Posted on: January 2, 2019

BentSea
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Gwent Driven Adventuring
I would have liked this game more if I'd been prepared for what it really is, Gwent with a story. While there are elements of strategy, role-playing, and adventure, they are extremely thin. The strategy element (outside of Gwent itself) is whether or not you want to collect all the resources on a map, the adventure element is limited to the linear path through a map with little reason other than digging up treasure to move back, and the role-playing is equally light as the story is largely just exposition with a few choices. This isn't inherently bad. Gwent is a fun game, and it's a beautifully designed game with some excellent implementation. As a cornerstone to build a game on it works well. You can handle combat with it, story events can be played out through it, and you even have puzzle missions that can only play out one way which must be solved. Going into this craving a deeper Gwent experience will yield the best results because the Gwent is so well done that it's easy to give a pass to everything else as just window dressing. It's very similar to Puzzle Quest. However, that Puzzle Quest better integrates its game mechanic and minimizes the time you spend doing non-puzzle tasks. Thronebreaker doesn't. It's tiring traveling around the map. There's some quick travel, but it doesn't really alleviate how flavorless the navigation is. The dialog is very heavy given how little interaction you have with it, and I never really felt like the conversations were meaningful to my journey. So I take issue with the description of Thronebreaker as an RPG. As a role-playing game with narrative-driven exploration, Thronebreaker fails pretty hard. But, as a Gwent game that elevates the mechanic of Gwent to the core method for interacting with a story and world, Thronebreaker is okay.
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