Posted on: October 26, 2018

glaeddyvan_
Jeux: 196 Avis: 5
The extended family of the Witcher
The story telling in this game is riveting to the point where you would have played the whole game in one, single bated breath. Though the (five) maps are linear to look at - there is not a semblance of linearity in gameplay . With every shining rock which catches your attention, you'll be pushed down a road to collect and complete more and more objectives. With almost 5 hours spent in 5 maps with one of the repeating as prologue and epilogue, the 30+ hours you spend on this game will fly past leaving you both wholesome and yet yearning for more. In spite of barely knowing these characters at all, you find tethered to them and their emotions. Like the Witcher trilogy, every decision you make splits into a path you will find an emotional bond to, giving the players many chances of replayability - 20 to be precise. The story picks up from the perspective of Meve - the Queen of Lyria and Rivia who took to Guerilla Warfare during the Second War with Nilfgaard as presented in the Witcher books by Andrzej Sapkowski. CDPR extended the tale of Meve - the character only introduced by Sapkowski, and provided her a fleshed out background and an epic tale in between her defeat and her winning back her legacy. Again, thrust in the twisted and gruesome world of the Witcher, no event can be labeled as righteous and evil. With a small army at her disposal, Meve is presented with a world of pain and consequences – one she must brave to achieve victory. In between the main events of the game – interaction by no means takes a backfoot. With numerous activities happening along her path, Meve can either choose to participate or to opt out – every choice which will come back to bite her when least expected.
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