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Vampire: The Masquerade - Coteries of New York

Bibliothèque

2.9/5

( 90 Avis )

2.9

90 Avis

français, English & 6 de plus
L'offre prend fin le: 10/20/2025 09:59 EEST
L'offre prend fin dans: j h m s
19.993.99
Prix ​​le plus bas depuis 30 jours avant réduction: 3.99
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Vampire: The Masquerade - Coteries of New York
Description
Vampire: The Masquerade - Coteries of New York presents the conflict between two vampiric factions: the traditionalist Camarilla and the fiercely independent Anarchs among the iconic landmarks and night lights of The Big Apple. It's a unique, atmospheric, single-player narrative experience, set in...
Avis des critiques
40 %
Recommander
PC Gamer
77/100
GameCrate
7.8/10
Wccftech
7/10
Notes des utilisateurs

2.9/5

( 90 Avis )

2.9

90 Avis

{{ review.content.title }}
Détails du produit
2019, Draw Distance, ...
Configuration du système requise
Windows 7 / 8 / 10 (64-bit), Dual Core 3 GHz, 4 GB RAM, ​1 GB VRAM OpenGL 2.1+, 2 GB available space...
DLCs
Vampire: The Masquerade - Coteries of New York Artbook, Official Vampire: The Masquerade - Coteries...
Time to beat
5.5 hMain
7 h Main + Sides
11 h Completionist
7 h All Styles
Description
Vampire: The Masquerade - Coteries of New York presents the conflict between two vampiric factions: the traditionalist Camarilla and the fiercely independent Anarchs among the iconic landmarks and night lights of The Big Apple. It's a unique, atmospheric, single-player narrative experience, set in a rich, fully licensed, globally recognized universe of Vampire: The Masquerade 5th Edition.

  • Choose your character from one of several distinct Clans
  • Every playable character offers unique powers (Disciplines), different ethical approaches to certain issues, and dialogue lines
  • Character-oriented quests allow you to create your own coterie and shape your relations by reinforcing NPC loyalties
  • Highly replayable - choices made in the game are reflected by the game's changing fiction
  • Different variants of the ending, depending on player’s choices and a grand finale that will leave players surprised and eager to see more.
  • Suitable for both Vampire: The Masquerade veterans, and fans of mature narrative-driven games who are newcomers to the setting

The game does justice to the mature themes of the World of Darkness, and takes advantage of the excellent atmosphere of the source material. It also creates new stories, which, thanks to the full creative license, will be incorporated as official lore of Vampire: The Masquerade 5th Edition.

What is Vampire: The Masquerade – Coteries of New York?

Vampire: The Masquerade - Coteries of New York aims to translate the complex and fascinating world of vampires, their nightly struggles for power and attempts to hold on to their humanity, to a format previously unexplored by the brand - an atmospheric narrative experience. Think interactive story meets choices-that-matter; dark, atmospheric, emotional narration meets Telltale-like way of creating morally challenging dilemmas, answers to which are entirely up to the players.

How does Coteries of New York play?

You act as a newly-fledged vampire in New York. You have to learn what it means to be one of the Kindred in a huge, vibrant, contemporary metropolis. On your way you’ll meet different NPCs – other vampires, thin-bloods, ghouls, humans... and more. You will perform tasks that will put test your humanity and take part in a complex and often brutal struggle for power between the Camarilla and the Anarchs. You’ll build your Coterie and learn your undead companions’ deepest secrets… or see them abandon you. You’ll feast on the living and will ask yourself about the very nature of humanity and will feel the constant lure of the Beast inside you. You will make choices for the character, including which storylines to pursue and how to approach the different situations presented. You will take part in a narrative experience with branching dialogue choices, memorable characters - all among iconic locales of the Big Apple. You’ll be able to use Disciplines to charm, sneak, intimidate or kill and your choices will determine your path.

If it’s called Vampire: The Masquerade, does that mean you have something in common with World of Darkness, Bloodlines 2, the cult tabletop RPG system, or...?

Yes, exactly! Coteries of New York is set in a fully licensed universe of Vampire: The Masquerade 5th Edition! However, even if you know nothing about the setting, don't fret! The game is designed to meet the expectations of both Vampire: The Masquerade veterans, and new players, who never had an opportunity to delve into the World of Darkness.

What about replayability and post-launch support?

You’ll be able to choose your character from three different vampires, representing three iconic Camarilla Clans (we’ll unveil them at a later date). Every character has access to a different set of Disciplines (unique supernatural skills that are characteristic to that Clan) and different narration. Your initial choice also influences your Coterie members’ approach to you, dialogue lines, possible side quests etc. Hence, it takes hours to experience every piece of content we prepared. You’ll go through the main quest, side quests and loyalty quests (aimed to build closer relations between the protagonist and members of your Coterie). BUT one playthrough is definitely not enough to see every piece of content we’ve prepared.

As for post-launch support, you can definitely expect new, standalone stories, enriching the lore, telling different bloody stories from the history of vampiric New York and adding new twists to interpersonal plots.

Which platforms will Coteries of New York be available on?

Coteries of New York will be available on PC (Windows only! We may add Linux and MAC OS later). The game will launch on PS4, Xbox One and Nintendo Switch in Q1 2020.

When will Coteries of New York be released?

Coteries of New York Coteries of New York will be released on December 11th, 2019!

Will the game support controllers?

Yes! You’ll be able to play the PC version both with mouse and keyboard, as well as with a controller.

(c) Paradox Interactive, Vampire: The Masquerade - Coteries of New York® Copyright© [2019] Paradox Interactive AB (publ) All rights reserved. (c) 2019 by iFun4all S.A. All rights reserved. Trademarks: iFun4all and Draw Distance are the property of iFun4all S.A. copyright notice.

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bande son
artbook
bande son (WAV)
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
5.5 hMain
7 h Main + Sides
11 h Completionist
7 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Sorti le :
{{'2019-12-11T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
1.6 GB
Liens :

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Notes des utilisateurs

Posted on: February 11, 2021

PSWriter

Jeux: 235 Avis: 23

It made me angry.

There was so much potential in the beginning of this game. The story seemed interesting and solid and I thought the choices were meaningful. All that gets thrown out at the ending. SPOILER ALERT: There's only one ending and its just... bad. I don't like it. Perhaps its fitting for a "dark story" to have a dark ending, but as a visual novel of sorts I feel like my efforts were wasted. What is the point of making choices if none of them matter? It honestly made me feel disgusted and angry. I actually don't even own the game here. I bought it on Steam, gave it a negative review there and decided to give a negative review here too because of how angry this game made me. I wasted my money on this game, and I don't want anyone else to do the same.


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Posted on: March 28, 2022

Arguably Not a Game

I enjoyed the writing, the looks, attention to the world's lore. Unfortunately, the creators seemingly were not interested in making a game or ran out of resources. 1 ending (+ a "Say nothing to die" early option). The game feels even more linear than normal, because in the ending a minor character comes out and explains how their extremely contrived mastermind plan went perfectly, nothing you did matters at all, and BTW you're their slave now. The End. All sub-quests are self-contained, don't inform the story, and their outcomes do not vary based on your decisions. There is a resource management (Blood) system at play, but since your actions do not affect outcomes you can just ignore it. Overall, it feels extremely rushed. Characterization was one of the pseudo-novella's only strengths, there just wasn't enough of it. You meet your individual coterie recruits (separately) a few times, most everyone else twice, and the game is short and on rails, so you're not going to get to know them well or spend much time with them. Creators could maybe write a good book, if they came up with an actual plot of some kind other than "mastermind's plot is so stupid it's actually ineffable and brilliant."


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Posted on: October 16, 2020

miserable

while the game starts out strong the ending is a misable mess designed entirely to deprive your character of all agency and sequel baits. Very unsatisfying. Would be one start but beautiful presentation deserves some leeway. Otherwise not worth the asking price even on sale.


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Posted on: October 14, 2020

enjoyable read, nothing special

I wish this had saveslots. Good: + interesting characters + mostly well written dialogue + music & art Not so good: - 'narrative' writing (aka the protagonist's thoughts mostly) - story at the end seems a bit... trying to tie all the ends together, but instead making a huge know out of some insignificant thread while ignoring the ones that were actually interesting to me? - dialogue options often unclear - no save slots - apparently having to replay the entire game at least three times to see everything... And from what I gather from other comments a lot still stays the same, so it's a lot of replaying the same passable scenes multiple times, just to get to a few new scenes. And if you missclick on an unclear dialogue option, well then, restart the whole playthrough cause no way to reload. I just wish this had saveslots, that'd bring it from 6/10 to at least 7/10. There's a few bits I'd be interesting in replaying/seeing different routes, cause the characters and dialogues ARE absolutely enjoybale. But having to replay ALL of it, for ONE scene, with the pressure of never picking the 'wrong' dialogue choice? That's a huge time investment just for a few scenes. The time I had with the game was enjoyable, and I don't regret the purchase, so recommended if you'd like an alright visual novel meeting some cool vampires for 4-10 hours (depending on your reading speed).


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Posted on: October 12, 2020

A good VN with some shortcomings

This game is a visual novel, and thus should be rated as such - it makes no sense in my view to compare it with a full-fledged RPG. With that in mind, these are the considerations that led me to give it three stars: - The story is of course the main component of a VN: the one in this game nails the setting of Vampire: The Masquerade quite well and will keep you engaged if you like that setting (as I do), otherwise your mileage may vary. - The game saves your progress automatically, and the only way to re-do a choice is to re-start the game. I normally don't like this approach, but in this case it is successfully used to create tension and not frustration, since there are few "Bad Ends" and none of them catches the player completely unaware. - The player can impersonate one out of three characters, and there's no way to experience all the events in a single playthrough; on the other hand a single playthrough is quite short (3-4 hours of reading) so even by taking the completionist approach (which requires about 4 playthroughs), the game is not particularly long, even for a VN. - A capital sin for a VN that encourages multiple playthroughs, there´s no way to skip ONLY the text that you have already seen in a previous playthrough. - A lot of reviews complain that there are no real choices in the game; this is not true, a lot within the playthrough may change depending on who you choose as character and on your dialogue choices. What is true is that many of these choices do not have lasting effects, and that the player's agency is close to zero in the final part of the game. The autosave feature is there also to limit the player's ability to "game the game", and suggests that while the game was designed as an interactive experience, the focus was on "experience" and not "interactive". -The game ends quite abruptly, on a cliffhanger of sorts. It's not my favorite kind of ending, but it can make sense in the context of the story the game is trying to tell.


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