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Vampire: The Masquerade - Coteries of New York

Bibliothèque

2.9/5

( 90 Avis )

2.9

90 Avis

français, English & 6 de plus
19.9919.99
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Vampire: The Masquerade - Coteries of New York
Description
Vampire: The Masquerade - Coteries of New York presents the conflict between two vampiric factions: the traditionalist Camarilla and the fiercely independent Anarchs among the iconic landmarks and night lights of The Big Apple. It's a unique, atmospheric, single-player narrative experience, set in...
Avis des critiques
40 %
Recommander
PC Gamer
77/100
GameCrate
7.8/10
Wccftech
7/10
Notes des utilisateurs

2.9/5

( 90 Avis )

2.9

90 Avis

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Détails du produit
2019, Draw Distance, ...
Configuration du système requise
Windows 7 / 8 / 10 (64-bit), Dual Core 3 GHz, 4 GB RAM, ​1 GB VRAM OpenGL 2.1+, 2 GB available space...
DLCs
Vampire: The Masquerade - Coteries of New York Artbook, Official Vampire: The Masquerade - Coteries...
Time to beat
5.5 hMain
7 h Main + Sides
11 h Completionist
7 h All Styles
Description
Vampire: The Masquerade - Coteries of New York presents the conflict between two vampiric factions: the traditionalist Camarilla and the fiercely independent Anarchs among the iconic landmarks and night lights of The Big Apple. It's a unique, atmospheric, single-player narrative experience, set in a rich, fully licensed, globally recognized universe of Vampire: The Masquerade 5th Edition.

  • Choose your character from one of several distinct Clans
  • Every playable character offers unique powers (Disciplines), different ethical approaches to certain issues, and dialogue lines
  • Character-oriented quests allow you to create your own coterie and shape your relations by reinforcing NPC loyalties
  • Highly replayable - choices made in the game are reflected by the game's changing fiction
  • Different variants of the ending, depending on player’s choices and a grand finale that will leave players surprised and eager to see more.
  • Suitable for both Vampire: The Masquerade veterans, and fans of mature narrative-driven games who are newcomers to the setting

The game does justice to the mature themes of the World of Darkness, and takes advantage of the excellent atmosphere of the source material. It also creates new stories, which, thanks to the full creative license, will be incorporated as official lore of Vampire: The Masquerade 5th Edition.

What is Vampire: The Masquerade – Coteries of New York?

Vampire: The Masquerade - Coteries of New York aims to translate the complex and fascinating world of vampires, their nightly struggles for power and attempts to hold on to their humanity, to a format previously unexplored by the brand - an atmospheric narrative experience. Think interactive story meets choices-that-matter; dark, atmospheric, emotional narration meets Telltale-like way of creating morally challenging dilemmas, answers to which are entirely up to the players.

How does Coteries of New York play?

You act as a newly-fledged vampire in New York. You have to learn what it means to be one of the Kindred in a huge, vibrant, contemporary metropolis. On your way you’ll meet different NPCs – other vampires, thin-bloods, ghouls, humans... and more. You will perform tasks that will put test your humanity and take part in a complex and often brutal struggle for power between the Camarilla and the Anarchs. You’ll build your Coterie and learn your undead companions’ deepest secrets… or see them abandon you. You’ll feast on the living and will ask yourself about the very nature of humanity and will feel the constant lure of the Beast inside you. You will make choices for the character, including which storylines to pursue and how to approach the different situations presented. You will take part in a narrative experience with branching dialogue choices, memorable characters - all among iconic locales of the Big Apple. You’ll be able to use Disciplines to charm, sneak, intimidate or kill and your choices will determine your path.

If it’s called Vampire: The Masquerade, does that mean you have something in common with World of Darkness, Bloodlines 2, the cult tabletop RPG system, or...?

Yes, exactly! Coteries of New York is set in a fully licensed universe of Vampire: The Masquerade 5th Edition! However, even if you know nothing about the setting, don't fret! The game is designed to meet the expectations of both Vampire: The Masquerade veterans, and new players, who never had an opportunity to delve into the World of Darkness.

What about replayability and post-launch support?

You’ll be able to choose your character from three different vampires, representing three iconic Camarilla Clans (we’ll unveil them at a later date). Every character has access to a different set of Disciplines (unique supernatural skills that are characteristic to that Clan) and different narration. Your initial choice also influences your Coterie members’ approach to you, dialogue lines, possible side quests etc. Hence, it takes hours to experience every piece of content we prepared. You’ll go through the main quest, side quests and loyalty quests (aimed to build closer relations between the protagonist and members of your Coterie). BUT one playthrough is definitely not enough to see every piece of content we’ve prepared.

As for post-launch support, you can definitely expect new, standalone stories, enriching the lore, telling different bloody stories from the history of vampiric New York and adding new twists to interpersonal plots.

Which platforms will Coteries of New York be available on?

Coteries of New York will be available on PC (Windows only! We may add Linux and MAC OS later). The game will launch on PS4, Xbox One and Nintendo Switch in Q1 2020.

When will Coteries of New York be released?

Coteries of New York Coteries of New York will be released on December 11th, 2019!

Will the game support controllers?

Yes! You’ll be able to play the PC version both with mouse and keyboard, as well as with a controller.

(c) Paradox Interactive, Vampire: The Masquerade - Coteries of New York® Copyright© [2019] Paradox Interactive AB (publ) All rights reserved. (c) 2019 by iFun4all S.A. All rights reserved. Trademarks: iFun4all and Draw Distance are the property of iFun4all S.A. copyright notice.

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Deluxe Edition
bande son
artbook
bande son (WAV)
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
5.5 hMain
7 h Main + Sides
11 h Completionist
7 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Sorti le :
{{'2019-12-11T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
1.6 GB
Liens :

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Notes des utilisateurs

Posted on: November 1, 2024

Illusion of choice, real VtM climate

Coteries of New York is not a great visual novel if you're looking for a deep, branching story and choices that fully affect your path. It has only one ending and tons of dead ends, meaning your path only affects whether you fail miserably or reach the intended (and pretty abrupt) finale. It also lacks some of the modern quality-of-life features like skipping previously read text or multiple save slots. However, if you can accept all that, you get a quite interesting short story that really catches the climate and basic structure of the World of Darkness setting, and build an interesting jumping point for the other two games in this series. It also does a fine job of inroducing potencial newbies to Vampire the Masquerade without boring the veterans to death with lore dumps. And it makes you FEEL like a flegdling vampire, powerful and extremely vulnerable at the same time, having to navigate the political schemes and dangers you only have a very limited understanding of. It falls short of 5 stars due to the pacing problems and the fact it never takes the time to explore any of the subplots or relationships with real depth... But if you're just looking for a nice, relatively short read in the VtM universe, it's worth checking out and finishing at least two runs, to see all coterie candidates and experiment with side quests a bit. It does a lot more right than it does wrong, if you set your expectations right.


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Posted on: October 18, 2020

Not a "Horror Action RPG"

This really shouldn't be in the Action or RPG category. There's no gameplay. The choices you make throughout the story don't have any impact on the outcome. It feels kind of pointless. It would be better if they just made a real game rather than cobbling together what is effectively a slide show with dialogue and none of the descriptive text that makes real novels worthwhile.


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Posted on: July 28, 2022

Has its charms, but not brilliant.

Coteries of New York is a short Visual Novel. I have mixed feelings about this one, but one thing that I can wholeheartedly praise is the atmosphere. The art and music - sparse but great - and the writing really nail the power fantasy and everpresent paranoia, terror, and listlessness that a VTM vampire lives with. Especially at the start. The game really makes you feel like a new vampire surrounded by older, fiercer, and more intelligent elders ready to use you and discard you. Another thing the VN does an indisputably well is introduce the player to the world of VTM. It's cool, but it feels excessive at times. It's strange to me. The game is a VN, which is a pretty niche genre. I imagine most of your audience is already familiar with the setting? Now for the criticisms: First, the game is too linear. I have no problems with kinetic (no choices) visual novels, but the game tries to make you feel like you're making choices that matter, and they generally don't. It's deceptive. Second, the game's mechanics are underutilized. The titular "coterie" is non-existent. You read through a quest chain for each character, and at the end the character says "see you around". As far as I can tell there's minimal interaction between coterie members, or between members and the main plot My last and most significant point is the quality of the writing. I have to say I got bored with some of the questlines. The writing is definitely quite good at places, but some events/questlines are too bland for my liking. It seems like the writers were too concerned with keeping things accessible for newcomers. As for the main plot, it was quite a letdown. I'm being vague to avoid spoilers... let's just say that I liked the overall angle they went for, but the execution was not great. What I hate is that they force our character to remain oblivious. It makes sense, but it's just not that fun to read. Overall, I'd say Coteries is worth a read if you're a VTM fan. Get it on sale.


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Posted on: November 3, 2023

Quel dommage !

J’ai beaucoup aimé l’univers de « Vampires : The Masquerade » mais cet opus a pleins de problèmes. D’abord il est bourré de fautes d’orthographe, de frappe, de conjugaison mais il manque également des mots, des mots à la place d’autres, etc.... Tout cela manque de relecture ! Ca nuit à l’immersion dans ce monde et à l’histoire. Ensuite il y a de magnifiques illustrations mais elles ne sont pas assez nombreuses pour illustrer correctement le texte et donc l’histoire principale et les quêtes secondaires. Je regrette également de ne pas avoir pu choisir la classe du personnage que je préfèrais. Autre question qui me taraude : pourquoi n’est-il pas possible de faire toutes les quêtes secondaires ? Pourquoi limiter le temps de jeu par une limite de jours jouable ? La rejouabilité ? Enfin ma partie s’est terminée de façon abrupte et je ne sais pas s’il s’agit d’un bug (ma sauvegarde à disparue) ou de la fin réelle de ma partie. Il y a quelques passages plutôt amusants. Certains personnages ne sont pas assez développés, je pense notamment à Qadir, Larson et d’autres. Certains dû au fait qu’il n’est pas possible de finir leurs quêtes dans le temps imparti et d’autres parce qu’ils ne font que passer dans l’histoire. Dommage ! La musique n’est pas exceptionnelle, elle m’a accompagné sans me marquer ; juste une fois où elle m’a gênée. En conclusion, je dirais qu’il s’agit d’un travail de fainéant ; il y a un bon scenario, de bons personnages et de bonnes idées mais l’emballage et le lien entre tout cela, ça ne va pas. Ou je ne suis pas le public cible, ou je n’ai pas adhéré à la proposition ; cependant il y a des choses inacceptables comme le manque de sérieux dans la traduction française.


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Posted on: August 29, 2024

A few good tabletop sessions

is what this feels like: some cool ideas, good art and ambience, and writing that feels like it came from a good GM but not a professional writer. There's not much game here, even for a visual novel. It is non-linear – in the sense that you choose what to do and in what order – but it doesn't have much branching choice or roleplaying. Basically you pick 1 of 3 preset characters and decide which side stories they'll do and whether they'll do what they're supposed to or bugger it up. Still, I had fun, it had a strong "one more story, one more night" appeal to me. As I said, view it as a few good tabletop sessions with a fairly railroady GM. If you can get it on sale for a few dollars that's well worth it for a VtM fan. Full price is insulting though.


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