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Wizardry: Proving Grounds of the Mad Overlord
Description
Check our Digital Eclipse Bundle! Purchase The Making of Karateka together with Wizardry: Proving Grounds of the Mad Overlord.
Présentant la bande sonore primée aux GRAMMY® Awards de Winifred Phillips !
Wizardry: Proving Grounds of the Mad Overlord is a full 3D remake of the first game in the l...
Check our Digital Eclipse Bundle! Purchase The Making of Karateka together with Wizardry: Proving Grounds of the Mad Overlord.
Présentant la bande sonore primée aux GRAMMY® Awards de Winifred Phillips !
Wizardry: Proving Grounds of the Mad Overlord is a full 3D remake of the first game in the legendary Wizardry series of RPGs.
The first party-based RPG video game ever released, Wizardry: Proving Grounds of the Mad Overlord was a direct inspiration to series like Final Fantasy and Dragon Quest. Digital Eclipse's revival preserves the appeal of the classic, with many upgrades for modern role-playing game fans.
Dungeon Crawling, Deluxe
Craft your own party of adventurers and head into the labyrinth at the behest of the mad overlord Trebor, in search of the amulet stolen by the evil wizard Werdna. Battle groups of challenging enemies, avoid hidden traps, and make your way deeper into the dungeon as you prepare for the ultimate battle: Facing Werdna himself.
Commitment to Accuracy
Wizardry: Proving Grounds of the Mad Overlord is built directly on top of the original 1981 game's code. Although it looks all new, underneath the hood is the authentic game. You can even view the original Apple II interface as you play.
Challenge Without Hassle
While the well-known difficulty of the enemies has not been altered, quality-of-life improvements have been added in every area. Party management, navigation, spellcasting, and combat have all been significantly enhanced.
A Legend Reborn
If you're just discovering the legendary Wizardry franchise, Wizardry: Proving Grounds of the Mad Overlord is the perfect jumping-in point for new players. Series veterans will love the gorgeous new graphics and sound, and the streamlined interface.
Digital Eclipse Entertainment Partners Co. use of certain elements from Proving Grounds of the Mad Overlord have been authorized by SirTech Entertainment Corp.
2024 Digital Eclipse Entertainment Partners, Co. WIZARDRY and the WIZARDRY logo are registered trademarks of Drecom Co., Ltd. in the U.S. and elsewhere. Digital Eclipse and the Digital Eclipse logo are trademarks of Digital Eclipse Entertainment Partners, Co. Proving Grounds of the Mad Overlord licensed by SirTech Entertainment Corp. All rights reserved.
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I only played Wizardry 8 a bit, but this Remaster of the Original first Game is so addictive!
Its Fun to level the Party and get into all the other Game Mechanics.
I clearly recommend it if you like the Dungeon Crawler Experience.
Let's be honest, this is one of the greatest remaster/remakes of all time. In it's current state, the game has so many options to relive the old school experience or shave off all of the pointy (razor sharp, rusty, poisoned, level draining) edges. In the end, what made this game truly shine stand out. It was great, it's still great.
Wizardry 1, already inspirational, can now show off it's great ideas and immense fun without players needing to know all of its rules and idiosyncrasies first. That said, you need to engage in the game's systems, understand each monster's peril, carefully manage your resources.
What this game takes out:
-Needing to create your own game guide while you play (it can still be very useful to draw your own map, but now you can cast a spell to confirm if you are correct and reveal your mistakes)
-Needing to grind up a recovery team when things go wrong in the dungeon
-Rerolling characters to get decent stats
If you liked those things, guess what, the options are still there!
What the game puts in:
Basically everything from the previous definitive version (the SNES "Nintendo Power" version) including:
-Better in game map
-colorful enemy sprites and animations
-thieves and ninja can hide from the backrow (basically allows them to attack from the back row every other turn)
Things that weren't in that version:
-lots more QOL features (all optional!)
-sweet mini view of what the original game looked like in the bottom right corner (best feature)
-mouse controls! (but the keyboard ones are very good)
-Your highest party level is noted to help you recruit a recovery team (all of the financial pain of a party wipe, the thrill of the recovery, but none of the grinding).
-better DUMAPIC usability and bestiary
This was a pleasant surprise remake and I’m enjoying it so far. There are many good things to say about this version but I’ll just mention the following.
Multiple reviews indicated that the auto-mapper resets every time you re-enter the dungeon level. While this is true, the exploration progress for each dungeon level is actually saved and can be recalled/saved by casting the level 1 Mage spell “DUMAPIC.” The game could have been more clear on this point.
There are two things I think could benefit from “modernization”:
1. Healing spells tend to roll on the lower end for some reason for me. It’s frustrating to cast high circle spells to heal for 4 points. If anything, there should be some scaling to caster level and or Piety.
2. The surprise mechanic is too random and punishing. I rather have it disabled and let the initiative system with some randomness to handle it.
Lastly, I’m not a fan of the default keyboard mapping for UI menu navigation. It is clunky and unintuitive to use left/right alt, etc for navigation.
Wizardry Proving Grounds of the Mad Overlord is back now with modernizations and better introductory improvements to the original. This remake contains a great soundtrack, impressive enemy models as well as 3d environments, and an overall classic dungeon crawler experience. The old-school Wizardry grind of overcoming the maze floors and defeating tough enemies with initially stacked odds is a satisfying experience to overcome. Misplays and overestimation will cost you dearly and party wipes are crushing. Sometimes the game is just brutal. The series is infamously known for this difficulty, and this title stays true to all this.
Wizardry is a game franchise that makes you play smart but also take chances for better and for worse. Hopefully the developers will give more options for newcomers as the old school faithfulness likely won't align with modern sensibilities. The poor newcomers that come to this expecting some typical RPG are bound to get rocked hard even with the custom difficulty options. The UI needs some adjustment for better facilitation of party and menu management. Faithfulness and Opportunity for this remake seem to be at odds with each other, which as a new title I hope it overcomes.
I had fun though, and now I just want more Wizardry. This game is in early access and definitely still needs tweaks/polish for accessibility and player input, as to be expected. As both a restoration, reimagining, and/or remake it faces some challenge on what it will ultimately be but it has plenty of promise. Knowing what you’re getting into really makes it or breaks it. More updates are on the way for additional features and tweaks. I'm look forward to what comes next.
P.S. Please Add quicksaves/loads and rebindings. If you know you know.
I would play the original Wizardry if I could get it running on any modern computer, but this version has some nice quality of life improvements and decent enough visuals. Brings back many memories.
It also has the unforgiving random encounters. After spending all that time to create my entire party, I lost half of them on the first trip down, third encounter. Once you level up and have a priest who can deal with most scenarios, things get much better though.
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