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Warhammer 40,000: Rogue Trader

Bibliothèque

3.7/5

( 126 Avis )

3.7

126 Avis

français, English & 6 de plus
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Warhammer 40,000: Rogue Trader
Description
Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page. Be sure to check Season Pass and Season Pass 2! À la découverte des étendues de Koronus Embarquez à bord de votre...
Avis des critiques
78 %
Recommander
TheGamer
4/5 stars
DualShockers
8.2/10
IGN
8/10
Notes des utilisateurs

3.7/5

( 126 Avis )

3.7

126 Avis

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Détails du produit
2023, Owlcat Games, ...
Configuration du système requise
Windows 10, Intel(R) Core(TM) i5-4590T CPU @ 2.00GHz, 8 GB RAM, AMD Radeon RX Vega 6 / Intel HD Grap...
DLCs
Warhammer 40,000: Rogue Trader - Deluxe Pack, Warhammer 40,000: Rogue Trader - Void Shadows, Warhamm...
Time to beat
66 hMain
103 h Main + Sides
154.5 h Completionist
104 h All Styles
Description




Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.

Be sure to check Season Pass and Season Pass 2!



À la découverte des étendues de Koronus
Embarquez à bord de votre immense croiseur stellaire et franchissez les distances incommensurables qui séparent la multitude de systèmes des étendues de Koronus, une zone de l'espace encore mal connue et incroyablement dangereuse. Bien que reculée, cette région de l'Imperium couvre d'immenses étendues et offre de prodigieuses opportunités aux explorateurs ainsi qu'à ceux qui veulent s'enrichir.



Vos décisions seront décisives, seigneur-capitaine.
Mépris ou bienveillance à l'égard de vos subordonnés, fidélité à l'Empereur-Dieu ou alliance avec les ennemis de l'humanité, chaque décision et chaque action du libre-marchand provoquera des remous dans l'ensemble du secteur et aura un impact sur le monde du jeu et ceux qui y vivent.



Recrutez votre équipage.
Les libres-marchands ne voyagent jamais seuls. Guerriers saints, psykers corrompus ou Xénos perfides, c'est à vous seul que reviendra de choisir les membres de votre suite qui vous suivront dans les ténèbres interstellaires. Vos compagnons vous offriront leurs conseils, se battront à vos côtés et vous aideront à accroître votre influence. En retour, vous les accompagnerez dans leurs épreuves personnelles, changeant à jamais leurs destinées.



Planifiez soigneusement vos actions.
Massacrez les ennemis de l'humanité grâce au système de combat au tour par tour vous permettant de vous mettre à couvert, d'exploiter l'environnement et de choisir la meilleure position pour venir à bout de vos adversaires. Et si cela ne suffit pas, faites appel aux puissantes aptitudes de vos compagnons pour renverser le cours des batailles et arracher la victoire quand tout espoir semblait perdu. Notre adaptation des règles classiques de Rogue Trader en jeu vidéo vous offrira un nombre incroyable de possibilités qu'il ne tiendra qu'à vous de saisir.





For more info, visit the Warhammer 40,000: Rogue Trader official website

Warhammer 40,000: Rogue Trader © Copyright Games Workshop Limited 2022. Rogue Trader, the Rogue Trader logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under license. All rights reserved to their respective owners.

Contenus bonus
Contenus
Standard Edition
Deluxe Edition
Voidfarer Edition
Warhammer 40,000: Rogue Trader
Warhammer 40,000: Rogue Trader OST (MP3)
Warhammer 40,000: Rogue Trader OST (FLAC)
fonds d'écran
artbook
In-Game Item - Firestorm-Class Frigate
In-Game Item - Blast Wave Shotgun
In-Game Item - Wrath of Saint Drusus Chainsword
In-Game Item - Heirloom Autopistol
In-Game Item - Unique Rogue Trader Throne
In-Game Item - Cherub Pet
Warhammer 40,000: Rogue Trader - Season Pass
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
66 hMain
103 h Main + Sides
154.5 h Completionist
104 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (10, 11), Mac OS X (10.14+)
Sorti le :
{{'2023-12-07T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Liens :

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русский
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中文(简体)
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Avis des critiques
78
Moyenne des meilleurs critiques
78 %
Les critiques recommandent
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Notes des utilisateurs

Posted on: January 1, 2024

Great game but...

Rogue Trader is a great game with a solid writing, interesting game mecanics and a compeling story for you to explore. The characters are well written. They have a solid background story for the most part and your interactions with them do not feel off at all. You can also romance most of them (that includes the eldars) and your interactions within said romance are also very good. The game offers you a large variety of build, psyker, gunner, support, sniper and whatever can come across your mind is possible for your character. Your crew has less choices due to its base preset of abilities but you still have some freedom of build for them regardless. The game is full of powerful gears to use as well. A good combination of your character's build with the right weapons can offer devastating results against your enemies. The endings are good ngl. They offer an extensive amount of writing for absolutely everything that is going on the expanse after your victory and how your retinue will live after the events of the game. However... Despite all the good things Owlcat has been cooking, the release is rather rocky at best. Many critical bugs can be found, forcing you to back to your previous save. Some bugs will even lock your save forcing to redo the entire game from the start. Personally, I only came across one of these. It is also poorly optimised at times, too many enemies can cause the game to lag a lot in certain areas. I have played the alpha and the beta. Considering how short the development time was, it is a miracle that owlcat managed to get this far. Only 6 months of dev time after the beta release and another 6 months between the beta and the alpha. I would give it 2 years of development top. It is likely that Games Workshop breathed down their neck on this one as most Warhammer 40k games tend to release quite quickly. Despite all this, it's a good game and you should wait some time before purchasing it.


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Posted on: March 20, 2024

oui , mais....

dans l'absolu, agréable à jouer: une histoire sympa dans le monde de w40k, mais.... une extrême confusion. Je ne compte plus le nombre de fois ou je me suis posé la question: que faire, et surtout: comment le faire? la partie gestion est juste "complexe et sans explications véritables. je suis censé être un marchand et je n'ai toujours aucune idée de comment ça fonctionne. pareil pour la gestion d'une planète ou même le coté labyrinthique de la gestion/évolution des personnages . comment rejoindre telle ou telle planète qui ne figure pas sur votre carte alors qu'il semble urgent d'intervenir. En gros, frustrant semble être un parfait résumé de ce jeu... je m'accroche, mais j'ai déjà lâché l'affaire 2 fois et sur le point de le faire une troisième. je pense attendre un topic compréhensible ou j'aurai un peu moins l’impression de tout ouvrir par hasard.


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Posted on: October 25, 2025

Fun overall WH40K RPG Experience

It's not going to be everyone's cup of tea in the RPG community, but it does enough things well to be an ultimately satisfying, if flawed, experience. I played the base game with no DLCs for around 100 hours. Pros: - Storytelling and worldbuilding - WH games can be pretty hit and miss with engaging the player with a decent story and keeping dialogues immersive and informative without seeming overly dense or hokey. Owlcat did a good job here of treading a careful line between providing detail and lore dumping. There are some factions that are well-defined and a good number of character motivations that are believable and nuanced, generally. It's enough to hook you and keep you interested in how things play out. Your teammates aren't exactly the most unique characters ever penned, but they do align with certain types of personalities in WH40K / SciFi gaming and some have enjoyable commentary in places. - Turn Based Combat - Unlike their previous outings, Owlcat fully embraces TB combat in this release and the results are impressive. Good base settings and various options that can be tweaked to your heart's content make it approachable for most RPG gamers. There are a few interesting mechanics employed by various mobs throughout the game that must be effectively countered, but nothing too obnoxious to make you wonder if you spent your XP incorrectly some 20 hours ago. - UI / Stability - Aside from the Level Up screen and mechanics, the UI is also an improvement from Owlcat's prior games (and those had a pretty good UI already). The game ran well with minor hiccups every now and again, and seems to be a bit more resource-intensive than the resulting graphical fidelity would suggest. I experienced a minor bug or two in the early releases, but never had a crash or a corrupted save. Not so good: - Choices & Consequences - while there are certainly some aspects of the story that can be melded in a different direction depending on your choices, there are parts that are unnecessarily railroaded, and not merely to advance the story in the way Owlcat intended. There are some differences to your ending slideshow if you go one path vs another, but not as many IN-GAME differences for your decisions as there could be, particularly the further you advance in the game. Which brings us to: - Inconsistency - Most Rogue Trader players rightfully complain about the decline in quality, variety, and overall impressiveness of the later game content, and my experience reflects this. The first two chapters are very lengthy (especially if you are seeking out opportunities to explore the space map in Ch 2 whenever you can), but this gets derailed in Ch 3, and once you overcome the baddies in Ch 3, the remainder of the game becomes a mop-up slog comparatively. Lots of copy-paste mobs and settings, and some half-hearted companion quests really stand out as flat compared to the care and intricacy often on display in Owlcat's constructing of the earlier acts of the game. - Player Builds - The builds are fairly on rails aside from the base class traits, no doubt about it. Some have gone into greater detail than I will about that. There are fairly limited options to make your character's abilities and traits more distinct and specialized. Yes, there are CHOICES, but said choices with where to spend your XP are more window dressing than they are difference makers, for the most part. I'm not a min-max gamer, personally, but even I was a bit disappointed, and people who loved to tweak the hell out of their builds in games like the previous Owlcat games, Underrail, and Age of Decadence are going to be very irritated by the limitations. Overall: 4/5 for being a fun ride overall, especially at the start of the game, and for delivering on some excellent combat and dialogue moments, if not consistently throughout the entire run of the game.


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Posted on: December 14, 2023

Gennadios

Jeux: 109 Avis: 6

It's almost painful at times.

I'm about 8 hours in and I'm at the point where I'm just forcing myself to complete it because I love the WH40K setting. Problem is their rule sets are almost universally trash for PC. Trash Optimization: I have a top DDR4 machine, fast SSD, 4090, etc. Need to heal party - walk through 2 loading screens, get to bridge, scripted event triggers loading screen to personal chambers, loading screen to go back to bridge, go through previous two loading screens to get to where I started. Each loading screen takes up to a minutes, congrats, getting healed took 20+ minutes. Overly complex, not particularly fun rule set: You know what was great about Baldur's Gate? Your warriors hit stuff with their swords, your rogues hit stuff with their daggers (occasionally going invisible) your rangers hit stuff with their bows, you only had to learn wizard spells to be successful and your melee/ranged classes just did their thing. The Rogue Trader rule set is convoluted AF, you HAVE to learn the skill trees of your entire party, or rely on youtube guides, it's way too easy to build your team into a corner where you can't proceed. They have 'recommended' traits at level up but they're universally useless and won't get you through anything but story mode. Player Trolling encounter design: Owlcat loves to bury high level encounters in newbie areas, fine. In one case, they buried the combat after a prolonged puzzle sequence, before the player has any idea that they're about to be reamed in the ---, it's a situation where you basically have to swallow the loss and reload 20 minutes back. Aside from that, the game is atrocious at conveying encounter information, and it absolutely loves having hidden conditions, such as 'these lanterns will heal your enemies every turn, you have to shoot them, but they respawn every turn, and they're in a corner so only one character at a time can shoot them, but no one character has the DPS or accuracy to actually kill it" type of encounters.


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Posted on: January 10, 2024

Messy and buggy

I am 60 hours in and having fun except for... how long the loading screens are, how buggy it is. I am lucky enough that most bugs I have encountered where not game breaking, but I had to reload many times, and others the characters were just acting nonsensically or dialogue was simply cut.


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