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XCOM®: Chimera Squad
Description
XCOM: Escouade Chimère vous apporte une toute nouvelle histoire ainsi qu'une nouvelle expérience de combat tactique au tour par tour dans l'univers d'XCOM.
Après des années de reigne extraterrestre, l'humanité a gagné la guerre pour la Terre. Mais lorsque les anciens maîtres sont partis, ils ont...
XCOM: Escouade Chimère vous apporte une toute nouvelle histoire ainsi qu'une nouvelle expérience de combat tactique au tour par tour dans l'univers d'XCOM.
Après des années de reigne extraterrestre, l'humanité a gagné la guerre pour la Terre. Mais lorsque les anciens maîtres sont partis, ils ont laissé derrière eux leurs soldats. Aujourd'hui, 5 ans après les évènements de XCOM 2, les humains et extraterrestres travaillent ensemble pour reconstruire une civilisation basée sur la coopération et la coexistence.
Bienvenue dans la cité 31, un modèle de paix et d'innovation dans un monde post-invasion. Cependant, tous les habitants de la Terre ne soutiennent pas cette alliance inter-espèces. L'escouade Chimère, une force d'élite d'agents humains et extraterrestres doit lutter pour détruire les forces de l'ombre qui cherchent à plonger la ville dans le chaos.
Vos agents sont uniques. Chacun est équipé de compétences spécifiques, et ils ont tous ont rejoint l'escouade Chimère pour leurs raisons bien à eux. Sélectionnez vos membres et déployez-les pour mener l'enquête ou combattre les dangers qui menacent la cité 31. Menez l'escouade Chimère dans une nouvelle expérience qui innove sur l'héritage du tour par tour d'XCOM. Afin de réussir vos objectifs de mission, vous devrez utiliser stratégie, travail d'équipe et un tout nouveau élément de gameplay : l'infiltration.
Le futur de la cité 31 dépend de vous.
Des agents humains et extraterrestres uniques
chacun des 11 agents ont leurs propres personnalités et compétences tactiques, dont certaines liées à leur race comme le coup de langue de la vipère.
Des classes complémentaires et spécialisées
réalisez des combos dévastateurs en emmenant les bons agents en mission et en utilisant leurs actions de manière coopérative. Entre le succès et l'échec d'une mission, il n'y a parfois que la composition de votre escouade.
Combat tactique repensé
les missions sont structurées comme une série de rencontres explosives discrètes, gardant l'action intense et imprévisible.
Mode infiltration
Mettez tous les atouts de votre côté pour la bataille dans cette nouvelle phase de combat. Assignez vos agents stratégiquement à différents points d'entrée et coordonnez leur assaut avec une sélection de compétences d'infiltration.
Tours entrelacés
un système d'initiative automatique place chaque soldat et ennemi dans un ordre de tours alternés, créant de nouvelles possibilités stratégiques basées sur quelle unité doit agir au tour suivant, et quelle unité est le plus à risque.
Une couche stratégique à suspens
En dehors des combats, dirigez les opérations dans un QG à la technologie de pointe. Vous devrez choisir l'ordre des tâches et enquêtes à accomplir, ainsi que les affectations de vos agents, le tout contre la menace toujours présente de l'agitation croissante des différents quartiers de la ville. Ne laissez pas la cité 13 tomber dans l'anarchie.
The game is very much like XCOM but with more character, as in, you don't have a squad of random guys, but a selection of voiced people with their own personality and dialogues, and with a little twist to the combat. The twist being that your squad doesn't go as an entire squad but there's a queue of what character, your or enemy, gets to do stuff, with some abilitites that allow you to jump the queue or make the enemy fall back in the queue. Also there are some abilities that you haven't seen before in XCOM games, which make it interesting. The breach mechanic is also new. And your maximum squad size is 8 and you select a new team member at a few points of the game but you can never have all the characters in one playthrough, so you can play the game slightly differently on repeated playthrough by picking different new guys.
The "base" management is also different. You research new tech, buy new tech, get rare items etc. send your guys to training or to collect stuff, but you advance stuff over days, a day passes when you do a mission, research takes x days, your guy is on a collecting mission for x days (unless you abort it), etc. So with this and the queue combat you have to come up with new plans ahead than you would in XCOM 1 and 2.
So what's not great about it? The conclusion of the game is veeeery underwhelming
★★★☆☆ (3/5)
(★) One of the things that I personally think makes your average XCOM EW / XCOM 2 fight predictable and stale is alpha-striking. I saw another review that said this is best described as a puzzle game, but alpha-striking is more like a puzzle in my opinion. With alpha-striking, you take a look at the enemy pod and try to determine how you can chain together multiple skills to kill them all before they do anything. Personally, I think the unit-based turn placement works better and provides more strategy. How do I organize my team's turns? Do I target a more dangerous enemy later down the turn order or do I prioritize an enemy with an earlier turn order? One of the enemies took their turn and did something that has changed my initial strategy, how do I adjust?
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(★) Encounters are also fun. You complete a handful of encounters where you are outnumbered (like you triggered two pods at once) and have to make the most out of it. Do you use an ability now because you need it, or do you think it'd be better to save it for a later encounter?
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(★) Graphics are great for the genre, I like the setting and how it impacts the gameplay loop, there's a lot of cool details in the world design, I love the voice acting (especially compared to something like Phoenix Point), I thought there was solid writing for the most part (I found Gray Phoenix especially interesting as a faction), and the music is like XCOM 2's soundtrack but with a cool FBI/police twist. Unlike another review I read, I did not think the dialogue was cringe. Personally, I really liked Axiom's and Torque's dialogue, as they have a lot of charm and give insight into their species through natural dialogue that you only got in the past from autopsies. The dialogue, in my honest opinion, feels a lot like classic Star Trek. If you like Star Trek: The Original Series or Star Trek: The Next Generation, you're probably not going to have an issue with the dialogue here.
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(☆) I like having a mix of aliens, humans, and hybrids in my squad. I think the game's primary weakness is the fact that the game severely limits you on the squad-mates you're able to utilize in a single play-through. You start with 4 cadets and it's not long before you can choose a 5th cadet out of 3 randomly selected troops. You slowly gain more throughout the game, but by the end of the game, you're still missing 3 characters. To me, this really hampers experimentation. Why not give me every cadet at the start and let me mix and match like Darkest Dungeon as I find what works best for which encounters?
- This makes the early game for Impossible Hardcore Ironman a bit frustrating as I had to restart the early-game a few times trying to find what works.
- I think this made some of the early missions with endless reinforcements (like extracting the VIP) especially frustrating. In the early game, while I was able to get the VIP to safety and keep the enemy numbers down on those missions, my squad was just not built to be very mobile and a few times I had troops fall behind and get scars. Perhaps if I had access to the full roster, I might've been able to build a squad that's more mobile/well-suited for those early-VIP missions. For instance, maybe I would've chosen Zephyr over Blueblood (who's primary early-game gimmick is he can spend two turns in the same position firing his pistol).
- I understand why your roster is limited, it's clear the idea is that the game was meant to be replayed multiple times. However, this game is just a remix of XCOM 2 that takes 20 hours for a single playthrough, with a lot of repetitive encounters. I'm sorry, I just don't think there's enough here to justify a 2nd play-through.
- After finishing the game, I would've preferred to be able to keep playing the game with the stakes removed, like Darkest Dungeon. It'd be nice to open up the game every month or so, experiment with some squad builds, and then put the game back down. There is zero chance I'm doing a full second play-through though.
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(☆) Finally, I will say that the game has its fair share of bugs that just made the game experience confusing for me.
- Sometimes my master-crafted weapons shredded armor, sometimes they didn't.
- Sometimes my stock worked, sometimes it didn't.
- If you don't go into the SpecOps menu in the right way, you can accidentally retask the other person assigned to the SpecOps menu.
- The RNG felt a bit off, like I missed two out of three shots with Blueblood against a 97% chance to hit (but maybe I'm just unlucky... that's XCOM baby!)
- There's also encounters where your troops will start huddled around explosive cover. I had one mission where Terminal ran for cover behind an explosive in the breach, I had one of my unit's turns and then Terminal was bleeding out before the second. It doesn't matter because it just gave Terminal a scar and I used an android for the rest of the match.
- It's hard to tell what is explosive and what isn't in this game. My first Impossible Hardcore Ironman playthrough of the game, I actually had to put the game down for a bit because I had placed a squad member next to an explosive in a difficult fight without realizing it. This spiraled out into a series of consequences, and it caused me to lose THE ENTIRE RUN!!! Either explosives should be clearly identifiable from a visual standpoint or there needs to be some UI element to differentiate them.
- It feels like the game was just far too forgiving to make up for its technical shortcomings. I would've been fine with perma-death if the game had less bugs and no roster restrictions. I think that perma-death adds a lot to the XCOM experience.
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NOTE: The game lacks a sense of mystery and horror that previous XCOM games had. The series has progressively gotten less horror-oriented and more action-oriented. I personally prefer the horror-focus... and the mystery of what new aliens might be waiting in the fog of war. The tone of XCOM Enemy Within is still unmatched by any other game in this genre.
First of all it is much shorter and simpler more focused (I can see someone saying "dumbed down") experience. For me it is a plus. Fights are more of a curated, carefully designed puzzles. You still have research, base building and what not but scope of it all is much more limited. I know that it doesn't sound like a positive review but for me it was a great, short treat that was perfectly designed and very satisfying. It is not a good gateway to "grown up" X-Come since those games are much more free form and sand box'y with large scope and randomized battles. This one gives You tactical battles that are much more interesting but smaller and shorter. Other aspects (World/city map management, squad management, research, base management) are the same, more interesting and impactful but limited in scope compared to previous installments.
A decent game, especially if you're a fan of the XCOM series. It has some interesting and fun aspects, I like that you can play as several of the alien races and the choices of which missions to undertake. It is does have limits compared to the other XCOM games, shorter missions, no as much customization, and you can only unlock more team members as you progress in the story.
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