasing in the font can strain the eyes. Those problems aren't game-breaking by any stretch, but they take getting used to.
Aground is a really great game for people that likes in-game 'crafting' and to explore the game worlds. At first glance to me it looked like a poor Terraria clone but that were only my own prejudice or because I had not yet fully understood Aground completely.
Yes , there is crafting and there are blocks to be mined and an inventory and so on and so on..
However to me then Aground also succeeded in setting it's own standard. It's a quirky game with somewhat rough graphics but under the hood there is both a story-line and a lot of good ideas.
Even though that it may sometimes appear as if the story-line is somewhat optional then the game progress is mostly locked to the story-line which for some may make an otherwise really cool game appear more like a fetch quest than the really great game that it is, but I think that that is entirely a matter of perspective.
Anyway what makes Aground even greater is that anybody is completely free to make up their own mind AND even free as in absolutely no admission fee to try the *really great demo* that has more play time than many full games - so do not take my word for it go make yourself acquainted with the Aground demo right now ! (The demo is linked to in top of the description on the GOG game page )
Only , before you think that you know Aground then at least get to know both the Island to the east and to the west of the starting island as to give yourself a fair chance to fully grasp how much of a game that you got here ;-)
(I played the demo for 25 hours before buying the full version game)
For developers own description of Aground then please visit their website here : http://press.fancyfishgames.com/sheet.php?p=aground
(I have played Aground on Steam but do not yet have the GOG version at the time of posting the review here !)
This was an unexpectedly great game for me. It's been a while so I don't even remember how exactly I obtained a copy or why I decided to. On the surface it has game elements that interest me so I'm sure that's part of it but I usually avoid 2D side scrolling with some exceptions, I loved Starbound (though it changed a lot over time). This is not a game for those who demand good graphics at any cost but this game makes up for it in every other area possible, I think.
As simple as this game is, it has a great sense of progression. I do like the "start with nothing and build your way to success approach". You get to a point in this game where you will face two branching paths (though you can actually combine them depending upon your actions) and I really like the fact that they incorporated such diversity in the overall progression--at least for a 2D indie title.
I also like that the automation during progression just works. I don't recall any obnoxious micro management needed on my part.
I wish there were more games like this, 2D or otherwise. I guess you could say, "What are you talking about there are a ton of games like this." Yet very few of them ever give me the same feeling that I had while playing this one.
This game is waiting for a review. Take the first shot!
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